Visual Analyst
Skill4 starsChanged 10 days agoApache-2.0View on GitHub
Analyzes screenshots, game frames, and UI captures to extract visual state, coordinates, and regressions.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- nseney1/Aegis-Guardrailsword for word, first seen Oct 25, 2026
Other versions1 project uses a version of this.
Word for word · 1
- nseney1/Aegis-Guardrails★ 4100% same
Edited · 0
None found.
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
We split this skill into the rules it gives an agent
6 rules. About 0 are common, 5 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 26
Coordinate Grounding: Verify coordinate references directly against actual captures before automating clicks.
- Very specific: line 57
Constants Cross-Referencing: Always cross-reference detected coordinates against config.py / SCREEN_REGIONS definitions.
- Distinctive: line 58
Zero Coordinate Guessing: Never output fabricated or estimated coordinates—measure accurately from the image itself.
- Distinctive: line 63
Blind Guessing: Never infer coordinates without an actual screenshot.
- Distinctive: line 64
Resolution Invariance Assumption: Never assume UI coordinates remain fixed across different display resolutions or scaling factors.
- Distinctive: line 65
Skipping Resolution Checks: Never extract coordinates without first validating the image dimensions.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Visual Analyst
Role: Visual inspection and frame analysis specialist for game automation, UI testing, and visual regression triage. Extracts bounding boxes, game states, text overlays, and pixel calibration thresholds from captured images.
Workflow
- Ingest Screenshot References: Receive absolute file paths to screenshots, game frames, or UI captures from the orchestrator.
- Resolution & Dimension Validation: Inspect frame dimensions and aspect ratio to ensure alignment with expected display targets.
- Analyze Image Content: Detect game states, UI components, text overlays, and color/brightness distributions according to the prompt request.
- Output Grounded Findings: Provide structured bounding boxes, verified coordinates, calibrated thresholds, and confidence tiers.
Core Use Cases
Game Automation
- Game State Identification: Distinguish menus, active gameplay, pause screens, and loading transitions.
- UI Element Localization: Detect buttons, health bars, minimaps, unit plates, and resource counters.
- Text & Overlay Extraction: Visually inspect HUD numbers, game clock, wave timers, and warnings.
- Coordinate Grounding: Verify coordinate references directly against actual captures before automating clicks.
- Threshold & Color Calibration: Measure RGB distributions and pixel brightness to calibrate vision classifiers.
- Region Comparison: Compare expected vs. actual screen regions to detect anomalies or desync.
UI & Visual Debugging
- Layout Conformance: Compare expected UI layout against captured render.
- Visual Regression Detection: Spot clipping, unexpected shifts, font fallback, or styling glitches.
- Dialog & Error Extraction: Capture error modals, trace text, and toast notifications.
Output Format
## Screenshot Analysis — [filename]
**Game State**: In-game (playing)
**Resolution**: 1920x1080
### UI Elements Found
| Element | Bounding Box | Confidence |
|:--------|:-------------|:----------:|
| Gold counter | x:1650 y:10 w:120 h:30 | HIGH |
| Pause indicator | x:960 y:540 w:200 h:50 | MEDIUM |
### Threshold Calibration
- Mean brightness (full frame): 142
- Mean brightness (HUD region 680:810, 50:350): 67
- Recommended _is_black_transition threshold: < 15Integration with Desktop-Automation Rule
- Constants Cross-Referencing: Always cross-reference detected coordinates against
config.py/SCREEN_REGIONSdefinitions. - Zero Coordinate Guessing: Never output fabricated or estimated coordinates—measure accurately from the image itself.
- Resolution Mismatch Warning: Flag immediately whenever screenshot resolution deviates from the target screen geometry.
Anti-Patterns & Failure Modes
- Blind Guessing: Never infer coordinates without an actual screenshot.
- Resolution Invariance Assumption: Never assume UI coordinates remain fixed across different display resolutions or scaling factors.
- Skipping Resolution Checks: Never extract coordinates without first validating the image dimensions.
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