ux-designer
Skill46 starsChanged 47 days agoMITView on GitHub
UX principles for planning or auditing an interface: accessibility (WCAG, EAA), information architecture, microcopy, i18n/RTL, and AI or voice UX.
18 other projects use a version of this.
Adopted by
Most recently taken up by
- k1lgor/virtual-companytheir own version, first seen Nov 1, 2026
- gabeosx/agent-skillstheir own version, first seen Oct 2, 2026
- szilu/ux-designer-skilltheir own version, first seen Sep 28, 2026
- cgianelle/skillstheir own version, first seen Sep 14, 2026
- brylie/compendiumtheir own version, first seen Sep 13, 2026
- younss/skillstheir own version, first seen Sep 8, 2026
Used with
Projects with it also use product-manager and ui-designer.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
JohnJBorenSkillproduct-manager
Product development workflows, PRDs, prioritization frameworks, and roadmap planning
Also in 5 projects that use this
nilecuiSkillui-designer
Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.
Also in 3 projects that use this
Other versions18 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 18
- szilu/ux-designer-skill★ 73same name
- nilecui/SkillsBase★ 27same name
- aiunlocked1412/claude-skill-unlock★ 18same name
- thedotmack/mackeroni-skills★ 16same name
- Gustavosilveira23/claude-design-skills★ 8same name
- itmbastawi/product-skill-pack★ 7same name
- gabeosx/agent-skills★ 6same name
- JoeCotellese/claude-code-config★ 5same name
- k1lgor/virtual-company★ 4same name
- Kevinchamplin/claude-skills★ 3same name
8 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository3 other files it gives its agents.
- releaseSkill
- designer-skillSkill
- raster-logo-svgSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 2 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 16 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 21
Every interface, whatever the task:
- Distinctive: line 23
Every interactive element is reachable and operable by keyboard, with a visible focus state and an accessible name and role.
- Very specific: line 25
Every action produces a visible response.
“Common” is measured: kept by at least 6 in 10 of the 16 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
UX Designer Skill
A UX depth library. Read the reference for the task before designing or reviewing; each number and pattern has one home there, so cite the reference rather than restating values from memory.
Lens
Rank every decision by the UX hierarchy of needs: functional, then reliable, usable, convenient, and only then pleasurable.
- Calm over busy. Motion, color and density earn their place by aiding understanding.
- AI as copilot, not autopilot. AI help is optional, labeled, reversible and transparent.
- Responsible adaptation. Adapt to real user needs and context; never manipulate through opaque personalization.
- Judgment over polish. Research, correctness and knowing when not to add something are the value.
Baseline
Every interface, whatever the task:
- Every interactive element is reachable and operable by keyboard, with a visible focus state and an accessible name and role.
- Color never carries information alone; images have text alternatives.
- Every action produces a visible response; motion respects
prefers-reduced-motion. - Errors appear next to their field in plain language.
- Consent is symmetric: equal-prominence accept and reject, nothing pre-checked, cancellation as easy as sign-up, neutral decline copy.
- Strings are externalized and layouts survive translation and
dir="rtl".
References
| Task | Reference |
| Usability heuristics, mental models, anti-pattern audit index | 01-core-principles |
| Laws of UX (Fitts, Hick, Miller, Jakob) | 02-laws-of-ux |
| WCAG 2.2 AA and EAA accessibility | 03-accessibility |
| Visual hierarchy, typography, spacing | 04-visual-design |
| Navigation, wayfinding, content structure | 05-information-architecture |
| Feedback, states, gestures, modal vs panel vs page | 06-interaction-design |
| Forms, validation, input types | 07-forms-and-inputs |
| Mobile ergonomics and thumb zones | 08-mobile-ux |
| UX writing and microcopy | 09-ux-writing |
| User research methods | 10-user-research |
| Design system foundations and governance | 11-design-systems |
| Presence, live cursors, avatars | 12a-presence-awareness |
| Conflicts, sync, sharing, offline | 12b-conflict-resolution-sync |
| Canvas zoom, pan, selection | 13a-canvas-navigation |
| Canvas objects, layers, performance | 13b-canvas-objects-performance |
| AI chat, copilots, agents, generative UI | 14-ai-ux-patterns |
| Dark patterns and consent | 15-ethical-design |
| Onboarding and activation | 16-onboarding |
| Notifications, toasts, attention | 17-notifications |
| Dashboards and data visualization | 18-data-visualization |
| Search and autocomplete | 19-search-ux |
| Emotional design and trust | 20-emotional-design |
| Data tables, pagination, bulk actions | 21-data-tables |
| Loading, skeletons, optimistic updates | 22-performance-ux |
| Internationalization and RTL | 23-internationalization |
| Voice, multimodal, cross-device input | 24-voice-and-multimodal |
For an audit, walk the anti-pattern index in 01-core-principles and report each hit with its reference.
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