haptics
Skill4 starsChanged 6 months agoMITView on GitHub
Use when adding tactile feedback. Covers UIImpactFeedbackGenerator, UINotificationFeedbackGenerator, CoreHaptics custom patterns.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- Fe2-O3/swift-field-guidetheir own version, first seen Sep 9, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- Fe2-O3/swift-field-guide★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 1 is distinctive, and 4 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 8
Use this guide when adding tactile feedback to interactions.
- Very specific: line 30
Call generator.prepare() before use for lower latency
- Very specific: line 31
Check hardware support: CHHapticEngine.capabilitiesForHardware().supportsHaptics
- Very specific: line 32
Use .light for subtle confirmations, .medium for standard taps, .heavy for emphasis
- Very specific: line 33
Use .success for completed actions, .warning for caution, .error for failures
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Haptic Feedback
Use this guide when adding tactile feedback to interactions.
Quick Reference
Impact Feedback (taps, collisions)
UIImpactFeedbackGenerator(style: .medium).impactOccurred()Styles: .light, .medium, .heavy, .soft, .rigid
Notification Feedback (outcomes)
UINotificationFeedbackGenerator().notificationOccurred(.success)Types: .success, .warning, .error
Selection Feedback (picker changes)
UISelectionFeedbackGenerator().selectionChanged()Best Practices
- Call
generator.prepare()before use for lower latency - Check hardware support:
CHHapticEngine.capabilitiesForHardware().supportsHaptics - Use
.lightfor subtle confirmations,.mediumfor standard taps,.heavyfor emphasis - Use
.successfor completed actions,.warningfor caution,.errorfor failures
CoreHaptics (Custom Patterns)
import CoreHaptics
let engine = try CHHapticEngine()
try engine.start()
let event = CHHapticEvent(
eventType: .hapticTransient,
parameters: [
CHHapticEventParameter(parameterID: .hapticIntensity, value: 0.8),
CHHapticEventParameter(parameterID: .hapticSharpness, value: 0.5)
],
relativeTime: 0
)
let pattern = try CHHapticPattern(events: [event], parameters: [])
let player = try engine.makePlayer(with: pattern)
try player.start(atTime: 0)When to Use
| Action | Haptic |
| Button tap | .light impact |
| Toggle switch | Selection changed |
| Delete action | .warning notification |
| Save success | .success notification |
| Slider snap | Selection changed |
| Error state | .error notification |
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