blender-visual-loop
Skill4 starsChanged 21 days agoApache-2.0View on GitHub
Iterate a Blender scene against a target image with immutable screenshots, structured visual verdicts, explicit transaction commit or rollback, and either single-agent or judge-subagent orchestration.
In this repository44 other files it gives its agents.
- AGENTS.mdAGENTS.md
- openspec-apply-changeSkill
- openspec-archive-changeSkill
- openspec-exploreSkill
- openspec-proposeSkill
- openspec-sync-specsSkill
- openspec-update-changeSkill
- blender-ai-replicationSkill
- blender-asset-librarySkill
- blender-background-jobsSkill
- blender-character-animationSkill
- blender-character-riggingSkill
- blender-cinematographySkill
- blender-connectorSkill
- blender-curvesSkill
- blender-design-loopSkill
- blender-designSkill
- blender-exportSkill
- blender-grease-pencilSkill
- blender-hairSkill
- blender-hard-surfaceSkill
- blender-harness-drivingSkill
- blender-harnessSkill
- blender-inspectSkill
- blender-managedSkill
- blender-mcp-setupSkill
- blender-previewSkill
- blender-previsSkill
- blender-procedural-modelingSkill
- blender-quality-validationSkill
- blender-recoverSkill
- blender-render-compositingSkill
- blender-retopologySkill
- blender-scene-assemblySkill
- blender-sculpt-surfaceSkill
- blender-seedance-pipelineSkill
- blender-sequence-editingSkill
- blender-simulationSkill
- blender-to-dreaminaSkill
- blender-trackingSkill
- blender-useSkill
- blender-uv-materialSkill
- blender-video-originalSkill
- blender-video-recreateSkill
The file
We split this skill into the rules it gives an agent
8 rules. About 0 are common, 2 are distinctive, and 6 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 8
Use this workflow when the user supplies a target image or asks for repeated visual refinement.
- Very specific: line 14
Call blender_connection_status, then confirm the catalog contains all of: blender_scene_screenshot, blender_visual_loop_create, …
- Very specific: line 36
Create the loop with blender_visual_loop_create.
- Very specific: line 43
Call blender_visual_loop_record_capture with loopId, the screenshot receipt as artifact, and transactionId.
- Very specific: line 49
Call blender_visual_loop_record_verdict for the current round and obey its explicit state:
- Very specific: line 59
Never commit before a verdict.
- Distinctive: line 77
Run the identical sequence in one conversation: inspect, mutate, capture, compare, record verdict, then follow the returned action.
- Distinctive: line 84
If the user requested human judgment, pause after the capture and present the exact target hash, round, screenshot, and four score fields.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Blender visual loop
Use this workflow when the user supplies a target image or asks for repeated visual refinement.
It coordinates the visual state machine released in PartMe Blender MCP 0.7.0-rc.2; it does
not replace the Blender domain Skills that perform modeling, lighting, materials, or camera work.
Preconditions
- Call
blender_connection_status, then confirm the catalog contains all of:blender_scene_screenshot,blender_visual_loop_create,blender_visual_loop_status,blender_visual_loop_record_capture,blender_visual_loop_record_verdict, andblender_visual_loop_cancel. - Confirm the session has an approved output root. Keep every screenshot path relative to that root and unique; screenshot files are immutable and an existing path is rejected.
- Inspect the scene and record its live
sceneRevision. Do not guess revisions. - Establish the user's acceptance threshold and round budget. Default to
minimumScore: 8,maxRounds: 20,stallWindow: 2, andminimumImprovement: 1only when the user supplied no stricter criteria.
For a local target already inside an authorized input or output root, pass targetPath. For a
remote client or a file that Blender cannot read directly, pass bounded Base64 PNG/JPEG bytes as
targetData. Provide exactly one. Keep the returned target SHA-256 as the target identity for the
entire run.
Transactional loop
The visual loop reports transaction advice but never commits or rolls back by itself. The client owns that decision.
- Open one milestone transaction with
blender_transaction_begin; retain its transaction ID. - Create the loop with
blender_visual_loop_create. Send the transaction envelope required by the tool and the chosen target plus thresholds. - Apply the next bounded scene changes inside the same open transaction, always carrying the current scene revision.
- Capture
visual-loops/<loopId>/round-<N>.pngwithblender_scene_screenshot. Verify the structured receipt, SHA-256, dimensions,restoration.status: confirmed, and the returned MCP image content block. A screenshot is a file write but must not advance the scene revision. - Call
blender_visual_loop_record_capturewithloopId, the screenshot receipt asartifact, andtransactionId. Use that same value for the MCP_transactionIdenvelope. - Judge the locked target and current capture. Submit only these four scores, each from 0 to 10:
composition,lighting,materials, anddetails. Also provide boundedissues, concretenextActions, andjudgewithtype: humanortype: agent. Do not submit a total; the runtime computes the arithmetic mean. Call
blender_visual_loop_record_verdictfor the current round and obey its explicit state:accepted+recommendedAction: commit: commit the pending transaction, then verify the final loop status and artifacts.active+recommendedAction: revise: keep the transaction open, apply only the returned next actions, advance the revision chain, and start the next uniquely named capture.stalledorexhausted+recommendedAction: rollback: roll back the pending transaction and report the best round, best score, unresolved issues, and artifact receipt.cancelled: roll back the pending transaction and stop immediately.
Never commit before a verdict. Never begin another capture while the previous capture lacks a
verdict. Never retry around VISUAL_TARGET_CHANGED, IMAGE_ARTIFACT_CHANGED,
VISUAL_VERDICT_REQUIRED, or a transaction/revision error; inspect status and recover explicitly.
Judge strategies
Client with subagents
The orchestrator alone owns Blender MCP calls, the revision chain, and the open transaction. Give a judge subagent only the locked target, current screenshot, acceptance brief, and required VisualVerdict schema. It returns scores, issues, and next actions; it must not mutate Blender, commit, roll back, or trigger providers. The orchestrator validates and records that verdict.
A separate builder subagent may propose bounded changes, but the orchestrator serializes every mutation. Do not let multiple agents write to the same Blender session or transaction concurrently.
Client without subagents
Run the identical sequence in one conversation: inspect, mutate, capture, compare, record verdict, then follow the returned action. Separate the builder and judge phases in the transcript so the judge evaluates the image rather than defending the just-completed edit. Persisted loop status allows the same client to resume after reconnecting.
Human review, cost, and cancellation
If the user requested human judgment, pause after the capture and present the exact target hash, round, screenshot, and four score fields. Record a human verdict only after receiving it.
The Runtime does not call a vision model. Invoking an external or paid judge/provider requires the
user's existing authorization and cost ceiling; visual-loop creation is not authorization for a
paid submission. Preserve provider cancellation semantics independently from
blender_visual_loop_cancel.
On user cancellation, call blender_visual_loop_cancel, then explicitly roll back the pending
transaction. If Blender disconnected, reconnect, call blender_visual_loop_status, and reconcile
the reported pendingTransactionId before doing more work.
Completion report
Return the loop ID, locked target SHA-256, final state, threshold, score history, best round and score, committed or rolled-back transaction ID, final scene revision, and every retained artifact path plus SHA-256. State whether the judge was human, the same agent, or a separate agent. A score alone is not completion evidence: include the transaction receipt and verified final screenshot.
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Now do this for your own.
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