shader-dev
Skill32 starsChanged 6 months agoMITView on GitHub
GLSL shader development: ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, and post-processing. Official MiniMax skill for creating real-time visual effects in WebGL and creative coding contexts (ShaderToy-compatible techniques).
10 other projects use a version of this.
Adopted by
Most recently taken up by
- martgueritainaccurate875/skillstheir own version, first seen Nov 8, 2026
- davidanthonyn/claude-skillstheir own version, first seen Oct 20, 2026
- jhy0285/monofieldtheir own version, first seen Oct 13, 2026
- HHU3637kr/skillstheir own version, first seen Sep 22, 2026
- idexal/idexal-skillstheir own version, first seen Aug 26, 2026
- jpoindexter/theft-kittheir own version, first seen May 20, 2026
Used with
Projects with it also use ios-application-dev, android-native-dev and 3 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
MiniMax-AISkillios-application-dev
iOS application development guide covering UIKit, SnapKit, and SwiftUI. Includes touch targets, safe areas, navigation patterns, Dynamic Type, Dark Mode, accessibility, collection views, common UI components, and SwiftUI design guidelines. For detailed references on specific topics, see the reference files. Use when: developing iOS apps, implementing UI, reviewing iOS code, working with UIKit/SnapKit/SwiftUI layouts, building iPhone interfaces, Swift mobile development, Apple HIG compliance, iOS accessibility implementation.
Also in 4 projects that use this
MiniMax-AISkillandroid-native-dev
Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and build troubleshooting. Read this before Android native application development.
Also in 3 projects that use this
coleam00Skillpptx-generator
Generate and edit presentation slides as PPTX files. Also create LinkedIn carousels and manage reusable slide layouts.
Also in 4 projects that use this
- +2 more from MiniMax-AI
Other versions10 projects use a version of this.
Word for word · 0
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None found.
Wrote their own version · 10
- MiniMax-AI/skills★ 14ksame name
- HHU3637kr/skills★ 146same name
- leventilo/mobius★ 8same name
- HK-hub/AgentSkills★ 6same name
- jhy0285/monofield★ 6same name
- martgueritainaccurate875/skills★ 6same name
- huangzida/skills★ 2same name
- idexal/idexal-skills★ 2same name
- jpoindexter/theft-kit★ 1same name
- davidanthonyn/claude-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
Files
shader-dev
Catalogue stub — full skill: MiniMax-AI/skills
<!-- das:install:start — generated from stub.yaml by `npm run generate`; edit stub.yaml, not this block -->Decision tree
- Is the full skill already installed?
- Global:
f=~/.agents/skills/shader-dev/SKILL.md; [ -f "$f" ] && ! grep -q "^das:" "$f" && echo "installed" || echo "pointer" - Project:
f=.agents/skills/shader-dev/SKILL.md; [ -f "$f" ] && ! grep -q "^das:" "$f" && echo "installed" || echo "pointer" installed→ the skill is installed asshader-dev, invoke it and proceedpointer→ go to step 2
- Global:
Detect scope, then install:
[ -e ~/.agents/skills/shader-dev ] && echo "global" || echo "project"Global:
npx skills add MiniMax-AI/skills --skill shader-dev -g -yProject:
npx skills add MiniMax-AI/skills --skill shader-dev -yClaude Code: send a command as a chat message starting with
!to run it without leaving the conversation.
Heads-up
- License: MIT
<!-- das:install:end -->Invoke after install
- Skill name:
shader-dev - Trigger phrases: "shader", "GLSL", "ray marching", "fluid simulation", "WebGL shader"
What it does
Official MiniMax GLSL shader skill: one skill with a library of ShaderToy-compatible techniques and references covering ray marching and SDF modeling for 3D, fluid dynamics simulation, particle systems, procedural pattern generation, lighting, and post-processing. Produces working WebGL fragment/vertex shaders with correct uniforms, time-based animation, and noise functions.
When NOT to use
- Three.js scenes, WebGPU, or TSL node materials → use
cloudai-threejs,threejs-claude-skill-package, orwebgpu-claude-skill - Generative art with p5.js → use
p5js-hermesoralgorithmic-art
Does it work?
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