ux-designer
Skill7 starsChanged 4 months agoMITView on GitHub
Design user flows, wireframes, and screen lists based on product requirements. Use as step 4 of the product pipeline, after product requirements are complete. Requires `03-product-requirements.md` as input. Produces user flows, wireframe descriptions, and a comprehensive screen list.
18 other projects use a version of this.
Adopted by
Most recently taken up by
- k1lgor/virtual-companytheir own version, first seen Nov 1, 2026
- gabeosx/agent-skillstheir own version, first seen Oct 2, 2026
- szilu/ux-designer-skilltheir own version, first seen Sep 28, 2026
- PyModel/designer-skilltheir own version, first seen Sep 26, 2026
- cgianelle/skillstheir own version, first seen Sep 14, 2026
- brylie/compendiumtheir own version, first seen Sep 13, 2026
Used with
Projects with it also use ui-designer.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
nilecuiSkillui-designer
Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.
Also in 3 projects that use this
Other versions18 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 18
- szilu/ux-designer-skill★ 73same name
- PyModel/designer-skill★ 46same name
- nilecui/SkillsBase★ 27same name
- aiunlocked1412/claude-skill-unlock★ 18same name
- thedotmack/mackeroni-skills★ 16same name
- Gustavosilveira23/claude-design-skills★ 8same name
- gabeosx/agent-skills★ 6same name
- JoeCotellese/claude-code-config★ 5same name
- k1lgor/virtual-company★ 4same name
- Kevinchamplin/claude-skills★ 3same name
8 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository7 other files it gives its agents.
- business-analystSkill
- developer-agentSkill
- interview-agentSkill
- product-managerSkill
- scrum-masterSkill
- solution-architectSkill
- start-newSkill
The file
We split this skill into the rules it gives an agent
7 rules. 0 are common, 6 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 16 edited versions we read keep these.
6
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 19
Read @output_dir@/01-interview-brief.md, @output_dir@/02-business-analysis.md, and @output_dir@/03-product-requirements.md
- Distinctive: line 34
Use Mermaid syntax for diagrams:
- Distinctive: line 53
Use ASCII or structured text to represent layout:
- Distinctive: line 121
Every user story from the PRD must be achievable through the designed flows
- Distinctive: line 122
Keep wireframes low-fidelity (structure, not visual design)
- Distinctive: line 124
Consider mobile/tablet if relevant to the product
- Distinctive: line 126
Use clear, consistent naming for screens and flows
“Common” is measured: kept by at least 6 in 10 of the 16 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
UX Designer — Step 4 of Product Pipeline
Goal
Design the user experience: how users navigate through the product and what each screen contains.
Input
Read @output_dir@/01-interview-brief.md, @output_dir@/02-business-analysis.md, and @output_dir@/03-product-requirements.md
Output
Save to @output_dir@/04-ux-design.md
Deliverables
1. User Flows
For each primary user journey:
- Flow name and goal
- Entry point
- Step-by-step flow (decision diamonds for branches)
- Exit points
- Error paths
Use Mermaid syntax for diagrams:
flowchart TD
A[Start] --> B{Decision}
B -->|Yes| C[Action 1]
B -->|No| D[Action 2]
C --> E[End]
D --> E2. Wireframes (Text-based)
For each key screen, describe:
- Screen name and purpose
- Layout structure (header, sidebar, main content, footer)
- Key components and their placement
- Navigation elements
- Primary actions (CTAs)
- Content/data displayed
Use ASCII or structured text to represent layout:
+------------------+
| Header / Logo |
+------------------+
| Sidebar | Main |
| | Content|
| | |
+------------------+
| Footer |
+------------------+3. Screen List
Comprehensive inventory of all screens:
| Screen ID | Screen Name | Purpose | User Type | Priority | Linked Screens |
4. Interaction Patterns
- Common UI patterns used (forms, tables, cards, modals, etc.)
- Feedback mechanisms (loading states, success/error messages)
- Empty states
- Mobile responsiveness approach
5. Accessibility Considerations
- Keyboard navigation
- Screen reader support
- Color contrast
- Focus indicators
Output Template
# UX Design: [Project Name]
## User Flows
### Flow 1: [Name]
[Mermaid diagram]
[Step-by-step description]
### Flow 2: [Name]
...
## Wireframes
### Screen 1: [Name]
[Text-based wireframe]
[Component description]
### Screen 2: [Name]
...
## Screen List
| ID | Name | Purpose | User | Priority | Links |
|----|------|---------|------|----------|-------|
## Interaction Patterns
[Common patterns and behaviors]
## Accessibility
[Accessibility requirements and approaches]
## Design Notes
[Key UX decisions and rationale]Rules
- Design for the primary persona first, then adapt for others
- Every user story from the PRD must be achievable through the designed flows
- Keep wireframes low-fidelity (structure, not visual design)
- Include error states and empty states, not just happy paths
- Consider mobile/tablet if relevant to the product
- Flag any UX concerns that might affect scope or complexity
- Use clear, consistent naming for screens and flows
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