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int2t05int2t05/engineering-skills/skills/01-product/brainstorm/SKILL.md

brainstorm

Skill3 starsChanged 30 days agoMITView on GitHub

Clarify a product idea through focused dialogue. Triggers on "brainstorm", "头脑风暴".

189 other projects use a version of this.

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Projects with it also use playtest-report, team-polish and 10 more.

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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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  • CoralGameSkill

    team-polish

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  • lilangMaxSkill

    soak-test

    Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

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  • lilangMaxSkill

    team-live-ops

    Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

    Also in 6 projects that use this

  • +8 more from CoralGame

The file

We split this skill into the rules it gives an agent

1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 156 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Ask questions whose answers change scope or direction.

    line 19

“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Brainstorm

When to use

  • Clarify a product idea through focused dialogue.

Not for: spec for confirmed requirements; research for external investigation.

Steps

  1. Identify the user, real problem, workaround and desired outcome; avoid invented confidence percentages.
  2. Ask questions whose answers change scope or direction. Respect clear delegation and previous confirmations rather than requiring ritual wording.
  3. Compare meaningful directions by value, feasibility and constraints; distinguish interview evidence from hypotheses.
  4. Present scope, observable success and open decisions for confirmation before dependent specification.

Output: Suggested paths, subject to human audit: ROADMAP.md; docs/research/interview.md only for actual interviews.

Verify

  • A concrete user problem and outcome are defined; assumptions and user confirmations are distinguishable.

References

  • engineering-principles.md — shared decision boundaries, scope and verification.
  • product-principles.md — product discipline (need≠feature, behavior is data, validate before building, say no to good ideas, discovery precedes delivery).
  • human-audit.md — document consent, readability and human review.
  • references/techniques.md — ideation frameworks (SCAMPER, HMW, first principles, JTBD), decision techniques (design tree, questionnaire handoff), evaluation rubric, and worked examples.
  • references/discovery-methods.md — problem-validation methods (Mom Test interview, JTBD switching interview, opportunity-solution tree, working backwards / PR-FAQ, Lean Canvas, MVP validation loop).

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