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memi-designmemi-design/design-skills/skills/motion-performance/SKILL.md

motion-performance

Skill7 starsChanged 4 months agoMITView on GitHub

Motion performance pack for 60fps UI animation, reduced-motion fallbacks, render budget checks, and video export QA.

1 other project uses a version of this.

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The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use this Note to keep UI motion and generated video projects fast, accessible, and renderable.

    line 8
  2. Distinctive:

    Keep text within safe crop zones for 16:9, 9:16, and square variants.

    line 19
  3. Distinctive:

    Add reduced-motion alternatives for UI surfaces that embed generated motion.

    line 20
  4. Distinctive:

    Use checksums for downloaded Note archives and never run scripts while installing a Note.

    line 28

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Motion Performance

Use this Note to keep UI motion and generated video projects fast, accessible, and renderable.

Checks

  • Animate transform and opacity first; treat layout and paint-heavy properties as exceptions that need proof.
  • Route shader, dither, particle, and custom GPU effects to shader-design-engineering; use creative-rendering-audit for named-device profiling, fallback verification, and a scored rendering verdict.
  • Define fixed dimensions, fps, and duration for video projects before render.
  • Keep text within safe crop zones for 16:9, 9:16, and square variants.
  • Add reduced-motion alternatives for UI surfaces that embed generated motion.
  • Validate exported artifacts for existence, size, and playable MIME type before surfacing a download.

Backend Rules

  • Render concurrency should default to one job per Studio runtime.
  • Download and render queues need explicit failed states and retry-safe records.
  • Use checksums for downloaded Note archives and never run scripts while installing a Note.

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