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kensauruskensaurus/cursor-kenji/skills/design-motion/SKILL.md

design-motion

Skill9 starsChanged 42 days agoMITView on GitHub

Build one new animation (micro-interaction, page transition, scroll, hover) with Motion, CSS, or GSAP. Use when adding one animation to a new surface. A pass across an existing app → enhance-motion.

6 other projects use a version of this, 1 of them edited.

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The file

We split this skill into the rules it gives an agent

6 rules. 0 are common, 3 are distinctive, and 3 are very specific to this project.

  • 0

    Common

    Most of the 5 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Create purposeful, performant animations that enhance UX without overwhelming users.

    line 15
  2. Distinctive:

    Every animation should serve a purpose:

    line 64
  3. Distinctive:

    Delight: - Add personality (use sparingly)

    line 68
  4. Very specific:

    Use transform and opacity only (GPU-accelerated)

    line 71
  5. Very specific:

    Avoid animating width, height, top, left (trigger layout)

    line 72
  6. Very specific:

    Use will-change sparingly and remove after animation

    line 73

“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Motion Design Skill

Degree of freedom: MIXED. Purpose and timing [HIGH freedom]; existing motion inventory and reduced-motion [LOW freedom — run exactly].

Create purposeful, performant animations that enhance UX without overwhelming users.

How to reason

  1. Inventory — existing motion library and prefers-reduced-motion
  2. Purpose — feedback, orientation, focus, or (rare) delight
  3. Implement — transform/opacity only; match the app's timing
  4. Motion-safe — reduced-motion becomes an instant state change

Worked example

Inventory: Framer Motion already on the modal; no reduced-motion branch. Purpose: orientation — show the dialog arriving, not decoration. Implement: opacity + scale 0.95→1, 200ms ease-out; no height animation. Motion-safe: prefers-reduced-motion skips enter/exit; focus still moves.

Self-critique before reporting

  • Purpose named — not motion for its own sake
  • GPU-only — no width/height/top/left animation
  • Reduced-motion proven — a reduce setting was actually tested
  • Right owner — app-wide coherent motion pass → enhance-motion

Check existing first [LOW freedom — run exactly]

Before adding ANY animation, verify:

  1. Check for existing animation utilities:
cat package.json | grep -i "framer-motion\|gsap\|animat"
rg "motion\.|animate\(|useSpring" --type tsx -l | head -10
  1. Check for existing CSS animations:
rg "@keyframes|animation:" --type css
cat tailwind.config.* | grep -A20 "animation\|keyframes"
  1. Check for animation preferences:
rg "prefers-reduced-motion" --type tsx --type css

Why: Maintain consistent animation language. Respect user motion preferences.

Animation Principles [HIGH freedom]

1. Purpose-Driven Motion

Every animation should serve a purpose:

  • Feedback - Confirm user actions (button press, form submit)
  • Orientation - Show where elements come from/go to
  • Focus - Direct attention to important elements
  • Delight - Add personality (use sparingly)

2. Performance Rules

  • Use transform and opacity only (GPU-accelerated)
  • Avoid animating width, height, top, left (trigger layout)
  • Use will-change sparingly and remove after animation
  • Target 60fps - keep animations under 100ms for interactions

3. Springs, not bezier soup (2026)

  • One spring vocabulary per app: spatial springs (position, size, radius) may overshoot; effects springs (color, opacity) never do. Three speeds: fast for small controls, default for sheets and panels, slow for full-screen changes (Material 3 motion-physics system; Motion type: "spring" on the web).
  • React Native / Expo: this is Reanimated territory (withSpring on the UI thread, Reanimated 4 CSS-style transitions). The native recipe lives in enhance-mobile-native-feel → references/stack-recipes.md; this skill stays web.

Framer Motion Patterns (React)

Basic Animations

import { motion } from 'framer-motion'

<motion.div
 initial={{ opacity: 0, y: 20 }}
 animate={{ opacity: 1, y: 0 }}
 transition={{ duration: 0.3, ease: "easeOut" }}
>
 Content
</motion.div>

Exit: exit={{ opacity: 0, scale: 0.95 }} at 0.2s. Both: references/motion-patterns.md §Basic Animations.

