launch-checklist
Skill5 starsChanged 4 months agoMITView on GitHub
Use when launch readiness needs a read-only cross-department go or no-go evaluation.
We split this skill into the rules it gives an agent
14 rules. 0 are common, 5 are distinctive, and 9 are very specific to this project.
0
Common
Most of the 20 edited versions we read keep these.
5
Distinctive
This author's own choices. Worth a look.
9
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 9
Before default delegation, run python3 ../../../tools/codex_studio/agent_delegation.py resolve --project-root <project-root> --role <role> …
- Distinctive: line 13
Ask one decision question per turn and wait for the answer before asking another.
- Very specific: line 14
Use request_user_input for structured choices when it is available.
- Distinctive: line 15
Use Codex custom agents by role and profile when delegation is useful.
- Distinctive: line 16
Treat any approved write as one complete proposed changeset.
- Very specific: line 27
Read the argument for the launch date or dry-run mode.
- Distinctive: line 33
Read AGENTS.md for tech stack, target platforms, and team structure
- Very specific: line 34
Read the latest milestone in production/milestones/
- Very specific: line 35
Read any existing release checklist in production/releases/
- Very specific: line 36
Read the content calendar in design/live-ops/content-calendar.md if it exists
- Very specific: line 43
Check for any console.log, print(), or debug output left in production code
- Very specific: line 44
Check for placeholder assets (search for placeholder, temp_, WIP_)
- Distinctive: line 45
Check for hardcoded test/dev values (localhost, test credentials, debug flags)
- Very specific: line 245
Run $gate-check to get a formal PASS/CONCERNS/FAIL verdict before launch.
“Common” is measured: kept by at least 6 in 10 of the 20 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
<!-- codex-studio-delegation: governed -->Resolve every role through ../../../.codex/docs/plugin-agent-delegation.md;
do not require a repository-local .codex/agents/ or .codex/agent-packs/ tree.
Before default delegation, run python3 ../../../tools/codex_studio/agent_delegation.py resolve --project-root <project-root> --role <role> and use only its returned role contract.
Codex Interaction Contract
- Ask one decision question per turn and wait for the answer before asking another.
- Use
request_user_inputfor structured choices when it is available; otherwise ask the same concise question directly. - Use Codex custom agents by role and profile when delegation is useful.
- Treat any approved write as one complete proposed changeset. Before writing, present every target path and material edit together; do not add unlisted files or behavior.
- A new path, expanded scope, or material change requires a revised complete proposed changeset and fresh approval.
Diagnostic Boundary
This evaluator is read-only. It reports evidence, blockers, conditional items, and sign-offs in conversation and does not change project or release state. Any remediation or saved artifact is a separately authorized complete proposed changeset.
Explicit invocation only: This skill should only run when the user explicitly requests it with
$launch-checklist. Do not auto-invoke based on context matching.
Phase 1: Parse Arguments
Read the argument for the launch date or dry-run mode. Dry-run mode generates the checklist without creating sign-off entries or writing files.
