agentleFS
hongyuanchongyuanc/codex-game-studios/.agents/skills/create-control-manifest/SKILL.md

create-control-manifest

Skill5 starsChanged 4 months agoMITView on GitHub

Generate the programmer control manifest from accepted ADRs, technical preferences, and engine rules.

We split this skill into the rules it gives an agent

20 rules. 10 are common, 2 are distinctive, and 8 are very specific to this project.

  • 10

    Common

    Most of the 9 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 8

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Before default delegation, run python3 ../../../tools/codex_studio/agent_delegation.py resolve --project-root <project-root> --role <role> …

    line 9
  2. Very specific:

    When to run: After $architecture-review passes and ADRs are in Accepted status.

    line 25
  3. Very specific:

    Search for files matching docs/architecture/adr-*.md and read every file

    line 33
  4. Very specific:

    Read ../../../docs/engine-reference/[engine]/VERSION.md for engine + version

    line 44
  5. Very specific:

    Read ../../../docs/engine-reference/[engine]/deprecated-apis.md — these become forbidden API entries

    line 45
  6. Very specific:

    Read ../../../docs/engine-reference/[engine]/current-best-practices.md if it exists

    line 47
  7. Common:

    Every "must", "should", "required to", "always" statement

    line 58
  8. Common:

    Every specific pattern or approach mandated

    line 59
  9. Common:

    Every alternative that was explicitly rejected — *why* it was rejected becomes the rule ("never use X because Y")

    line 62
  10. Common:

    If an ADR spans multiple layers, duplicate the rule into each relevant layer.

    line 82
  11. Common:

    All deprecated APIs → Forbidden API entries

    line 95
  12. Common:

    Before writing the manifest, present a summary to the user:

    line 107
  13. Distinctive:

    Ask one concise question and wait for the answer:

    line 121
  14. Very specific:

    Read and resolve review_mode from .codex/studio.toml before applying this mode check.

    line 133
  15. Distinctive:

    If the canonical setting is missing or unreadable, stop and surface the blocker instead of guessing a mode.

    line 135
  16. Common:

    All mandatory ADR patterns are captured and accurately stated

    line 148
  17. Common:

    No rules were added that lack a source ADR or preference document

    line 150
  18. Common:

    After writing the manifest:

    line 281
  19. Very specific:

    If epics/stories don't exist yet: "Run $create-epics layer: foundation then $create-stories [epic-slug] — programmers can now use this …

    line 283
  20. Common:

    If this is a regeneration (manifest already existed): "Updated.

    line 285

“Common” is measured: kept by at least 6 in 10 of the 9 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md
<!-- codex-studio-delegation: governed -->

Resolve every role through ../../../.codex/docs/plugin-agent-delegation.md; do not require a repository-local .codex/agents/ or .codex/agent-packs/ tree. Before default delegation, run python3 ../../../tools/codex_studio/agent_delegation.py resolve --project-root <project-root> --role <role> and use only its returned role contract.

Codex-native operating rules

Preserve TR-ID, ADR status, traceability, and control-manifest version contracts. Ask at most one user question per turn and wait for the answer. Delegate material architecture choices or conflicts to the technical-director Sol Codex custom-agent role. Before writing, show the complete approved artifact changeset and paths once; then write that approved changeset without per-line prompts.

Create Control Manifest

The Control Manifest is a flat, actionable rules sheet for programmers. It answers "what do I do?" and "what must I never do?" — organized by architectural layer, extracted from all Accepted ADRs, technical preferences, and engine reference docs. Where ADRs explain why, the manifest tells you what.

Output: docs/architecture/control-manifest.md

When to run: After $architecture-review passes and ADRs are in Accepted status. Re-run whenever new ADRs are accepted or existing ADRs are revised.


