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lachinovedhemlachinovedhem/standards-mcp/.agents/skills/basic/SKILL.md

basic

Skill0 starsChanged 2 months agoMITView on GitHub

Print-inspired visual language for books, magazines, and reports with editorial grids and expressive typography.

2 other projects use a version of this.

Adopted by

Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data

Week of Sep 13: 0 new projectsWeek of Sep 20: 0 new projectsWeek of Sep 27: 0 new projectsWeek of Oct 4: 0 new projectsWeek of Oct 11: 0 new projectsWeek of Oct 18: 0 new projectsWeek of Oct 25: 0 new projectsWeek of Nov 1: 0 new projects
Sep 2026Oct 2026Nov 2026
New projects taking a version of this file each week, over the 8 weeks our latest run read: only 0 in all, so this is a hint, not a trend.

Most recently taken up by

The file

Show its rules and text

We split this skill into the rules it gives an agent

19 rules. About 0 are common, 19 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈19

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Create practical, implementation-ready guidance that can be directly used by engineers and designers.

    line 14
  2. Distinctive:

    prefer semantic tokens over raw values

    line 33
  3. Distinctive:

    keep interaction states explicit

    line 35
  4. Distinctive:

    ensure responsive behavior by default

    line 37
  5. Distinctive:

    avoid low contrast text

    line 41
  6. Distinctive:

    avoid inconsistent spacing rhythm

    line 42
  7. Distinctive:

    avoid decorative motion without purpose

    line 43
  8. Distinctive:

    avoid mixing multiple visual metaphors

    line 45
  9. Distinctive:

    avoid inaccessible hit areas

    line 46
  10. Distinctive:

    Follow the foundations first, then component consistency.

    line 49
  11. Distinctive:

    When uncertain, prioritize accessibility and clarity over novelty.

    line 50
  12. Distinctive:

    Keep guidance opinionated, concise, and implementation-focused.

    line 52
  13. Distinctive:

    Add anti-patterns and migration notes for existing inconsistent UI.

    line 59
  14. Distinctive:

    When generating design-system guidance, use this structure:

    line 63
  15. Distinctive:

    No rule should depend on ambiguous adjectives alone.

    line 79
  16. Distinctive:

    Every accessibility statement must be testable in implementation.

    line 80
  17. Distinctive:

    Prefer system consistency over one-off local optimizations.

    line 81
  18. Distinctive:

    Use "must" for non-negotiable rules and "should" for recommendations.

    line 85
  19. Distinctive:

    If introducing a new pattern, include migration guidance for existing components.

    line 87

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md
<!-- TYPEUI_SH_MANAGED_START -->

Basic Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Basic. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Basic design style defines the visual language of books, magazines, and reports, ranging from clean minimalism to ornate, expressive, or retro aesthetics

Style Foundations

  • Visual style: modern, editorial
  • Typography scale: desktop-first expressive scale | Fonts: primary=Nunito, display=Oswald, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#A855F7, secondary=#0A1829, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#0A1829
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels, reduced-motion support, 44px+ touch targets, high-contrast support

Writing Tone

concise, confident, professional

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states
  • ensure responsive behavior by default
  • document accessibility rationale

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors
  • avoid inaccessible hit areas

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->

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