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jdanigojdanigo/hydraia/skills/brainstorming/SKILL.md

brainstorming

Skill8 starsChanged 2 months agoMITView on GitHub

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

190 other projects use a version of this, 106 of them edited.

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The file

Show its rules and text

We split this skill into the rules it gives an agent

22 rules. 0 are common, 20 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 170 edited versions we read keep these.

  • 20

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Start by understanding the current project context, then ask questions one at a time to refine the idea.

    line 10
  2. Distinctive:

    Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a …

    line 13
  3. Distinctive:

    The terminal state is invoking writing-plans: Do NOT invoke frontend-design, mcp-builder, or any other implementation skill.

    line 73
  4. Distinctive:

    Check out the current project state first (files, docs, recent commits)

    line 79
  5. Distinctive:

    Before asking detailed questions, assess scope: if the request describes multiple independent subsystems (e.g., "build a platform with …

    line 80
  6. Distinctive:

    Prefer multiple choice questions when possible, but open-ended is fine too

    line 83
  7. Distinctive:

    Only one question per message - if a topic needs more exploration, break it into multiple questions

    line 84
  8. Distinctive:

    Ask after each section whether it looks right so far

    line 97
  9. Distinctive:

    Don't propose unrelated refactoring.

    line 112
  10. Very specific:

    Write the validated design (spec) to docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md

    line 118
  11. Distinctive:

    Use elements-of-style:writing-clearly-and-concisely skill if available

    line 120
  12. Distinctive:

    Commit the design document to git

    line 121
  13. Distinctive:

    After writing the spec document, look at it with fresh eyes:

    line 124
  14. Distinctive:

    Internal consistency: Do any sections contradict each other?

    line 127
  15. Distinctive:

    After the spec review loop passes, ask the user to review the written spec before proceeding:

    line 134
  16. Distinctive:

    Wait for the user's response.

    line 138
  17. Distinctive:

    Do NOT invoke any other skill.

    line 143
  18. Distinctive:

    One question at a time: - Don't overwhelm with multiple questions

    line 147
  19. Distinctive:

    YAGNI ruthlessly: - Remove unnecessary features from all designs

    line 149
  20. Distinctive:

    Explore alternatives: - Always propose 2-3 approaches before settling

    line 150
  21. Distinctive:

    Offering the companion (just-in-time): Do NOT offer it upfront. Wait until a question would genuinely be clearer shown than told — a real …

    line 158
  22. Very specific:

    If they agree to the companion, read the detailed guide before proceeding: skills/brainstorming/visual-companion.md

    line 170

“Common” is measured: kept by at least 6 in 10 of the 170 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Brainstorming Ideas Into Designs

Help turn ideas into fully formed designs and specs through natural collaborative dialogue.

Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.

<HARD-GATE> Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity. </HARD-GATE>

Anti-Pattern: "This Is Too Simple To Need A Design"

Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.

Classify the work first — right-size the ceremony

Not every request needs the full multi-approach, sectioned-design treatment. Classify the intent, then scale the dialogue to it. The HARD-GATE is universal — complexity decides the length of the artifact, never whether approval happens. And in Hydraia a written spec is always produced (the spec-drive gate depends on it); the class decides how long that spec is, not whether it exists.

  • Spike (a feasibility question — "can we even do X?"): present the probe plan in 2–3 sentences → get approval → investigate cheaply → report the finding as a recommendation. If it turns into real work, re-enter as Bounded or Architectural.
  • Bounded (a scoped change to existing code): explore the context → ask only the clarifying questions that matter → present a short in-chat design (a few sentences to a paragraph, usually one approach) → get approval → write a minimal spec (short, but real — the gate needs it) → continue. Skip the 2–3-approach survey and the section-by-section presentation; they are overkill here.
  • Architectural (a new system, subsystem, or a change that reshapes boundaries): run the full flow below — explore, 2–3 approaches with trade-offs, sectioned design presentation with approval per section, full written spec, spec self-review, user spec review.