Hover & Tap Interactions

<motion.button
 whileHover={{ scale: 1.02, boxShadow: "0 4px 20px rgba(0,0,0,0.1)" }}
 whileTap={{ scale: 0.98 }}
 transition={{ type: "spring", stiffness: 400, damping: 17 }}
>
 Click me
</motion.button>

Staggered Lists

Parent variants with transition: { staggerChildren: 0.05 }; each motion.li uses item variants hidden → show (opacity + x). Code: references/motion-patterns.md §Staggered Lists.

Scroll-Triggered Animations

useScroll() → scrollYProgress; useTransform maps it to y and opacity on a motion.div style. Code: references/motion-patterns.md §Scroll-Triggered Animations.

Page Transitions (Next.js)

app/template.tsx ('use client') wraps children in a motion.div with y: 10 → 0 → -10 and 0.3s opacity. Code: references/motion-patterns.md §Page Transitions.

Layout Animations

// Shared layout animations
<motion.div layout layoutId="card">
 {isExpanded ? <ExpandedCard /> : <CollapsedCard />}
</motion.div>

// Smooth height changes
<motion.div
 layout
 transition={{ layout: { duration: 0.3 } }}
>
 {showMore && <AdditionalContent />}
</motion.div>

CSS-Only Animations

Tailwind Animations

<div className="animate-in fade-in duration-300">
<div className="animate-in slide-in-from-bottom-4 duration-500">
<div className="animate-in fade-in slide-in-from-bottom-4 duration-500 delay-150">

Custom animation / keyframes (float, pulse-slow, shimmer) in tailwind.config.ts: references/css-and-gsap.md §Tailwind Animations.

Loading Skeleton

<div className="animate-pulse space-y-4">
 <div className="h-4 bg-muted rounded w-3/4" />
 <div className="h-4 bg-muted rounded w-1/2" />
</div>

// Shimmer effect
<div className="relative overflow-hidden bg-muted rounded">
 <div className="absolute inset-0 -translate-x-full animate-shimmer bg-gradient-to-r from-transparent via-white/20 to-transparent" />
</div>

GSAP for Complex Animations

gsap.registerPlugin(ScrollTrigger); inside useGSAP(…, { scope: containerRef }) build a gsap.timeline({ scrollTrigger: { trigger, start, end, scrub: 1 } }) and chain .from() steps with negative offsets ("-=0.5"). Code: references/css-and-gsap.md §GSAP for Complex Animations.

Micro-interaction reference

Options, not a checklist. This skill adds one animation, so pick the single item the purpose needs; unrequested hover, zoom, or reveal effects are scope creep.

Catalogue by surface (buttons, forms, navigation, cards, modals): references/motion-patterns.md §Micro-interaction catalogue.

Accessibility [LOW freedom — run exactly]

// Always respect reduced motion preference
const prefersReducedMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches

// Framer Motion
<motion.div
 initial={prefersReducedMotion ? false : { opacity: 0 }}
 animate={{ opacity: 1 }}
 transition={{ duration: prefersReducedMotion ? 0 : 0.3 }}
>

// CSS
@media (prefers-reduced-motion: reduce) {
 *, *::before, *::after {
 animation-duration: 0.01ms !important;
 transition-duration: 0.01ms !important;
 }
}

// Tailwind
<div className="motion-safe:animate-bounce motion-reduce:animate-none">

Delight & gamification patterns

For playful interactions (bouncy buttons, magnetic elements, confetti, Konami code, satisfying toggles, progress milestones), see references/delight-interactions.md.

Validation [LOW freedom — do not skip]

After implementing animations:

  1. Performance → 60fps in Chrome DevTools Performance tab
  2. Reduced motion → Test with prefers-reduced-motion: reduce
  3. Mobile → Test on actual device (not just emulator); native apps also check the OS reduce-motion switch, not only the CSS media query
  4. Purpose → Each animation serves a clear UX purpose
  5. Consistency → Timing/easing matches rest of app

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