1. Load All Inputs

ADRs

  • Search for files matching docs/architecture/adr-*.md and read every file
  • Filter to only Accepted ADRs (Status: Accepted) — skip Proposed, Deprecated, Superseded
  • Note the ADR number and title for every rule sourced

Technical Preferences

  • Read .codex/docs/technical-preferences.md
  • Extract: naming conventions, performance budgets, approved libraries/addons, forbidden patterns

Engine Reference

  • Read ../../../docs/engine-reference/[engine]/VERSION.md for engine + version
  • Read ../../../docs/engine-reference/[engine]/deprecated-apis.md — these become forbidden API entries
  • Read ../../../docs/engine-reference/[engine]/current-best-practices.md if it exists

Report: "Loaded [N] Accepted ADRs, engine: [name + version]."


2. Extract Rules from Each ADR

For each Accepted ADR, extract:

Required Patterns (from "Implementation Guidelines" section)

  • Every "must", "should", "required to", "always" statement
  • Every specific pattern or approach mandated

Forbidden Approaches (from "Alternatives Considered" sections)

  • Every alternative that was explicitly rejected — why it was rejected becomes the rule ("never use X because Y")
  • Any anti-patterns explicitly called out

Performance Guardrails (from "Performance Implications" section)

  • Budget constraints: "max N ms per frame for this system"
  • Memory limits: "this system must not exceed N MB"

Engine API Constraints (from "Engine Compatibility" section)

  • Post-cutoff APIs that require verification
  • Verified behaviours that differ from default LLM assumptions
  • API fields or methods that behave differently in the pinned engine version

Layer Classification

Classify each rule by the architectural layer of the system it governs:

  • Foundation: Scene management, event architecture, save/load, engine init
  • Core: Core gameplay loops, main player systems, physics/collision
  • Feature: Secondary systems, secondary mechanics, AI
  • Presentation: Rendering, audio, UI, VFX, shaders

If an ADR spans multiple layers, duplicate the rule into each relevant layer.


3. Add Global Rules

Combine rules that apply to all layers:

From technical-preferences.md:

  • Naming conventions (classes, variables, signals/events, files, constants)
  • Performance budgets (target framerate, frame budget, draw call limits, memory ceiling)

From deprecated-apis.md:

  • All deprecated APIs → Forbidden API entries

From current-best-practices.md (if available):

  • Engine-recommended patterns → Required entries

From technical-preferences.md forbidden patterns:

  • Copy any "Forbidden Patterns" entries directly

4. Present Rules Summary Before Writing

Before writing the manifest, present a summary to the user:

## Control Manifest Preview
Engine: [name + version]
ADRs covered: [list ADR numbers]
Total rules extracted:
  - Foundation layer: [N] required, [M] forbidden, [P] guardrails
  - Core layer: [N] required, [M] forbidden, [P] guardrails
  - Feature layer: ...
  - Presentation layer: ...
  - Global: [N] naming conventions, [M] forbidden APIs, [P] approved libraries

Ask one concise question and wait for the answer:

  • Prompt: "Does this rule summary look complete?"
  • Options:
    • [A] Yes — looks good, run the director review and write the manifest
    • [B] Add rules — I have additional rules to include before writing
    • [C] Remove rules — some extracted rules should be dropped
    • [D] Stop here — I need to review the ADRs first

4b. Director Gate — Technical Review

Read and resolve review_mode from .codex/studio.toml before applying this mode check. Treat review_mode = "phase-gated" as lean optional-review depth. If the canonical setting is missing or unreadable, stop and surface the blocker instead of guessing a mode.

Review mode check — apply before delegating to TD-MANIFEST:

  • solo → skip. Note: "TD-MANIFEST skipped — Solo mode." Proceed to Phase 5.
  • lean → skip. Note: "TD-MANIFEST skipped — Lean mode." Proceed to Phase 5.
  • full → delegate normally.

Delegate to technical-director through Codex custom-agent delegation using gate TD-MANIFEST (../../../.codex/docs/director-gates.md).

Pass: the Control Manifest Preview from Phase 4 (rule counts per layer, full extracted rule list), the list of ADRs covered, engine version, and any rules sourced from technical-preferences.md or engine reference docs.

