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kensauruskensaurus/cursor-kenji/skills/design-system/SKILL.md

design-system

Skill9 starsChanged 42 days agoMITView on GitHub

Build a new design system (tokens, variants, theming). Use when "create a design system" or "component library from scratch". Drifted existing system → housekeep-design. Plan-only unification → plan-uiux-unification.

192 other projects use a version of this, 1 of them edited.

Adopted by

Most recently taken up by

Used with

Projects with it also use setup-engine, team-level and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • CoralGameSkill

    setup-engine

    Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

    Also in 13 projects that use this

  • CoralGameSkill

    team-level

    Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

    Also in 12 projects that use this

  • lilangMaxSkill

    create-stories

    Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

    Also in 11 projects that use this

  • lilangMaxSkill

    story-done

    End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

    Also in 11 projects that use this

  • +2 more from CoralGame
  • +6 more from lilangMax

The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 175 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Why: Don't recreate existing primitives.

    line 63
  2. Distinctive:

    After creating design system components:

    line 139

“Common” is measured: kept by at least 6 in 10 of the 175 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Design System Skill

Degree of freedom: MIXED. Token taxonomy and variants [HIGH freedom]; existing ui/ / token inventory [LOW freedom — run exactly].

Build scalable, maintainable design systems with consistent tokens, variants, and documentation.

How to reason

  1. Inventory — components/ui, tokens, cva, shadcn/Radix
  2. Tokenize — semantic tokens, not raw hex in components
  3. Variant — cva covers real states (default/destructive/disabled)
  4. Document — JSDoc, keyboard/focus, dark mode

Worked example

Inventory: shadcn Button exists; colors are raw #3B82F6 in three pages; no --primary. Tokenize: --primary / --primary-foreground in globals.css; Tailwind maps hsl(var(--primary)). Variant: extend existing buttonVariants — do not add components/Button2.tsx. Document: JSDoc lists variants/sizes; focus ring + dark .dark overrides.

Self-critique before reporting

  • Did not fork — existing primitives were extended, not recreated
  • Semantic tokens — components reference tokens, not primitives or hex
  • A11y + dark — focus, disabled, and dark variants exist
  • Right owner — drifted existing system → housekeep-design; plan-only unification → plan-uiux-unification

Check existing first [LOW freedom — run exactly]

Before creating ANY design system components, verify:

  1. Check for existing design system:
ls -la src/components/ui/
cat package.json | grep -i "shadcn\|radix\|headless"
cat components.json 2>/dev/null # shadcn config
  1. Check for existing tokens:
cat tailwind.config.* | head -100
cat src/styles/globals.css | head -50
rg "var\(--" --type css | head -20
  1. Check for existing patterns:
rg "cva\(|variants:" --type ts --type tsx | head -10
rg "cn\(|clsx\(|twMerge" --type tsx | head -5

Why: Don't recreate existing primitives. Extend and enhance what exists.

Design Tokens [HIGH freedom]

Face and ground are choices, not defaults: Inter/Roboto/Arial, a cream/off-white page, and a purple-gradient primary are the fallbacks to name and avoid. Add --font-sans / --font-display tokens for the faces you pick.

CSS Custom Properties

  • Semantic HSL triplets on :root (--background, --foreground, --primary, --muted, --destructive, --border, --ring, …); .dark overrides the same names
  • Spacing (--spacing-xs…xl), radius (--radius ± 4px), shadows (--shadow-sm…lg), durations and easings as tokens too
:root {
 --background: 0 0% 100%;
 --foreground: 222.2 84% 4.9%;
 --primary: 221.2 83.2% 53.3%;
 --primary-foreground: 210 40% 98%;
 --radius: 0.5rem;
}
.dark {
 --background: 222.2 84% 4.9%;
 --foreground: 210 40% 98%;
}

Full token set: references/tokens.md §CSS Custom Properties.

Tailwind Config Integration

  • darkMode: 'class'; every color is hsl(var(--token)) with a DEFAULT / foreground pair
  • borderRadius, boxShadow, transitionDuration read the CSS variables, never literals

Full config: references/tokens.md §Tailwind Config Integration.

Component Variants with CVA [HIGH freedom]

  • cva() base string carries focus-visible ring and disabled: styles; variants.variant (default/destructive/outline/secondary/ghost/link) and variants.size (default/sm/lg/icon) with defaultVariants
  • Props extend the native element attributes plus VariantProps<typeof buttonVariants>; forwardRef and asChild via Slot
  • Export both the component and its *Variants so consumers can reuse the classes
// lib/utils.ts
import { type ClassValue, clsx } from 'clsx'
import { twMerge } from 'tailwind-merge'

export function cn(...inputs: ClassValue[]) {
 return twMerge(clsx(inputs))
}

Full button.tsx: references/components.md §Button with CVA.

Compound Components Pattern [HIGH freedom]

  • One file exports Card, CardHeader, CardTitle, CardDescription, CardContent, CardFooter
  • Each is a forwardRef wrapper over the native element with cn(defaults, className) and a displayName
  • Tokens only: bg-card text-card-foreground, text-muted-foreground

Full card.tsx: references/components.md §Compound Card.

Accessible Components with Radix [HIGH freedom]

  • Re-export Root, Trigger, Portal, Close from @radix-ui/react-dialog; style Overlay and Content with forwardRef
  • data-[state=open] / data-[state=closed] drive enter/exit animation classes
  • A visible close button inside Content with an sr-only label

Full dialog.tsx: references/components.md §Accessible Dialog with Radix.

Component Documentation Pattern [HIGH freedom]

JSDoc block per component: one-line purpose, @example usage, then ## Variants, ## Sizes (with pixel heights), and ## Accessibility (native element, disabled, focus ring, asChild). Template: references/components.md §Component Documentation Pattern.

File Structure

src/components/ui/*.tsx with an index.ts barrel, src/lib/utils.ts for cn(), src/styles/globals.css for tokens, tailwind.config.ts for the theme. Tree: references/components.md §File Structure.

Validation [LOW freedom — do not skip]

After creating design system components:

  1. Consistency → All components use same tokens
  2. Variants → Cover all needed use cases
  3. Accessibility → Keyboard nav, ARIA, focus states
  4. Dark mode → All components work in dark mode
  5. Responsive → Mobile-friendly by default
  6. Documentation → JSDoc comments, usage examples
  7. Type safety → Full TypeScript support with VariantProps

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