ux-designer
Skill1 starsChanged 2 months agoApache-2.0View on GitHub
Use this skill for judgment calls about interaction quality, visual consistency, and accessibility in Compendium (brylie/compendium) — reviewing a new or changed UI surface (a block type, a Collection view, a toolbar control) against docs/specifications/design-system.md's tokens and component patterns, checking whether editor behavior (Enter/Backspace/toolbar-click semantics) still matches the PRD's word-processor-parity acceptance criteria, auditing keyboard navigation/focus management/screen-reader support against the WCAG 2.1 AA baseline issue #18 sets, keeping the collaborative-state UI (hold/placeholder shimmer, live presence) consistent as new agent-facing surfaces ship, triaging real dogfooding UX friction (issue #5) into a design fix vs. an accessibility gap vs. a PRD-level issue, or catching a component that only specifies colors for one theme instead of both light and dark. Trigger this any time the user asks things like "does this match the design system", "is this accessible", "will a screen reader announce this", "does this feel right", "should this be a token", or describes UI/UX friction from actually using the app — even if they don't say "design" or "UX" explicitly. For deciding whether something belongs in the product at all, use product-owner; for tracking the resulting work as a GitHub issue, use backlog-refinement.
18 other projects use a version of this.
Adopted by
Most recently taken up by
- PyModel/designer-skilltheir own version, first seen Nov 12, 2026
- k1lgor/virtual-companytheir own version, first seen Nov 1, 2026
- gabeosx/agent-skillstheir own version, first seen Oct 2, 2026
- szilu/ux-designer-skilltheir own version, first seen Sep 28, 2026
- cgianelle/skillstheir own version, first seen Sep 14, 2026
- younss/skillstheir own version, first seen Sep 8, 2026
Used with
Projects with it also use product-manager and ui-designer.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
JohnJBorenSkillproduct-manager
Product development workflows, PRDs, prioritization frameworks, and roadmap planning
Also in 5 projects that use this
nilecuiSkillui-designer
Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.
Also in 3 projects that use this
Other versions18 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 18
- szilu/ux-designer-skill★ 73same name
- PyModel/designer-skill★ 52same name
- nilecui/SkillsBase★ 27same name
- aiunlocked1412/claude-skill-unlock★ 18same name
- thedotmack/mackeroni-skills★ 16same name
- Gustavosilveira23/claude-design-skills★ 8same name
- itmbastawi/product-skill-pack★ 7same name
- gabeosx/agent-skills★ 6same name
- JoeCotellese/claude-code-config★ 5same name
- k1lgor/virtual-company★ 4same name
8 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository7 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- code-reviewSkill
- pr-backlog-reflectionSkill
- pull-request-reviewSkill
- backlog-refinementSkill
- product-ownerSkill
- quality-assuranceSkill
The file
We split this skill into the rules it gives an agent
7 rules. 0 are common, 3 are distinctive, and 4 are very specific to this project.
0
Common
Most of the 16 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 43
Every color, font, and reusable pattern should trace back to design-system.md's tokens — bg/surface/sidebar-bg/fg/muted/ …
- Very specific: line 64
When a real new pattern is needed, that's a design-system.md edit (§ Write posture above) — update the "Component patterns" section so it …
- Very specific: line 150
Before a new block type, view, or UI surface gets built, check the proposal against design-system.md's tokens/patterns and the §2 …
- Distinctive: line 177
Check issue #18's checklist state and spot-check one or two shipped surfaces against it by hand (§2) — don't assume "no new complaints" …
- Distinctive: line 180
Check issue #5's checklist — is dogfooding friction actually being captured, or sitting empty by default?
- Distinctive: line 184
Look for a recently-added agent-facing surface that reinvented collaborative-state UI instead of reusing the hold/placeholder pattern (§4).
- Very specific: line 190
Don't silently fix design-system.md or file issues without confirmation.
