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Fe2-O3Fe2-O3/swift-field-guide/haptics/SKILL.md

haptics

Skill0 starsChanged 2 months agoMITView on GitHub

Use when adding haptic feedback for user confirmations (button presses, toggles, purchases), error notifications, or custom tactile patterns (Core Haptics). Covers UIFeedbackGenerator and CHHapticEngine patterns.

1 other project uses a version of this.

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4 rules. About 0 are common, 3 are distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

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  • Distinctive
  • Very specific
  1. Distinctive:

    For simple haptics: Use UIImpactFeedbackGenerator, UISelectionFeedbackGenerator, or UINotificationFeedbackGenerator

    line 28
  2. Distinctive:

    For custom patterns: Create CHHapticEngine, define CHHapticEvents, build CHHapticPattern

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  3. Very specific:

    Prepare before triggering: Call prepare() to reduce latency

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  4. Distinctive:

    Apply design principles: Ensure Causality (timing), Harmony (multimodal), Utility (meaningful)

    line 31

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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Files
SKILL.md

Haptics

Haptic feedback provides tactile confirmation of user actions and system events. When designed thoughtfully, haptics transform interfaces from functional to delightful.

Overview

Haptics should enhance interactions, not dominate them. The core principle: haptic feedback is like sound design—every haptic should have purpose (confirmation, error, warning), timing (immediate or delayed), and restraint (less is more).

Reference Loading Guide

ALWAYS load reference files if there is even a small chance the content may be required. It's better to have the context than to miss a pattern or make a mistake.

ReferenceLoad When
UIFeedbackGeneratorUsing simple impact/selection/notification haptics
Core HapticsCreating custom patterns with CHHapticEngine
AHAP PatternsWorking with Apple Haptic Audio Pattern files
Design PrinciplesApplying Causality, Harmony, Utility framework

Core Workflow

  1. Choose complexity level: Simple (UIFeedbackGenerator) vs Custom (Core Haptics)
  2. For simple haptics: Use UIImpactFeedbackGenerator, UISelectionFeedbackGenerator, or UINotificationFeedbackGenerator
  3. For custom patterns: Create CHHapticEngine, define CHHapticEvents, build CHHapticPattern
  4. Prepare before triggering: Call prepare() to reduce latency
  5. Apply design principles: Ensure Causality (timing), Harmony (multimodal), Utility (meaningful)

System Requirements

  • iOS 10+ for UIFeedbackGenerator
  • iOS 13+ for Core Haptics (CHHapticEngine)
  • iPhone 8+ for Core Haptics hardware support
  • Physical device required - haptics cannot be tested in Simulator

Common Mistakes

  1. Haptic feedback on every action — Every button doesn't need haptics. Reserve haptics for critical confirmations (purchase, delete, settings change). Over-haptics are annoying and drain battery.
  2. Triggering haptics on main thread blocks — Long haptic patterns can freeze UI briefly. Use background threads or async for Core Haptics prepare() calls to prevent jank.
  3. Haptic without audio/visual feedback — Relying ONLY on haptics means deaf or deaf-blind users miss feedback. Always pair haptics with sound or visual response.
  4. Ignoring haptic settings — Some users disable haptics system-wide. Check UIFeedbackGenerator.isHapticFeedbackEnabled before triggering. Graceful degradation is required.
  5. AHAP file errors silently — Invalid AHAP files fail silently without errors. Test with Xcode's haptic designer and validate file syntax before shipping.
  6. Forgetting battery impact — Continuous haptic patterns (progress bars, loading states) drain battery fast. Use haptics for state changes only, not ongoing feedback.

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