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ianklassenianklassen/ai-pm-system/skills/retro-runner/SKILL.md

retro-runner

Skill1 starsChanged 7 months agoMITView on GitHub

Facilitate structured retrospectives for sprints, launches, experiments, or incidents. Use when asked to run a retro, post-mortem, or reflect on what happened.

The file

We split this skill into the rules it gives an agent

6 rules. About 0 are common, 4 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    After any milestone, sprint, or incident

    line 16
  2. Distinctive:

    When the team feels stuck in repeat patterns

    line 17
  3. Distinctive:

    Ask (one at a time):

    line 23
  4. Very specific:

    Read memory/decisions/ for related past decisions

    line 54
  5. Distinctive:

    Check if the same issues recurred — flag repeat offenders

    line 55
  6. Very specific:

    Write the retro output to memory/decisions/YYYY-MM-DD_retro-[topic].md so future retros can reference it.

    line 71

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Retro Runner

Facilitate structured retrospectives that produce concrete improvements — not just venting sessions. Works for sprints, launches, experiments, incidents, or any milestone worth reflecting on.

When to Use

  • "Run a retro on..."
  • "What went well / badly with..."
  • "Post-mortem for..."
  • "Let's reflect on the launch"
  • After any milestone, sprint, or incident
  • When the team feels stuck in repeat patterns

Process

1. Set the Scope

Ask (one at a time):

  • What are we retro-ing? (sprint, launch, experiment, incident, quarter)
  • Time window? (last 2 weeks, last month, since launch)
  • Who was involved? (just you, your squad, cross-functional team)

2. Gather Signals

Prompt the user for input in four categories:

What worked — things to keep doing

  • What felt smooth?
  • What results exceeded expectations?
  • What should we do more of?

What didn't work — things to stop or change

  • Where did we feel friction?
  • What took longer than expected?
  • What would we do differently?

What surprised us — things we didn't predict

  • Unexpected wins or failures
  • Customer behavior we didn't anticipate
  • Dependencies or blockers we missed

What we learned — durable insights

  • New knowledge about our users, product, or process
  • Patterns across multiple retros (reference memory/ for prior retros)

3. Identify Patterns

Cross-reference with prior retros if available:

  • Read memory/decisions/ for related past decisions
  • Check if the same issues recurred — flag repeat offenders
  • Note if a previous action item would have prevented this issue

4. Extract Action Items

For each issue identified:

  • Action — specific, verb-first improvement
  • Owner — who will drive it
  • Type — process change, tool fix, communication fix, skill gap
  • Reversibility — is this easy to try and revert?
  • Due — when should this be done

Prioritize ruthlessly: max 3 action items. More than 3 means nothing gets done.

5. Log the Decision

Write the retro output to memory/decisions/YYYY-MM-DD_retro-[topic].md so future retros can reference it.

Output

## Retro: [Topic]

**Date:** YYYY-MM-DD
**Scope:** [what was retro'd]
**Participants:** [who was involved]

### What Worked
- [item]

### What Didn't Work
- [item]

### Surprises
- [item]

### Patterns
- [recurring theme or first-time issue]

### Action Items (max 3)
| # | Action | Owner | Type | Due |
|---|--------|-------|------|-----|
| 1 | [specific action] | [name] | [type] | [date] |
| 2 | [specific action] | [name] | [type] | [date] |
| 3 | [specific action] | [name] | [type] | [date] |

### Key Takeaway
[One sentence: the most important thing we learned]

Principles

  • Blameless — focus on systems, not people
  • Pattern-aware — connect to prior retros
  • Action-capped — max 3 items, or nothing sticks
  • Forward-looking — retros exist to improve the future, not relitigate the past

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