Phase 2: Gather Project Context
- Read
AGENTS.mdfor tech stack, target platforms, and team structure - Read the latest milestone in
production/milestones/ - Read any existing release checklist in
production/releases/ - Read the content calendar in
design/live-ops/content-calendar.mdif it exists
Phase 3: Scan Codebase Health
- Count
TODO,FIXME,HACKcomments and their locations - Check for any
console.log,print(), or debug output left in production code - Check for placeholder assets (search for
placeholder,temp_,WIP_) - Check for hardcoded test/dev values (localhost, test credentials, debug flags)
Phase 4: Generate the Launch Checklist
# Launch Checklist: [Game Title]
Target Launch: [Date or DRY RUN]
Generated: [Date]
---
## 1. Code Readiness
### Build Health
- [ ] Clean build on all target platforms
- [ ] Zero compiler warnings
- [ ] All unit tests passing
- [ ] All integration tests passing
- [ ] Performance benchmarks within targets
- [ ] No memory leaks (verified via extended soak test)
- [ ] Build size within platform limits
- [ ] Build version correctly set and tagged in source control
### Code Quality
- [ ] TODO count: [N] (zero required for launch, or documented exceptions)
- [ ] FIXME count: [N] (zero required)
- [ ] HACK count: [N] (each must have documented justification)
- [ ] No debug output in production code
- [ ] No hardcoded dev/test values
- [ ] All feature flags set to production values
- [ ] Error handling covers all critical paths
- [ ] Crash reporting integrated and verified
### Security
- [ ] No exposed API keys or credentials in source
- [ ] Save data encrypted
- [ ] Network communication secured (TLS/DTLS)
- [ ] Anti-cheat measures active (if multiplayer)
- [ ] Input validation on all server endpoints (if multiplayer)
- [ ] Privacy policy compliance verified
---
## 2. Content Readiness
### Assets
- [ ] All placeholder art replaced with final assets
- [ ] All placeholder audio replaced with final audio
- [ ] Audio mix finalized and approved by audio director
- [ ] All VFX polished and performance-verified
- [ ] No missing or broken asset references
- [ ] Asset naming conventions enforced
### Text and Localization
- [ ] All player-facing text proofread
- [ ] No hardcoded strings (all externalized for localization)
- [ ] All supported languages translated and verified
- [ ] Text fits UI in all languages (text fitting pass complete)
- [ ] Font coverage verified for all supported languages
- [ ] Credits complete, accurate, and up to date
### Game Content
- [ ] All levels/maps playable from start to finish
- [ ] Tutorial flow complete and tested with new players
- [ ] All achievements/trophies implemented and tested
- [ ] Save/load works correctly for all game states
- [ ] Difficulty settings balanced and tested
- [ ] End-game/credits sequence complete
---
## 3. Quality Assurance
### Testing
- [ ] Full regression test suite passed
- [ ] Zero S1 (Critical) bugs open
- [ ] Zero S2 (Major) bugs open (or documented exceptions)
- [ ] Soak test passed (8+ hours continuous play)
- [ ] Multiplayer stress test passed (if applicable)
- [ ] All critical user paths tested on every platform
- [ ] Edge cases tested (full storage, no network, suspend/resume)
### Platform Certification
- [ ] PC: Steam/Epic/GOG SDK requirements met
- [ ] Console: TRC/TCR/Lotcheck submission prepared
- [ ] Mobile: App Store/Play Store guidelines compliant
- [ ] Accessibility: minimum standards met (remapping, text scaling, colorblind)
- [ ] Age ratings obtained (ESRB, PEGI, regional)
### Performance
- [ ] Target FPS met on minimum spec hardware
- [ ] Load times within budget on all platforms
- [ ] Memory usage within budget on all platforms
- [ ] Network bandwidth within targets (if multiplayer)
- [ ] No frame hitches in critical gameplay moments
---
## 4. Store and Distribution
### Store Pages
- [ ] Store page copy finalized and proofread
- [ ] Screenshots current and per-platform resolution
- [ ] Trailers current and approved
- [ ] Key art and capsule images finalized
- [ ] System requirements accurate (PC)
- [ ] Pricing configured for all regions
- [ ] Pre-purchase/wishlist campaigns active (if applicable)
### Legal
- [ ] EULA finalized and approved by legal
- [ ] Privacy policy published and linked
- [ ] Third-party license attributions complete
- [ ] Music/audio licensing verified
- [ ] Trademark/IP clearance confirmed
- [ ] GDPR/CCPA compliance verified (data collection, consent, deletion)
---
## 5. Infrastructure
### Servers (if multiplayer/online)
- [ ] Production servers provisioned and load-tested
- [ ] Auto-scaling configured and tested