Rough mapping to Hydraia's autonomy tiers: Spike ≈ investigation only · Bounded ≈ Tier S/M · Architectural ≈ Tier L / greenfield.

Mid-task path upgrade (do not let a small task silently balloon). If a Bounded task turns out to hide real complexity — a new subsystem, a cross-cutting change, an irreversible migration, a decision the user would notice — STOP and upgrade it to Architectural immediately: widen the dialogue, propose approaches, and write the fuller spec. A Bounded task must never quietly become an architectural one under the radar. (A Spike that proves feasibility likewise re-enters as Bounded or Architectural — it never slides straight into building.)

Checklist

Create a task for each of these items and complete them in order. For an Architectural intent, all steps apply. For Bounded, steps 4–5 collapse to one short in-chat design (skip the 2–3-approach survey and section-by-section approval) and step 6 writes a minimal spec. For a Spike, do step 1 + a 2–3-sentence probe plan, then report the finding. The HARD-GATE (present → approve) and the written spec are never skipped.

  1. Explore project context — check files, docs, recent commits
  2. Offer the visual companion just-in-time — NOT upfront. The first time a question would genuinely be clearer shown than described, offer it then (its own message); on approval its browser tab opens for you. If no visual question ever arises, never offer it. See the Visual Companion section below.
  3. Ask clarifying questions — one at a time, understand purpose/constraints/success criteria
  4. Propose 2-3 approaches — with trade-offs and your recommendation
  5. Present design — in sections scaled to their complexity, get user approval after each section
  6. Write design doc — save to docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md and commit
  7. Spec self-review — quick inline check for placeholders, contradictions, ambiguity, scope (see below)
  8. User reviews written spec — ask user to review the spec file before proceeding
  9. Transition to implementation — invoke writing-plans skill to create implementation plan

Process Flow

digraph brainstorming {
    "Explore project context" [shape=box];
    "Ask clarifying questions" [shape=box];
    "Propose 2-3 approaches" [shape=box];
    "Present design sections" [shape=box];
    "User approves design?" [shape=diamond];
    "Write design doc" [shape=box];
    "Spec self-review\n(fix inline)" [shape=box];
    "User reviews spec?" [shape=diamond];
    "Invoke writing-plans skill" [shape=doublecircle];

    "Explore project context" -> "Ask clarifying questions";
    "Ask clarifying questions" -> "Propose 2-3 approaches";
    "Propose 2-3 approaches" -> "Present design sections";
    "Present design sections" -> "User approves design?";
    "User approves design?" -> "Present design sections" [label="no, revise"];
    "User approves design?" -> "Write design doc" [label="yes"];
    "Write design doc" -> "Spec self-review\n(fix inline)";
    "Spec self-review\n(fix inline)" -> "User reviews spec?";
    "User reviews spec?" -> "Write design doc" [label="changes requested"];
    "User reviews spec?" -> "Invoke writing-plans skill" [label="approved"];
}

The terminal state is invoking writing-plans. Do NOT invoke frontend-design, mcp-builder, or any other implementation skill. The ONLY skill you invoke after brainstorming is writing-plans.

The Process

Understanding the idea:

  • Check out the current project state first (files, docs, recent commits)
  • Before asking detailed questions, assess scope: if the request describes multiple independent subsystems (e.g., "build a platform with chat, file storage, billing, and analytics"), flag this immediately. Don't spend questions refining details of a project that needs to be decomposed first.
  • If the project is too large for a single spec, help the user decompose into sub-projects: what are the independent pieces, how do they relate, what order should they be built? Then brainstorm the first sub-project through the normal design flow. Each sub-project gets its own spec → plan → implementation cycle.
  • For appropriately-scoped projects, ask questions one at a time to refine the idea
  • Prefer multiple choice questions when possible, but open-ended is fine too
  • Only one question per message - if a topic needs more exploration, break it into multiple questions
  • Focus on understanding: purpose, constraints, success criteria

Exploring approaches:

  • Propose 2-3 different approaches with trade-offs
  • Present options conversationally with your recommendation and reasoning
  • Lead with your recommended option and explain why

Presenting the design:

  • Once you believe you understand what you're building, present the design
  • Scale each section to its complexity: a few sentences if straightforward, up to 200-300 words if nuanced
  • Ask after each section whether it looks right so far
  • Cover: architecture, components, data flow, error handling, testing
  • Be ready to go back and clarify if something doesn't make sense

Design for isolation and clarity:

  • Break the system into smaller units that each have one clear purpose, communicate through well-defined interfaces, and can be understood and tested independently
  • For each unit, you should be able to answer: what does it do, how do you use it, and what does it depend on?
  • Can someone understand what a unit does without reading its internals? Can you change the internals without breaking consumers? If not, the boundaries need work.
  • Smaller, well-bounded units are also easier for you to work with - you reason better about code you can hold in context at once, and your edits are more reliable when files are focused. When a file grows large, that's often a signal that it's doing too much.

Working in existing codebases:

  • Explore the current structure before proposing changes. Follow existing patterns.
  • Where existing code has problems that affect the work (e.g., a file that's grown too large, unclear boundaries, tangled responsibilities), include targeted improvements as part of the design - the way a good developer improves code they're working in.
  • Don't propose unrelated refactoring. Stay focused on what serves the current goal.

After the Design

Documentation:

  • Write the validated design (spec) to docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md
    • (User preferences for spec location override this default)
  • Use elements-of-style:writing-clearly-and-concisely skill if available
  • Commit the design document to git

Spec Self-Review: After writing the spec document, look at it with fresh eyes:

  1. Placeholder scan: Any "TBD", "TODO", incomplete sections, or vague requirements? Fix them.
  2. Internal consistency: Do any sections contradict each other? Does the architecture match the feature descriptions?
  3. Scope check: Is this focused enough for a single implementation plan, or does it need decomposition?
  4. Ambiguity check: Could any requirement be interpreted two different ways? If so, pick one and make it explicit.

Fix any issues inline. No need to re-review — just fix and move on.

User Review Gate: After the spec review loop passes, ask the user to review the written spec before proceeding:

"Spec written and committed to <path>. Please review it and let me know if you want to make any changes before we start writing out the implementation plan."

Wait for the user's response. If they request changes, make them and re-run the spec review loop. Only proceed once the user approves.

Implementation:

  • Invoke the writing-plans skill to create a detailed implementation plan
  • Do NOT invoke any other skill. writing-plans is the next step.

Key Principles

  • One question at a time - Don't overwhelm with multiple questions
  • Multiple choice preferred - Easier to answer than open-ended when possible
  • YAGNI ruthlessly - Remove unnecessary features from all designs
  • Explore alternatives - Always propose 2-3 approaches before settling
  • Incremental validation - Present design, get approval before moving on
  • Be flexible - Go back and clarify when something doesn't make sense

Visual Companion

A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.

Offering the companion (just-in-time): Do NOT offer it upfront. Wait until a question would genuinely be clearer shown than told — a real mockup / layout / diagram question, not merely a UI topic. The first time that happens, offer it then, as its own message:

"This next part might be easier if I show you — I can put together mockups, diagrams, and comparisons in a browser tab as we go. It's still new and can be token-intensive. Want me to? I'll open it for you."

This offer MUST be its own message. Only the offer — no clarifying question, summary, or other content. Wait for the user's response. If they accept, start the server with --open so their browser opens to the first screen automatically. If they decline, continue text-only and don't offer again unless they raise it.

Per-question decision: Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: would the user understand this better by seeing it than reading it?

  • Use the browser for content that IS visual — mockups, wireframes, layout comparisons, architecture diagrams, side-by-side visual designs
  • Use the terminal for content that is text — requirements questions, conceptual choices, tradeoff lists, A/B/C/D text options, scope decisions

A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.

If they agree to the companion, read the detailed guide before proceeding: skills/brainstorming/visual-companion.md

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