dramatic
Skill0 starsChanged 2 months agoMITView on GitHub
High-contrast, theatrical design with bold layouts, immersive visuals, and unconventional compositions that command attention.
2 other projects use a version of this.
Adopted by
Most recently taken up by
- hemal08ce094/DesignSkillsSwiftUItheir own version, first seen Nov 8, 2026
- bergside/awesome-design-skillsword for word, first seen Apr 24, 2026
Other versions2 projects use a version of this.
Word for word · 1
- bergside/awesome-design-skills★ 2.9k100% same
Edited · 0
None found.
Wrote their own version · 1
- hemal08ce094/DesignSkillsSwiftUI★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository81 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- agenticSkill
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- bentoSkill
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- corporateSkill
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- creativeSkill
- design-taste-frontendSkill
- design-taste-frontend-v1Skill
- ditheredSkill
- doodleSkill
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- flatSkill
- friendlySkill
- full-output-enforcementSkill
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- glassmorphismSkill
- gpt-tasteSkill
- gradientSkill
- high-end-visual-designSkill
- imagegen-frontend-mobileSkill
- imagegen-frontend-webSkill
- image-to-codeSkill
- immersiveSkill
- impeccableSkill
- industrial-brutalist-uiSkill
- levelsSkill
- lingoSkill
- materialSkill
- matrixSkill
- minimalist-uiSkill
- minimalSkill
- modernSkill
- monoSkill
- neobrutalismSkill
- neonSkill
- neumorphismSkill
- pacmanSkill
- paperSkill
- perspectiveSkill
- powerSkill
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- The first 60 shown.
The file
Show its rules and text
We split this skill into the rules it gives an agent
15 rules. About 0 are common, 15 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈15
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 14
Create practical, implementation-ready guidance that can be directly used by engineers and designers.
- Distinctive: line 33
prefer semantic tokens over raw values
- Distinctive: line 35
keep interaction states explicit
- Distinctive: line 38
avoid low contrast text
- Distinctive: line 39
avoid inconsistent spacing rhythm
- Distinctive: line 43
Follow the foundations first, then component consistency.
- Distinctive: line 44
When uncertain, prioritize accessibility and clarity over novelty.
- Distinctive: line 46
Keep guidance opinionated, concise, and implementation-focused.
- Distinctive: line 53
Add anti-patterns and migration notes for existing inconsistent UI.
- Distinctive: line 57
When generating design-system guidance, use this structure:
- Distinctive: line 73
No rule should depend on ambiguous adjectives alone.
- Distinctive: line 74
Every accessibility statement must be testable in implementation.
- Distinctive: line 75
Prefer system consistency over one-off local optimizations.
- Distinctive: line 79
Use "must" for non-negotiable rules and "should" for recommendations.
- Distinctive: line 81
If introducing a new pattern, include migration guidance for existing components.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
<!-- TYPEUI_SH_MANAGED_START -->Dramatic Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Dramatic. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
Dramatic design style is a trend characterized by high-contrast visuals, bold, unconventional layouts, and immersive, theatrical experiences designed to grab user attention.
Style Foundations
- Visual style: modern, clean, high-contrast
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Outfit, display=Outfit, mono=JetBrains Mono | weights=400, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#8B5CF6, secondary=#F43F5E, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#09090B, text=#FAFAFA
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->Does it work?
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Your trail
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Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

