blender-retopology
Skill4 starsChanged 21 days agoApache-2.0View on GitHub
Set up, project, transfer data layers for, and validate editable retopology surfaces against source meshes using registered retopo commands.
2 other projects use a version of this.
Adopted by
Most recently taken up by
- edemaistre/blender-expert-skillstheir own version, first seen Oct 15, 2026
- CallMeJones/blender-agent-bridgetheir own version, first seen Oct 13, 2026
Other versions2 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 2
- CallMeJones/blender-agent-bridge★ 23same name
- edemaistre/blender-expert-skills★ 4same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository44 other files it gives its agents.
- AGENTS.mdAGENTS.md
- openspec-apply-changeSkill
- openspec-archive-changeSkill
- openspec-exploreSkill
- openspec-proposeSkill
- openspec-sync-specsSkill
- openspec-update-changeSkill
- blender-ai-replicationSkill
- blender-asset-librarySkill
- blender-background-jobsSkill
- blender-character-animationSkill
- blender-character-riggingSkill
- blender-cinematographySkill
- blender-connectorSkill
- blender-curvesSkill
- blender-design-loopSkill
- blender-designSkill
- blender-exportSkill
- blender-grease-pencilSkill
- blender-hairSkill
- blender-hard-surfaceSkill
- blender-harness-drivingSkill
- blender-harnessSkill
- blender-inspectSkill
- blender-managedSkill
- blender-mcp-setupSkill
- blender-previewSkill
- blender-previsSkill
- blender-procedural-modelingSkill
- blender-quality-validationSkill
- blender-recoverSkill
- blender-render-compositingSkill
- blender-scene-assemblySkill
- blender-sculpt-surfaceSkill
- blender-seedance-pipelineSkill
- blender-sequence-editingSkill
- blender-simulationSkill
- blender-to-dreaminaSkill
- blender-trackingSkill
- blender-useSkill
- blender-uv-materialSkill
- blender-video-originalSkill
- blender-video-recreateSkill
- blender-visual-loopSkill
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 0 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 8
Use retopo.setup_surface to create a real, editable mesh surface from a source object.
- Very specific: line 10
Use retopo.project to snap retopo vertices onto the source mesh surface via nearest-point projection.
- Very specific: line 12
Use retopo.validate to check topology quality against maxDeviation and maxPoleValence thresholds.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Editable retopology
Use retopo.setup_surface to create a real, editable mesh surface from a source object. The result is ordinary mesh data with no modifier stack dependency — vertex and face data can be edited directly in Blender's standard mesh tools.
Use retopo.project to snap retopo vertices onto the source mesh surface via nearest-point projection. The projection writes directly to vertex coordinates; no Shrinkwrap modifier is applied. Use retopo.transfer_layers to copy vertex groups and color attributes from source to target by nearest-vertex mapping.
Use retopo.validate to check topology quality against maxDeviation and maxPoleValence thresholds. When thresholds are exceeded, the result enters a 'handover' state with an explicit handover: true flag and descriptive issues — this means human editing is required, not that the automatic result is acceptable.
Honesty about automatic results. Voxel remesh and Quadriflow produce automatic topology. These are not professional hand-retopology and must not be described or presented as such. Any result from retopo.setup_surface + retopo.project is a starting point that requires human review and editing for production use.
Save/reopen preservation. Mesh data created by retopo commands is standard Blender mesh data. It survives save/reopen cycles including vertex groups, color attributes, and vertex positions. Validate after reopening to confirm data integrity.
什么时候使用(When to Use)
高密度源网格需要可编辑低模起点、表面投射、数据层传递与阈值验收时使用。
输入与前置条件(Prerequisites)
- 指定源网格、目标面数或密度、最大偏差、最大极点 valence 和需传递的数据层。
- 明确自动结果只是起点,生产角色拓扑仍需人工编辑与审核。
执行流程(Workflow)
Step 1. 检查源网格变换、法线与拓扑,创建独立可编辑目标表面。 Step 2. 投射目标顶点到源表面并记录实际偏差。 Step 3. 按最近顶点传递已声明顶点组和颜色属性。 Step 4. 运行阈值验证;超限时设置 handover,而不是伪造通过。 Step 5. 保存重开并复核顶点、面、数据层和位置完整性。
验证与交付证据(Validation)
报告源/目标对象、顶点面数、最大/平均偏差、极点统计、传递层、handover 状态和重开结果。
Rules 与能力边界(不适用场景)
Voxel Remesh 与 Quadriflow 不是专业手工 retopo;投射结果不自动满足变形流线、UV 或生产质量。
Gotchas(常见问题与恢复)
- 偏差超限:定位区域并交由人工编辑,不反复自动重拓扑碰运气。
- 数据层缺失:核对源层名称与映射范围。
- 重开不一致:停止交付并从保存前快照复查序列。
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

