blender-hair
Skill4 starsChanged 21 days agoApache-2.0View on GitHub
Create and inspect native Blender Hair Curves from explicit surface-local strand points, radii, and bound source surfaces.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- edemaistre/blender-expert-skillstheir own version, first seen Oct 15, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- edemaistre/blender-expert-skills★ 4same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository44 other files it gives its agents.
- AGENTS.mdAGENTS.md
- openspec-apply-changeSkill
- openspec-archive-changeSkill
- openspec-exploreSkill
- openspec-proposeSkill
- openspec-sync-specsSkill
- openspec-update-changeSkill
- blender-ai-replicationSkill
- blender-asset-librarySkill
- blender-background-jobsSkill
- blender-character-animationSkill
- blender-character-riggingSkill
- blender-cinematographySkill
- blender-connectorSkill
- blender-curvesSkill
- blender-design-loopSkill
- blender-designSkill
- blender-exportSkill
- blender-grease-pencilSkill
- blender-hard-surfaceSkill
- blender-harness-drivingSkill
- blender-harnessSkill
- blender-inspectSkill
- blender-managedSkill
- blender-mcp-setupSkill
- blender-previewSkill
- blender-previsSkill
- blender-procedural-modelingSkill
- blender-quality-validationSkill
- blender-recoverSkill
- blender-render-compositingSkill
- blender-retopologySkill
- blender-scene-assemblySkill
- blender-sculpt-surfaceSkill
- blender-seedance-pipelineSkill
- blender-sequence-editingSkill
- blender-simulationSkill
- blender-to-dreaminaSkill
- blender-trackingSkill
- blender-useSkill
- blender-uv-materialSkill
- blender-video-originalSkill
- blender-video-recreateSkill
- blender-visual-loopSkill
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 8
Use only native CURVES hair objects.
- Distinctive: line 10
Create the strands with explicit radius, then inspect strand count, point count and surface binding.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Blender Hair Curves
Use only native CURVES hair objects; do not describe ordinary Curve splines as hair. Require a named mesh surface and strand point arrays in that surface's local coordinate space.
Create the strands with explicit radius, then inspect strand count, point count and surface binding. Review root placement and silhouette from the intended camera before delivery.
The current interface covers authored guide strands, not grooming brushes, interpolation node assets or production hair shading. Use manual takeover or a separately registered capability when those are required.
什么时候使用(When to Use)
需要基于网格表面的原生 Hair Curves 引导束,并要求根部绑定和可编辑 strand 数据时使用。
输入与前置条件(Prerequisites)
- 指定表面网格、局部坐标 strand 点、半径、数量和期望轮廓。
- 确认对象确为原生
CURVEShair,而非普通 Curve spline。
执行流程(Workflow)
Step 1. 检查表面对象、变换和局部坐标系。 Step 2. 按根到梢顺序创建 strand 点,设置半径并绑定表面。 Step 3. 检查根部位置、点数、strand 数和异常长度。 Step 4. 从编辑视图及交付相机审阅轮廓,保存重开验证绑定。
验证与交付证据(Validation)
提供对象类型、源表面、strand/点计数、根部距离、半径范围和相机预览;重开后复核相同数据。
Rules 与能力边界(不适用场景)
不覆盖 grooming brush、插值节点资产、动力学或生产级毛发着色,不把普通曲线描述为 Hair Curves。
Gotchas(常见问题与恢复)
- 根部漂浮:核对局部坐标与表面变换。
- 毛束方向反转:调整点序而非旋转整个对象掩盖。
- 轮廓稀疏:先确认需求是否需要插值能力,不擅自复制大量引导束。
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