cloudai-threejs
Skill32 starsChanged 6 months agoMITView on GitHub
Three.js skills for creating interactive 3D elements and experiences on the web. Covers scene setup, geometries, materials, lighting, textures, animation, loaders, custom shaders, post-processing, interaction, performance, and React Three Fiber, with WebGL and WebGPU/TSL guidance for a current three.js release.
In this repository170 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
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- dark-pattern-auditSkill
- data-analysis-skillSkill
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- design-briefSkill
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- design-debt-auditSkill
- design-engineering-catalogueSkill
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- The first 60 shown.
The file
Files
cloudai-threejs
Catalogue stub — full package: CloudAI-X/threejs-skills
<!-- das:install:start — generated from stub.yaml by `npm run generate`; edit stub.yaml, not this block -->Decision tree
- Is the full skill already installed?
This package installs 13 skills (
threejs-fundamentals,threejs-geometry,threejs-materials,threejs-lighting,threejs-textures,threejs-animation,threejs-loaders,threejs-shaders,threejs-postprocessing,threejs-interaction,threejs-performance,threejs-asset-pipeline,threejs-react-three-fiber); checking the first.- Global:
f=~/.agents/skills/threejs-fundamentals/SKILL.md; [ -f "$f" ] && ! grep -q "^das:" "$f" && echo "installed" || echo "pointer" - Project:
f=.agents/skills/threejs-fundamentals/SKILL.md; [ -f "$f" ] && ! grep -q "^das:" "$f" && echo "installed" || echo "pointer" installed→ the skill is installed asthreejs-fundamentals, invoke it and proceedpointer→ go to step 2
- Global:
Detect scope, then install:
[ -e ~/.agents/skills/cloudai-threejs ] && echo "global" || echo "project"Global:
npx skills add CloudAI-X/threejs-skills --skill threejs-fundamentals threejs-geometry threejs-materials threejs-lighting threejs-textures threejs-animation threejs-loaders threejs-shaders threejs-postprocessing threejs-interaction threejs-performance threejs-asset-pipeline threejs-react-three-fiber -g -yProject:
npx skills add CloudAI-X/threejs-skills --skill threejs-fundamentals threejs-geometry threejs-materials threejs-lighting threejs-textures threejs-animation threejs-loaders threejs-shaders threejs-postprocessing threejs-interaction threejs-performance threejs-asset-pipeline threejs-react-three-fiber -yClaude Code: send a command as a chat message starting with
!to run it without leaving the conversation.
Heads-up
- License: MIT
<!-- das:install:end -->Invoke after install
There is no single threejs skill; the package installs one skill per topic and the agent picks the relevant one from the task:
threejs-fundamentals— scene, cameras, renderer, animation loop, transformsthreejs-geometry,threejs-materials,threejs-lighting,threejs-textures— building and shading scene contentthreejs-animation,threejs-interaction— keyframes, skeletal animation, raycasting, controlsthreejs-loaders,threejs-asset-pipeline— glTF and texture loading, asset optimisationthreejs-shaders,threejs-postprocessing— GLSL, TSL nodes, effects chainsthreejs-performance— draw calls, instancing, memorythreejs-react-three-fiber— three.js from React with R3F and drei
What it does
Three.js skill suite for building interactive 3D elements and experiences on the web. Gives the agent current, release-pinned three.js knowledge (including the WebGPU and TSL paths) together with Common Mistakes lists of outdated patterns that models still reach for. Use for product visualizations, interactive backgrounds, and immersive web experiences.
When NOT to use
- Architecture, engineering and BIM/IFC work in three.js — use
threejs-claude-skill-package - WebGPU-only shader work — use
webgpu-claude-skill - Non-web 3D (engines, DCC tools) — not covered
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
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- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
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