prototype
Skill0 starsChanged 3 months agoMITView on GitHub
Build a throwaway artifact to answer "how should it look/behave?" Use when a wayfinder ticket needs a concrete artifact to react to before a decision can be made. Two modes — logic (terminal) or UI (browser).
194 other projects use a version of this.
Adopted by
Most recently taken up by
- gaoyu06/harnesstheir own version, first seen Nov 8, 2026
- Firzus/agent-skillstheir own version, first seen Nov 8, 2026
- ishandutta2007/Awesome-Claude-Skillstheir own version, first seen Nov 8, 2026
- domengabrovsek/agent-configtheir own version, first seen Nov 8, 2026
- domengabrovsek/claudetheir own version, first seen Nov 8, 2026
- The-Vibe-Company/quivrtheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, soak-test and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 14 projects that use this
- +5 more from lilangMax
- +3 more from CoralGame
Other versions194 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 194
- mattpocock/skills★ 309ksame name
- emilkowalski/skill★ 55ksame name
- emilkowalski/skills★ 55ksame name
- QuivrHQ/quivr★ 40ksame name
- The-Vibe-Company/quivr★ 40ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- GreyDGL/PentestGPT★ 16ksame name
- spree/spree★ 16ksame name
- usekaneo/kaneo★ 9.7ksame name
- podman-desktop/podman-desktop★ 8.1ksame name
184 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository19 other files it gives its agents.
- codebase-designSkill
- code-reviewSkill
- diagnosing-bugsSkill
- document-directorySkill
- domain-modelingSkill
- grillingSkill
- grill-with-docsSkill
- handoffSkill
- implementSkill
- improve-codebase-architectureSkill
- researchSkill
- resolving-merge-conflictsSkill
- scope-lockSkill
- setupSkill
- start-sessionSkill
- tddSkill
- to-specSkill
- to-ticketsSkill
- wayfinderSkill
The file
We split this skill into the rules it gives an agent
8 rules. 0 are common, 7 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 179 edited versions we read keep these.
7
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 15
When "how should it look?" or "how should it behave?" is the key question and plain-English options aren't resolving the decision
- Distinctive: line 29
Keep it under 100 lines — it's a conversation piece, not a draft
- Distinctive: line 37
Use real (or realistic) data, not lorem ipsum — decisions change when content is real-shaped
- Very specific: line 40
No framework, no build step — raw HTML/CSS/JS only
- Distinctive: line 48
Delete the prototype code
- Distinctive: line 52
Never let a prototype survive past the decision it was built to inform
- Distinctive: line 53
Never build a prototype as a "head start" on implementation
- Distinctive: line 54
Never spend more than 15 minutes on a prototype — if it's taking longer, the question needs more grilling first
“Common” is measured: kept by at least 6 in 10 of the 179 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Prototype
Raise the fidelity of a discussion by making a cheap, rough, concrete artifact to react to. Prototypes are throwaway — once the decision is captured on the wayfinder map, the prototype code is deleted.
When to use
- A wayfinder ticket typed as
prototype - When "how should it look?" or "how should it behave?" is the key question and plain-English options aren't resolving the decision
- Especially valuable for anything touching UI or complex state machines
Two modes
Logic prototype
For state machines, algorithms, edge-case behavior.
- Terminal app (Node/Python script, whatever's fastest)
- Exercise the specific state transitions or edge cases under discussion
- Output should make the behavior visible: print state transitions, show before/after, highlight the edge case
- Keep it under 100 lines — it's a conversation piece, not a draft
UI prototype
For visual design, layout, interaction patterns.
- Self-contained HTML file with inline styles
- Multiple variants switchable via URL params (
?variant=a,?variant=b) - Use real (or realistic) data, not lorem ipsum — decisions change when content is real-shaped
- Open in browser for the user to react to
- No framework, no build step — raw HTML/CSS/JS only
Process
- Confirm which mode fits (ask if unclear)
- Build the minimal artifact
- Present it to the user
- Capture the decision on the wayfinder map
- Delete the prototype code
What this skill must never do
- Never let a prototype survive past the decision it was built to inform
- Never build a prototype as a "head start" on implementation
- Never spend more than 15 minutes on a prototype — if it's taking longer, the question needs more grilling first
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Your trail
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