- [ ] Database backups configured
- [ ] CDN configured for content delivery
- [ ] DDoS protection active
- [ ] Monitoring and alerting configured
### Analytics and Monitoring
- [ ] Analytics pipeline verified and receiving data
- [ ] Crash reporting active and dashboard accessible
- [ ] Server monitoring dashboards live
- [ ] Key metrics tracked: DAU, session length, retention, crashes
- [ ] Alerts configured for critical thresholds
---
## 6. Community and Marketing
### Community Readiness
- [ ] Community guidelines published
- [ ] Moderation team briefed and tools ready
- [ ] Discord/forum/social channels set up
- [ ] FAQ and known issues page prepared
- [ ] Support email/ticketing system active
### Marketing
- [ ] Launch trailer published
- [ ] Press/influencer review keys distributed
- [ ] Social media launch posts scheduled
- [ ] Launch day blog post/dev update drafted
- [ ] Patch notes for launch version published
---
## 7. Operations
### Team Readiness
- [ ] On-call schedule set for first 72 hours post-launch
- [ ] Incident response playbook reviewed by team
- [ ] Rollback plan documented and tested
- [ ] Hotfix pipeline tested (can ship emergency fix within 4 hours)
- [ ] Communication plan for launch issues (who posts, where, how fast)
### Day-One Plan
- [ ] Day-one patch prepared (if needed)
- [ ] Server unlock/go-live procedure documented
- [ ] Launch monitoring dashboard bookmarked by all leads
- [ ] War room/channel established for launch day
---
## Go / No-Go Decision
**Overall Status**: [READY / NOT READY / CONDITIONAL]
### Blocking Items
[List any items that must be resolved before launch]
### Conditional Items
[List items that have documented workarounds or accepted risk]
### Sign-Offs Required
- [ ] Creative Director — Content and experience quality
- [ ] Technical Director — Technical health and stability
- [ ] QA Lead — Quality and test coverage
- [ ] Producer — Schedule and overall readiness
- [ ] Release Manager — Build and deployment readinessPhase 5: Present Diagnostic Verdict
Present the completed checklist, evidence summary, blockers, conditional items, and sign-offs in conversation. This read-only evaluation does not write a checklist or change release state. If the user later asks to save it, present that file as a separately authorized complete proposed changeset.
Phase 6: Next Steps
- Run
$gate-checkto get a formal PASS/CONCERNS/FAIL verdict before launch. - Coordinate sign-offs via
$team-release.
Other versions25 projects use a version of this.
Word for word · 0
None found.
Edited · 10
- Donchitos/Claude-Code-Game-Studios★ 27k33% same
- striderZA/OpenCodeGameStudios★ 9391% same
- tranhieutt/software_development_department★ 7122% same
- CoralGame/Claude-Code-Game-Studios★ 1989% same
- dawn840705/codex-code-studios★ 1792% same
- lilangMax/ClaudeCodeGameStudios★ 890% same
- dawn840705/claude-code-studios★ 190% same
- HunLuanZhiZhu/Game-Studios-Plugin★ 191% same
- scotidev/GameDevStudio★ 190% same
- venus2099/codex-game-studios★ 132% same
Wrote their own version · 15
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- aakashg/pm-claude-code-setup★ 152same name
- hamzafarooq/claude-code-starter★ 145same name
- Mehdibargach/claude-code-pm-skills★ 97same name
- cenconq25/claude-code-app-studio★ 40same name
- aroyburman-codes/pm-skills★ 25same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- Dragoon0x/product-skills★ 4same name
- evgenii-studitskikh/Claude-Code-SaaS-Studio★ 1same name
- fullstackinnoAI/skills★ 1same name
5 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository76 other files it gives its agents.
- AGENTS.mdAGENTS.md
- Codex Studio Testing Framework/AGENTS.mdAGENTS.md
- prototypes/AGENTS.mdAGENTS.md
- tests/AGENTS.mdAGENTS.md
- adoptSkill
- architecture-decisionSkill
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- art-bibleSkill
- asset-auditSkill
- asset-specSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- bug-triageSkill
- changelogSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- estimateSkill
- gate-checkSkill
- helpSkill
- hotfixSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- prototypeSkill
- qa-planSkill
- quick-designSkill
- regression-suiteSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- review-all-gddsSkill
- scope-checkSkill
- security-auditSkill
- setup-engineSkill
- skill-improveSkill
- skill-testSkill
- smoke-checkSkill
- soak-testSkill
- sprint-planSkill
- sprint-statusSkill
- startSkill
- story-doneSkill
- story-readinessSkill
- team-audioSkill
- The first 60 shown.
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