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lachinovedhemlachinovedhem/standards-mcp/.agents/skills/codex/SKILL.md

codex

Skill0 starsChanged 2 months agoMITView on GitHub

A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone cards.

135 other projects use a version of this.

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Used with

Projects with it also use ios-sync, compare-screenshots and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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The file

Show its rules and text

We split this skill into the rules it gives an agent

15 rules. 0 are common, 15 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 110 edited versions we read keep these.

  • 15

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Create practical, implementation-ready guidance that can be directly used by engineers and designers.

    line 13
  2. Distinctive:

    prefer semantic tokens over raw values

    line 31
  3. Distinctive:

    keep interaction states explicit

    line 33
  4. Distinctive:

    avoid low contrast text

    line 36
  5. Distinctive:

    avoid inconsistent spacing rhythm

    line 37
  6. Distinctive:

    Follow the foundations first, then component consistency.

    line 41
  7. Distinctive:

    When uncertain, prioritize accessibility and clarity over novelty.

    line 42
  8. Distinctive:

    Keep guidance opinionated, concise, and implementation-focused.

    line 44
  9. Distinctive:

    Add anti-patterns and migration notes for existing inconsistent UI.

    line 51
  10. Distinctive:

    When generating design-system guidance, use this structure:

    line 55
  11. Distinctive:

    No rule should depend on ambiguous adjectives alone.

    line 71
  12. Distinctive:

    Every accessibility statement must be testable in implementation.

    line 72
  13. Distinctive:

    Prefer system consistency over one-off local optimizations.

    line 73
  14. Distinctive:

    Use "must" for non-negotiable rules and "should" for recommendations.

    line 77
  15. Distinctive:

    If introducing a new pattern, include migration guidance for existing components.

    line 79

“Common” is measured: kept by at least 6 in 10 of the 110 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md
<!-- TYPEUI_SH_MANAGED_START -->

Open Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Codex. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone for cards layered above the page. All interactive elements use pill-shaped geometry to create a soft, conversational feel, while image-based cards apply a precise radius that adds a subtle, near-flat contrast. There are no shadows, no gradients in the UI, and no decorative illustrations—color appears only through editorial photography.

Style Foundations

  • Visual style: modern, minimal, clean
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Open Sans, display=Open Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#000000, secondary=#ffffff, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->

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