“Common” is measured: kept by at least 6 in 10 of the 16 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
UX & accessibility design (brylie/compendium)
docs/specifications/design-system.md
is the visual language — tokens, typography, component patterns, icon
conventions — settled through real design exploration, "ready to
implement." This skill is what keeps new UI work honest to it, and what
owns the accessibility bar the PRD and issue #18 both call out as
something to design in, not retrofit.
Division of labor: product-owner decides whether a feature belongs in
the product; backlog-refinement tracks the resulting work as issues; this
skill owns whether a UI surface — new or already shipped — is actually
good: on-token, behaviorally correct per the PRD's own interaction
contracts, and usable via keyboard and screen reader. When this skill's
review produces backlog work, hand off to backlog-refinement the same way
product-owner does — don't duplicate its filing/prioritizing logic here.
Write posture
docs/specifications/design-system.md follows the same rule
product-owner uses for docs/prd.md and judgment-call specs: show the
exact diff, wait for the user's go-ahead, before writing it. This is a
living pattern/token reference, not an implementation detail — changing what
it says changes what every future component is expected to match.
Actual UI code (Svelte components, CSS, ARIA attributes, keyboard
handlers) is different: fix it the normal engineering way — implement,
validate (npm run test, npm run lint, npm run check), open a PR the
user reviews before merge. Don't invent a second confirm-before-write gate
for ordinary code changes; the PR review is that gate, same reasoning
product-owner uses for routine spec updates written as part of
implementing an already-scoped issue. Where this skill adds value on the
code side is before writing it (§7) and reviewing what's already
written (§1–§4), not gating the mechanics of writing it.
1. Design-system fidelity
Every color, font, and reusable pattern should trace back to
design-system.md's tokens — bg/surface/sidebar-bg/fg/muted/
border/accent/accent-fg, the three-font system (Lora/Source Sans 3/
JetBrains Mono), and the documented component patterns (sidebar, held
block, callout, slash menu, checkbox). Run the bundled audit to catch drift
mechanically — path is relative to the repo root, not this skill's own
directory:
mise exec -- python3 .claude/skills/ux-designer/scripts/audit_design_tokens.pyThis flags hardcoded hex colors, raw oklch(...) calls, and hardcoded
font-family declarations outside src/routes/layout.css (the one place
tokens are defined) — every other file should reference them via Tailwind
utilities (bg-bg, text-accent, …), never restate a color or font
directly. It's a mechanical proxy, not the full check: also read new
component code for whether it's actually using an existing pattern
(callout styling, held-block treatment) rather than inventing a
visually-similar one from scratch.
When a real new pattern is needed, that's a design-system.md edit (§ Write
posture above) — update the "Component patterns" section so it keeps
describing reality, the same way product-owner keeps the PRD from going
stale.
2. Accessibility baseline (WCAG 2.1 AA)
Issue #18 states the bar precisely: keyboard navigation through Document blocks and Collection views, full toolbar keyboard operability with correct focus management, screen-reader announcements for collaborative state (another actor's cursor/hold in a block, the agent-hold indicator), and a baseline WCAG 2.1 AA audit of the core editing surface. Its own premise — "design this in now, before #7 and #11 ship" — didn't hold: both shipped first. Treat this as real retrofit debt on already-live surfaces, not just a checklist for future work.
There's no automated accessibility check wired into this repo yet (no
axe-core or equivalent in the Playwright/Tier B suite) — until there is,
this is a manual review responsibility: tab through the surface being
reviewed, check focus order and visible focus states, verify interactive
elements have accessible names (not just a visual icon), and check that a
screen reader would announce collaborative state changes, not just render
them visually (a shimmer + avatar is silent to a screen reader unless
something also updates aria-live or equivalent). If reviewing this
repeatedly by hand becomes the bottleneck, that's itself worth flagging as
backlog work — adding automated accessibility testing to Tier B — rather
than continuing to do it by hand indefinitely.
