animations
Skill4 starsChanged 6 months agoMITView on GitHub
Use when implementing or debugging animations. Covers containment, modifier order, GPU transforms, timing curves, transitions, phase/keyframe.
6 other projects use a version of this.
Adopted by
Most recently taken up by
- mthines/agent-skillstheir own version, first seen Oct 30, 2026
- phaserjs/phasertheir own version, first seen Oct 8, 2026
- ngnthanhdev/claude_template_codetheir own version, first seen Aug 20, 2026
- VeryGoodOpenSource/vgv-ai-flutter-plugintheir own version, first seen Aug 20, 2026
- YepAPI/skillstheir own version, first seen Apr 12, 2026
- agentset-ai/agentsettheir own version, first seen Jan 26, 2026
Other versions6 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 6
- phaserjs/phaser★ 40ksame name
- agentset-ai/agentset★ 2.1ksame name
- VeryGoodOpenSource/vgv-ai-flutter-plugin★ 176same name
- mthines/agent-skills★ 20same name
- YepAPI/skills★ 8same name
- ngnthanhdev/claude_template_code★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository76 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .cursor/rules/components.mdcCursor rule
- .cursor/rules/currency.mdcCursor rule
- .cursor/rules/design-system.mdcCursor rule
- .cursor/rules/file-structure.mdcCursor rule
- .cursor/rules/forbidden-patterns.mdcCursor rule
- .cursor/rules/mvvm-architecture.mdcCursor rule
- .cursor/rules/pricing-display.mdcCursor rule
- .cursor/rules/scope.mdcCursor rule
- .cursor/rules/swift-conventions.mdcCursor rule
- accessibilitySkill
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- apple-signinSkill
- app-store-preflightSkill
- asc-app-create-uiSkill
- asc-aso-auditSkill
- asc-build-lifecycleSkill
- asc-cli-usageSkill
- asc-crash-triageSkill
- asc-id-resolverSkill
- asc-localize-metadataSkill
- asc-metadata-syncSkill
- asc-metadata-yamlSkill
- asc-notarizationSkill
- asc-ppp-pricingSkill
- asc-release-flowSkill
- asc-revenuecat-catalog-syncSkill
- asc-screenshot-resizeSkill
- asc-shots-pipelineSkill
- asc-signing-setupSkill
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- asc-testflight-orchestrationSkill
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- formsSkill
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- hapticsSkill
- healthkitSkill
- layoutSkill
- listsSkill
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- onboarding-questionnaireSkill
- onboardingSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
9 rules. 0 are common, 2 are distinctive, and 7 are very specific to this project.
0
Common
Most of the 5 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
7
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 8
Use this guide when implementing or debugging animations.
- Very specific: line 24
Do NOT use .drawingGroup() — rasterizes via Metal, wastes memory
- Very specific: line 25
Do NOT rely on .scaleEffect(1) hack — fragile and undocumented
- Very specific: line 52
Use .scaleEffect, .offset, .rotationEffect, .opacity — GPU-accelerated, no layout pass.
- Very specific: line 53
Avoid animating .frame, .padding, .font — triggers full layout recalculation.
- Distinctive: line 63
Keep durations under 0.5s for responsive feel.
- Very specific: line 74
Use withAnimation for user-triggered changes
- Very specific: line 75
Use .animation(_:value:) for derived/computed changes
- Very specific: line 78
Place withAnimation or .animation OUTSIDE the conditional:
“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Animation Safety
Use this guide when implementing or debugging animations.
Containment (CRITICAL)
Animated content inside a container MUST NOT overflow its parent. Apply on the PARENT:
CardContainer {
AnimatedContent()
.transition(.scale.combined(with: .opacity))
}
.compositingGroup()
.clipped().compositingGroup()flattens child layers into one pass.clipped()clips to parent frame- Together they guarantee zero visual overflow during any animation phase
- Do NOT use
.drawingGroup()— rasterizes via Metal, wastes memory - Do NOT rely on
.scaleEffect(1)hack — fragile and undocumented
When to Apply
- Any view with
.transition()inside a sized container - Spring/bouncy animations that may overshoot bounds
- Phase/keyframe animations that scale or offset children
- ScrollView items with animated insertion/removal
When NOT Needed
- Full-screen views with no parent boundary
- Opacity-only animations
- System navigation transitions
Modifier Order
// CORRECT — animation AFTER layout, containment on parent
VStack {
content
.offset(y: animating ? -20 : 0)
.opacity(animating ? 0 : 1)
.animation(.spring(duration: 0.4), value: animating)
}
.compositingGroup()
.clipped()Prefer GPU Transforms
Use .scaleEffect, .offset, .rotationEffect, .opacity — GPU-accelerated, no layout pass.
Avoid animating .frame, .padding, .font — triggers full layout recalculation.
Timing Curves
| Curve | Use Case |
.spring(duration: 0.3) | Default for most UI |
.spring(duration: 0.4, bounce: 0.3) | Playful emphasis |
.easeInOut(duration: 0.25) | Subtle transitions |
.bouncy | Intentional delight only |
Keep durations under 0.5s for responsive feel.
Animation Scope
// CORRECT — scoped to specific value
.animation(.easeInOut(duration: 0.2), value: isSelected)
// WRONG — unscoped, animates everything
.animation(.easeInOut)- Bind
.animationto a specific value — NEVER use without value parameter - Use
withAnimationfor user-triggered changes - Use
.animation(_:value:)for derived/computed changes
Transitions
Place withAnimation or .animation OUTSIDE the conditional:
withAnimation(.spring(duration: 0.3)) {
showDetail.toggle()
}
if showDetail {
DetailView()
.transition(.opacity.combined(with: .move(edge: .bottom)))
}Phase and Keyframe (iOS 17+)
PhaseAnimator([false, true]) { phase in
Icon()
.scaleEffect(phase ? 1.1 : 1.0)
.opacity(phase ? 1.0 : 0.7)
}
.compositingGroup()
.clipped()Does it work?
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Now do this for your own.
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