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lachinovedhemlachinovedhem/standards-mcp/.agents/skills/dramatic/SKILL.md

dramatic

Skill0 starsChanged 2 months agoMITView on GitHub

High-contrast, theatrical design with bold layouts, immersive visuals, and unconventional compositions that command attention.

2 other projects use a version of this.

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Show its rules and text

We split this skill into the rules it gives an agent

15 rules. About 0 are common, 15 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈15

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Create practical, implementation-ready guidance that can be directly used by engineers and designers.

    line 14
  2. Distinctive:

    prefer semantic tokens over raw values

    line 33
  3. Distinctive:

    keep interaction states explicit

    line 35
  4. Distinctive:

    avoid low contrast text

    line 38
  5. Distinctive:

    avoid inconsistent spacing rhythm

    line 39
  6. Distinctive:

    Follow the foundations first, then component consistency.

    line 43
  7. Distinctive:

    When uncertain, prioritize accessibility and clarity over novelty.

    line 44
  8. Distinctive:

    Keep guidance opinionated, concise, and implementation-focused.

    line 46
  9. Distinctive:

    Add anti-patterns and migration notes for existing inconsistent UI.

    line 53
  10. Distinctive:

    When generating design-system guidance, use this structure:

    line 57
  11. Distinctive:

    No rule should depend on ambiguous adjectives alone.

    line 73
  12. Distinctive:

    Every accessibility statement must be testable in implementation.

    line 74
  13. Distinctive:

    Prefer system consistency over one-off local optimizations.

    line 75
  14. Distinctive:

    Use "must" for non-negotiable rules and "should" for recommendations.

    line 79
  15. Distinctive:

    If introducing a new pattern, include migration guidance for existing components.

    line 81

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md
<!-- TYPEUI_SH_MANAGED_START -->

Dramatic Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Dramatic. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Dramatic design style is a trend characterized by high-contrast visuals, bold, unconventional layouts, and immersive, theatrical experiences designed to grab user attention.

Style Foundations

  • Visual style: modern, clean, high-contrast
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Outfit, display=Outfit, mono=JetBrains Mono | weights=400, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#8B5CF6, secondary=#F43F5E, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#09090B, text=#FAFAFA
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->

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