The technical-director reviews whether:

  • All mandatory ADR patterns are captured and accurately stated
  • Forbidden approaches are complete and correctly attributed
  • No rules were added that lack a source ADR or preference document
  • Performance guardrails are consistent with the ADR constraints

Apply the verdict:

  • APPROVE → proceed to Phase 5
  • CONCERNS → surface with one concise question, then wait for the answer with options: Revise flagged rules / Accept and proceed / Discuss further
  • REJECT → do not write the manifest; fix the flagged rules and re-present the summary

5. Write the Control Manifest

Ask one concise question and wait for the answer:

  • Prompt: "May I write the Control Manifest?"
  • Options:
    • [A] Yes — write to docs/architecture/control-manifest.md
    • [B] Show me the full draft first, then ask again
    • [C] Not yet — I want to make more changes

Format:

# Control Manifest

> **Engine**: [name + version]
> **Last Updated**: [date]
> **Manifest Version**: [date]
> **ADRs Covered**: [ADR-NNNN, ADR-MMMM, ...]
> **Status**: [Active — regenerate with `$create-control-manifest update` when ADRs change]

`Manifest Version` is the date this manifest was generated. Story files embed
this date when created. `$story-readiness` compares a story's embedded version
to this field to detect stories written against stale rules. Always matches
`Last Updated` — they are the same date, serving different consumers.

This manifest is a programmer's quick-reference extracted from all Accepted ADRs,
technical preferences, and engine reference docs. For the reasoning behind each
rule, see the referenced ADR.

---

## Foundation Layer Rules

*Applies to: scene management, event architecture, save/load, engine initialisation*

### Required Patterns
- **[rule]** — source: [ADR-NNNN]
- **[rule]** — source: [ADR-NNNN]

### Forbidden Approaches
- **Never [anti-pattern]** — [brief reason] — source: [ADR-NNNN]

### Performance Guardrails
- **[system]**: max [N]ms/frame — source: [ADR-NNNN]

---

## Core Layer Rules

*Applies to: core gameplay loop, main player systems, physics, collision*

### Required Patterns
...

### Forbidden Approaches
...

### Performance Guardrails
...

---

## Feature Layer Rules

*Applies to: secondary mechanics, AI systems, secondary features*

### Required Patterns
...

### Forbidden Approaches
...

---

## Presentation Layer Rules

*Applies to: rendering, audio, UI, VFX, shaders, animations*

### Required Patterns
...

### Forbidden Approaches
...

---

## Global Rules (All Layers)

### Naming Conventions
| Element | Convention | Example |
|---------|-----------|---------|
| Classes | [from technical-preferences] | [example] |
| Variables | [from technical-preferences] | [example] |
| Signals/Events | [from technical-preferences] | [example] |
| Files | [from technical-preferences] | [example] |
| Constants | [from technical-preferences] | [example] |

### Performance Budgets
| Target | Value |
|--------|-------|
| Framerate | [from technical-preferences] |
| Frame budget | [from technical-preferences] |
| Draw calls | [from technical-preferences] |
| Memory ceiling | [from technical-preferences] |

### Approved Libraries / Addons
- [library] — approved for [purpose]

### Forbidden APIs ([engine version])
These APIs are deprecated or unverified for [engine + version]:
- `[api name]` — deprecated since [version] / unverified post-cutoff
- Source: `Codex Game Studios bundled engine reference: [engine]/deprecated-apis.md`

### Cross-Cutting Constraints
- [constraint that applies everywhere, regardless of layer]

6. Suggest Next Steps

After writing the manifest:

  • If epics/stories don't exist yet: "Run $create-epics layer: foundation then $create-stories [epic-slug] — programmers can now use this manifest when writing story implementation notes."
  • If this is a regeneration (manifest already existed): "Updated. Recommend notifying the team of changed rules — especially any new Forbidden entries."

Collaborative Protocol

  1. Load silently — read all inputs before presenting anything
  2. Show the summary first — let the user see the scope before writing
  3. Ask before writing — always confirm before creating or overwriting the manifest. On write: Verdict: COMPLETE — control manifest written. On decline: Verdict: BLOCKED — user declined write.
  4. Source every rule — never add a rule that doesn't trace to an ADR, a technical preference, or an engine reference doc
  5. No interpretation — extract rules as stated in ADRs; do not paraphrase in ways that change meaning

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