agentleFS
mcabreradevmcabreradev/hermes-sdd-agency/skills/developer-experience-review/SKILL.md

developer-experience-review

Skill1 starsChanged 56 days agoMITView on GitHub

Audit a developer-facing surface: onboarding, docs, CLI; plan vs reality.

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use when a developer-facing feature ships (API, CLI, SDK, library, onboarding, docs) or when asked to audit developer experience.

    line 15
  2. Distinctive:

    Onboarding flow: do the docs get someone from zero to first success without dead ends?

    line 22
  3. Distinctive:

    Error messages: when something breaks, does the error tell you what to do?

    line 26

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md
<!-- hermes-add-skill: concept adapted from gstack /devex-review (garrytan/gstack, MIT) — the "boomerang": measure the plan promise against real developer experience. -->

Developer experience review

Actually test the developer experience of a developer-facing surface (onboarding, docs, CLI, API, SDK) and report where the plan promised diverges from how it actually is. The value is in the gap — the boomerang between the doc's "getting started in 3 minutes" and the reality of 8.

Use when a developer-facing feature ships (API, CLI, SDK, library, onboarding, docs) or when asked to audit developer experience.

What to measure

  • Time to hello-world (TTHW): from a cold start to the first working example, timed for real, not estimated.
  • Onboarding flow: do the docs get someone from zero to first success without dead ends?
  • Doc quality by task: can a developer do the thing (a how-to), not just read concepts?
  • CLI/help text: is the surface discoverable and does the help text resolve the next step?
  • Error messages: when something breaks, does the error tell you what to do?

Plan vs reality (the boomerang)

  • Compare measured reality against what the plan or docs promised.
  • A promised time/score that reality misses is a defect with path:line + the measured number, not a mood.
  • Produce a DX scorecard with evidence (timing, screenshots, exact error text), and a before/after when a fixing pass runs.

Rules

  • Measure the real surface — don't re-read the design doc and declare DX good.
  • A claim "onboarding is smooth" needs the timed run plus the friction points found.
  • Fixing the DX is its own change; the review reports the scorecard, the fix goes back to the builder with evidence (per rules/quality.md).

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Your trail

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Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

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