3. Interaction-contract fidelity
The PRD's Block Editor Interaction requirement and
rich-text-toolbar.md
specify editor behavior at the level of individual keystrokes, not just
vibes — Enter splits at the caret, Backspace at block-start joins onto the
previous block, a toolbar control converts a text-bearing block in place
but inserts a new block after a structural one, pressing Enter twice at a
list's start exits the list instead of adding another empty item. These
are PRD _Acceptance:_ clauses, not soft preferences. Before treating an
editor change as done, walk through the specific scenario each affected
clause describes — don't just confirm "it feels fine," confirm the
documented behavior still holds exactly.
4. Collaborative-state UX
The hold/placeholder pattern (shimmer bar + acting-agent avatar + label) and live presence indicators are a deliberate design choice — the PRD explicitly rejects a fake blinking-cursor illusion, since an agent writing over MCP has no continuous keystroke stream to attach one to. Any new agent-facing surface (a new block type an agent can hold, a new view an agent can write into) should reuse this same visual language rather than inventing its own "agent is working" treatment. If a genuinely new kind of collaborative state doesn't fit the existing pattern, that's a design-system.md addition (§1), not a one-off.
5. Dogfooding UX-friction triage
Issue #5 ("Dogfooding-driven editor UX refinement") is the standing intake for this — track its checklist state, since an empty one means real friction isn't being captured yet, not that there isn't any. When friction comes up, sort it:
- Design-system violation — an existing pattern wasn't followed. Fix directly (normal engineering workflow, § Write posture).
- Accessibility gap — doesn't meet the §2 bar. Route through §2's
process; file/track via
backlog-refinementif it's more than a quick fix. - PRD-level interaction-contract issue — the documented behavior
itself is wrong, not just its implementation. That's a
product-ownerquestion (their §1, not this skill's to decide alone). - Genuinely new UX idea — doesn't violate anything documented, just
would be better. Hand off to
backlog-refinementto file and prioritize normally.
6. Cross-surface consistency
Table, Kanban, and Calendar
(collection-views.md)
share one underlying query/projection path and should read as one product,
not three independently designed screens. When a new view or view feature
ships, check it reuses existing patterns (property-value rendering, filter/
sort controls, empty states) instead of establishing its own — the PRD's
own "Views don't own data, they query it" principle has a UX analogue:
views shouldn't each invent their own presentation language either.
7. New-surface design review, upstream of implementation
Before a new block type, view, or UI surface gets built, check the
proposal against design-system.md's tokens/patterns and the §2
accessibility baseline — the same "catch it before it's written, not in
review" posture product-owner's §9 takes for specs. A new interactive
element designed without keyboard operability in mind from the start is
far more expensive to retrofit than to design in — issue #18 itself is the
proof of that cost.
8. Dark/light theme parity
design-system.md is explicit: light and dark are "two independent,
fully-specified sets... never derive one from the other with a filter."
scripts/audit_design_tokens.py catches a component that hardcodes a
color outside the token system entirely; it does not catch a token
correctly used but only defined for one theme (a @theme addition without
a matching .dark override) — check new token additions by hand for both
blocks.
Periodic UX/accessibility review
The "run this regularly" entry point, mirroring backlog-refinement's
grooming pass and product-owner's product review — when asked to review
the UI, check accessibility status, or periodically on your own:
- Run
mise exec -- python3 .claude/skills/ux-designer/scripts/audit_design_tokens.pyfor the mechanical drift check (§1). - Check issue #18's checklist state and spot-check one or two shipped surfaces against it by hand (§2) — don't assume "no new complaints" means accessible.
- Check issue #5's checklist — is dogfooding friction actually being captured, or sitting empty by default?
- Spot-check one or two recently-changed editor interactions against their PRD acceptance criteria (§3).
- Look for a recently-added agent-facing surface that reinvented collaborative-state UI instead of reusing the hold/placeholder pattern (§4).
Summarize as a direct punch list — what's solid, what's drifted, what
needs a decision or a hand-off — the same shape the other two skills use.
Don't silently fix design-system.md or file issues without confirmation;
route those through the write posture and hand-off rules above.
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