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podopodo/design-agent-skills/skills/shader-dev/SKILL.md

shader-dev

Skill32 starsChanged 6 months agoMITView on GitHub

GLSL shader development: ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, and post-processing. Official MiniMax skill for creating real-time visual effects in WebGL and creative coding contexts (ShaderToy-compatible techniques).

10 other projects use a version of this.

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Projects with it also use ios-application-dev, android-native-dev and 3 more.

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The file

Files
SKILL.md

shader-dev

Catalogue stub — full skill: MiniMax-AI/skills

<!-- das:install:start — generated from stub.yaml by `npm run generate`; edit stub.yaml, not this block -->

Decision tree

  1. Is the full skill already installed?
    • Global: f=~/.agents/skills/shader-dev/SKILL.md; [ -f "$f" ] && ! grep -q "^das:" "$f" && echo "installed" || echo "pointer"
    • Project: f=.agents/skills/shader-dev/SKILL.md; [ -f "$f" ] && ! grep -q "^das:" "$f" && echo "installed" || echo "pointer"
    • installed → the skill is installed as shader-dev, invoke it and proceed
    • pointer → go to step 2
  2. Detect scope, then install:

    [ -e ~/.agents/skills/shader-dev ] && echo "global" || echo "project"

    Global:

    npx skills add MiniMax-AI/skills --skill shader-dev -g -y

    Project:

    npx skills add MiniMax-AI/skills --skill shader-dev -y

    Claude Code: send a command as a chat message starting with ! to run it without leaving the conversation.

Heads-up

  • License: MIT
<!-- das:install:end -->

Invoke after install

  • Skill name: shader-dev
  • Trigger phrases: "shader", "GLSL", "ray marching", "fluid simulation", "WebGL shader"

What it does

Official MiniMax GLSL shader skill: one skill with a library of ShaderToy-compatible techniques and references covering ray marching and SDF modeling for 3D, fluid dynamics simulation, particle systems, procedural pattern generation, lighting, and post-processing. Produces working WebGL fragment/vertex shaders with correct uniforms, time-based animation, and noise functions.

When NOT to use

  • Three.js scenes, WebGPU, or TSL node materials → use cloudai-threejs, threejs-claude-skill-package, or webgpu-claude-skill
  • Generative art with p5.js → use p5js-hermes or algorithmic-art

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