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itmbastawiitmbastawi/product-skill-pack/ux-designer/SKILL.md

ux-designer

Skill7 starsChanged 4 months agoMITView on GitHub

Design user flows, wireframes, and screen lists based on product requirements. Use as step 4 of the product pipeline, after product requirements are complete. Requires `03-product-requirements.md` as input. Produces user flows, wireframe descriptions, and a comprehensive screen list.

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  • nilecuiSkill

    ui-designer

    Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.

    Also in 3 projects that use this

The file

We split this skill into the rules it gives an agent

7 rules. 0 are common, 6 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 16 edited versions we read keep these.

  • 6

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Read @output_dir@/01-interview-brief.md, @output_dir@/02-business-analysis.md, and @output_dir@/03-product-requirements.md

    line 19
  2. Distinctive:

    Use Mermaid syntax for diagrams:

    line 34
  3. Distinctive:

    Use ASCII or structured text to represent layout:

    line 53
  4. Distinctive:

    Every user story from the PRD must be achievable through the designed flows

    line 121
  5. Distinctive:

    Keep wireframes low-fidelity (structure, not visual design)

    line 122
  6. Distinctive:

    Consider mobile/tablet if relevant to the product

    line 124
  7. Distinctive:

    Use clear, consistent naming for screens and flows

    line 126

“Common” is measured: kept by at least 6 in 10 of the 16 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

UX Designer — Step 4 of Product Pipeline

Goal

Design the user experience: how users navigate through the product and what each screen contains.

Input

Read @output_dir@/01-interview-brief.md, @output_dir@/02-business-analysis.md, and @output_dir@/03-product-requirements.md

Output

Save to @output_dir@/04-ux-design.md

Deliverables

1. User Flows

For each primary user journey:

  • Flow name and goal
  • Entry point
  • Step-by-step flow (decision diamonds for branches)
  • Exit points
  • Error paths

Use Mermaid syntax for diagrams:

flowchart TD
    A[Start] --> B{Decision}
    B -->|Yes| C[Action 1]
    B -->|No| D[Action 2]
    C --> E[End]
    D --> E

2. Wireframes (Text-based)

For each key screen, describe:

  • Screen name and purpose
  • Layout structure (header, sidebar, main content, footer)
  • Key components and their placement
  • Navigation elements
  • Primary actions (CTAs)
  • Content/data displayed

Use ASCII or structured text to represent layout:

+------------------+
| Header / Logo    |
+------------------+
| Sidebar | Main   |
|         | Content|
|         |        |
+------------------+
| Footer           |
+------------------+

3. Screen List

Comprehensive inventory of all screens:

Screen IDScreen NamePurposeUser TypePriorityLinked Screens

4. Interaction Patterns

  • Common UI patterns used (forms, tables, cards, modals, etc.)
  • Feedback mechanisms (loading states, success/error messages)
  • Empty states
  • Mobile responsiveness approach

5. Accessibility Considerations

  • Keyboard navigation
  • Screen reader support
  • Color contrast
  • Focus indicators

Output Template

# UX Design: [Project Name]

## User Flows
### Flow 1: [Name]
[Mermaid diagram]
[Step-by-step description]

### Flow 2: [Name]
...

## Wireframes
### Screen 1: [Name]
[Text-based wireframe]
[Component description]

### Screen 2: [Name]
...

## Screen List
| ID | Name | Purpose | User | Priority | Links |
|----|------|---------|------|----------|-------|

## Interaction Patterns
[Common patterns and behaviors]

## Accessibility
[Accessibility requirements and approaches]

## Design Notes
[Key UX decisions and rationale]

Rules

  • Design for the primary persona first, then adapt for others
  • Every user story from the PRD must be achievable through the designed flows
  • Keep wireframes low-fidelity (structure, not visual design)
  • Include error states and empty states, not just happy paths
  • Consider mobile/tablet if relevant to the product
  • Flag any UX concerns that might affect scope or complexity
  • Use clear, consistent naming for screens and flows

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