writing-beats
Skill8 starsChanged 2 months agoMITView on GitHub
Develop long-form writing through an interactive progression of narrative and argumentative beats. Use when drafting essays, articles, documentation, or blog posts where structure evolves beat by beat — even if the user says \"write this post with me\". Do NOT use for quick single-sentence copy edits.
We split this skill into the rules it gives an agent
4 rules. 0 are common, 4 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 66 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 16
No Batch Writing Ahead: Never jump ahead to write unapproved beats.
- Distinctive: line 17
Preserve Author Revisions: Always re-read the draft file from disk before generating next candidates to incorporate user edits seamlessly.
- Distinctive: line 61
Action: Write the user-selected beat to the draft file and re-read the entire draft before computing the next step.
- Distinctive: line 62
Key Point: If the user asks to backtrack or rewrite an earlier beat, edit it in place and re-compute available branches.
“Common” is measured: kept by at least 6 in 10 of the 66 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Writing Beats
Drive an interactive, choose-your-own-adventure drafting loop where each beat introduces a focused narrative move, respects grounded prerequisites, and unlocks reachable subsequent pathways.
Core Invariants
- One Beat per Turn: Propose 2–3 candidate next moves, preview what each unlocks, and write strictly ONE chosen beat per turn to disk.
- Dynamic Reachability & Grounding: A candidate beat is only reachable if all required concepts are already grounded (either as baseline prerequisites or introduced by previous beats).
- No Batch Writing Ahead: Never jump ahead to write unapproved beats; each beat must establish state before subsequent branches are computed.
- Preserve Author Revisions: Always re-read the draft file from disk before generating next candidates to incorporate user edits seamlessly.
- Complete Journey Over Empty Pile: The essay concludes when the narrative journey is complete, not when every raw fragment in the pile is exhausted.
Architecture & Map of Content (MOC)
[ Raw Fragment Pile ] ──► [ Settle Grounded Prerequisites ] ──► [ Present 2-3 Candidate Beats ]
│
┌─────────────────────────────────┴─────────────────────────────────┐
▼ ▼
[ Candidate Beat A ] [ Candidate Beat B ]
- Requires: Grounded X, Y - Requires: Grounded X
- Grounds: New Concept Z - Grounds: New Concept W
- Unlocks: Path Alpha - Unlocks: Path Beta
│
▼
[ User Chooses Beat A ] ──► [ Append Beat A to Disk ] ──► [ Compute Next 2-3 Candidates ]| Beat Scale | Structure | Narrative Function |
| Micro Beat | 1 punchy sentence | Scene transition or timing pause |
| Standard Beat | 1 tight paragraph | Setup + punchline or claim + rationale |
| Macro Beat | 2–3 paragraphs | Self-contained vignette or code walkthrough |
Step-by-Step Procedure (TWI)
Step 1: Initialize Grounding Matrix & Prerequisites
- Action: Ingest the raw pile and agree with the user on what concepts the audience knows walking in.
- Key Point: Track the active list of grounded concepts in session memory.
- Why: Ensures every candidate branch is conceptually accessible to the reader.
Step 2: Formulate Candidate Next Beats
- Action: Offer 2–3 candidate beats drawn from the pile, explicitly stating: (1) what concepts it requires, (2) what new concept it grounds, (3) what directions it unlocks.
- Inline Checklist:
- All candidates reachable from currently grounded set
- Each candidate represents a distinct narrative branch
- Unlocked paths previewed for the user
Step 3: Append Chosen Beat & Re-Read Disk
- Action: Write the user-selected beat to the draft file and re-read the entire draft before computing the next step.
- Key Point: If the user asks to backtrack or rewrite an earlier beat, edit it in place and re-compute available branches.
- Why: Gives the author complete interactive agency over article pacing and narrative tone.
Anti-Rationalization Guardrails
| Tempting Rationalization | Binding Rule | Engineering Rationale |
| "Write 3 beats at once to speed up drafting." | Write exactly 1 beat per turn. | Batching beats removes the author's ability to steer branch direction. |
| "Force every leftover raw fragment into the draft." | Conclude when the journey is complete; leave excess in the pile. | Forcing unused fragments into the draft dilutes clarity and clutters the narrative. |
| "Offer candidate beats that require ungrounded concepts." | Enforce prerequisite reachability on all candidates. | Leaping into ungrounded concepts confuses readers and breaks argument continuity. |
Other versions74 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 74
- mattpocock/skills★ 309ksame name
- vinvcn/mattpocock-skills-zh-CN★ 5.5ksame name
- devcxl/mattpocock-skills-zh★ 522same name
- InditexTech/weavejs★ 266same name
- loulanyue/skills★ 231same name
- tt-a1i/matt-skills-with-to-goal★ 192same name
- VoDaiLocz/kilo-kit-mcp★ 28same name
- WenWuZhiDao/mattpocock-skills-zh★ 27same name
- metrogg/AgentHub★ 19same name
- George-RD/design-studio★ 10same name
64 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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