perf-profile
Skill5 starsChanged 4 months agoMITView on GitHub
Profile a game system or build against performance budgets and prioritize observed bottlenecks.
We split this skill into the rules it gives an agent
5 rules. 1 is common, 1 is distinctive, and 3 are very specific to this project.
1
Common
Most of the 18 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 21
Check for existing performance targets in design docs or AGENTS.md:
- Very specific: line 109
If multiple items are deferred to Polish (choice C), record them under ### Deferred to Polish.
- Very specific: line 117
If bottlenecks require architectural change: run $architecture-decision.
- Very specific: line 118
If scope reduction is needed: run $scope-check [feature].
- Common: line 122
Never optimize without measuring first — gut feelings about performance are unreliable
“Common” is measured: kept by at least 6 in 10 of the 18 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Codex-native operating rules
Keep repository source artifacts read-only during analysis and cite concrete file evidence for every finding. Ask at most one user question per turn and wait for the answer. A report may be written only after its exact path and contents are approved. Do not apply optimizations unless the user gives separate explicit authorization.
Phase 1: Determine Scope
Read the argument:
- System name → focus profiling on that specific system
full→ run a comprehensive profile across all systems
Phase 2: Load Performance Budgets
Check for existing performance targets in design docs or AGENTS.md:
- Target FPS (e.g., 60fps = 16.67ms frame budget)
- Memory budget (total and per-system)
- Load time targets
- Draw call budgets
- Network bandwidth limits (if multiplayer)
Phase 3: Analyze Codebase
CPU Profiling Targets:
_process()/Update()/Tick()functions — list all and estimate cost- Nested loops over large collections
- String operations in hot paths
- Allocation patterns in per-frame code
- Unoptimized search/sort over game entities
- Expensive physics queries (raycasts, overlaps) every frame
Memory Profiling Targets:
- Large data structures and their growth patterns
- Texture/asset memory footprint estimates
- Object pool vs instantiate/destroy patterns
- Leaked references (objects that should be freed but aren't)
- Cache sizes and eviction policies
Rendering Targets (if applicable):
- Draw call estimates
- Overdraw from overlapping transparent objects
- Shader complexity
- Unoptimized particle systems
- Missing LODs or occlusion culling
I/O Targets:
- Save/load performance
- Asset loading patterns (sync vs async)
- Network message frequency and size
Phase 4: Generate Profiling Report
## Performance Profile: [System or Full]
Generated: [Date]
### Performance Budgets
| Metric | Budget | Estimated Current | Status |
|--------|--------|-------------------|--------|
| Frame time | [16.67ms] | [estimate] | [OK/WARNING/OVER] |
| Memory | [target] | [estimate] | [OK/WARNING/OVER] |
| Load time | [target] | [estimate] | [OK/WARNING/OVER] |
| Draw calls | [target] | [estimate] | [OK/WARNING/OVER] |
### Hotspots Identified
| # | Location | Issue | Estimated Impact | Fix Effort |
|---|----------|-------|------------------|------------|
### Optimization Recommendations (Priority Order)
1. **[Title]** — [Description]
- Location: [file:line]
- Expected gain: [estimate]
- Risk: [Low/Med/High]
- Approach: [How to implement]
### Quick Wins (< 1 hour each)
- [Simple optimization 1]
### Requires Investigation
- [Area that needs actual runtime profiling to confirm impact]Output the report with a summary: top 3 hotspots, estimated headroom vs budget, and recommended next action.
Phase 5: Scope and Timeline Decision
Activate this phase only if any hotspot has Fix Effort rated M or L.
Present significant-effort items and ask the user to choose for each:
- A) Implement the optimization (proceed with fix now or schedule it)
- B) Reduce feature scope (run
$scope-check [feature]to analyze trade-offs) - C) Accept the performance hit and defer to Polish phase (log as known issue)
- D) Escalate to technical-director for an architectural decision (run
$architecture-decision)
If multiple items are deferred to Polish (choice C), record them under ### Deferred to Polish.
This skill is read-only — no files are written. Verdict: COMPLETE — performance profile generated.
Phase 6: Next Steps
- If bottlenecks require architectural change: run
$architecture-decision. - If scope reduction is needed: run
$scope-check [feature]. - To schedule optimizations: run
$sprint-plan update.
Rules
- Never optimize without measuring first — gut feelings about performance are unreliable
- Recommendations must include estimated impact — "make it faster" is not actionable
- Profile on target hardware, not just development machines
- Static analysis (this skill) identifies candidates; runtime profiling confirms
Other versions19 projects use a version of this.
Word for word · 0
None found.
Edited · 11
- Donchitos/Claude-Code-Game-Studios★ 27k28% same
- striderZA/OpenCodeGameStudios★ 9393% same
- tranhieutt/software_development_department★ 7149% same
- CoralGame/Claude-Code-Game-Studios★ 1964% same
- dawn840705/codex-code-studios★ 1796% same
- lilangMax/ClaudeCodeGameStudios★ 892% same
- dawn840705/claude-code-studios★ 192% same
- HunLuanZhiZhu/Game-Studios-Plugin★ 192% same
- scotidev/GameDevStudio★ 165% same
- Swih/godot-foundry★ 164% same
1 more not listed
Wrote their own version · 8
- facontidavide/PlotJuggler★ 6.3ksame name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- cenconq25/claude-code-app-studio★ 40same name
- ariadoss/superskills★ 12same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- PatriotAgenticLLC/better_claude_skillz★ 3same name
- jars-demo/jars-skills★ 0same name
- Jinbae10/skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository76 other files it gives its agents.
- AGENTS.mdAGENTS.md
- Codex Studio Testing Framework/AGENTS.mdAGENTS.md
- prototypes/AGENTS.mdAGENTS.md
- tests/AGENTS.mdAGENTS.md
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- The first 60 shown.
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