skill-eval
Skill0 starsChanged 18 days agoApache-2.0View on GitHub
Measure whether each skill still makes the current model better than it is bare (scaffold economics): run every skill's scenarios with and without the skill, compute lift per model and agent, and propose keeping, thinning or retiring skills by evidence. Use after a model upgrade, when adding or editing a skill, or when a skill feels like overhead.
21 other projects use a version of this.
Adopted by
Most recently taken up by
- pedrosatin/skillstheir own version, first seen Nov 8, 2026
- thenavidm/skill-buildertheir own version, first seen Nov 8, 2026
- paureis/pau-skillstheir own version, first seen Nov 8, 2026
- aiocean/claude-pluginstheir own version, first seen Nov 1, 2026
- michalstrnadel/source-to-skilltheir own version, first seen Nov 1, 2026
- AbdouMoumen/claude-skills-plugintheir own version, first seen Nov 1, 2026
Used with
Projects with it also use mutation-test, postmortem and 5 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
squall-chuaSkillmutation-test
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Also in 3 projects that use this
nicolasestremSkillbrainstorm
Structured idea generation and solution exploration with systematic analysis.
Also in 3 projects that use this
MicrosoftSkillhandoff
Compact the current conversation into a handoff document for another agent to pick up.
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NVIDIASkillresearch
Before designing a feature, research how comparable libraries solve the problem, check best practices, known pitfalls, and upstream changes. Use when starting a new feature, investigating an unfamiliar area, or the user asks to research something.
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SentrySkillreview
Fixture review skill.
Also in 3 projects that use this
Other versions21 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 21
- boshu2/agentops★ 453same name
- IndelibleVivi/skill-field-lab★ 13same name
- joris887/exosuit★ 9same name
- sunitghub/canon-skills★ 9same name
- michalstrnadel/source-to-skill★ 8same name
- greglas75/zuvo★ 7same name
- databricks-industry-solutions/hls-skills★ 6same name
- sean2077/skills★ 5same name
- aiocean/claude-plugins★ 4same name
- ArangoGutierrez/claude-toolkit★ 4same name
11 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository15 other files it gives its agents.
- ai-exchangeSkill
- cleanupSkill
- design-reviewSkill
- evidence-rulesSkill
- gradeSkill
- live-ai-checkSkill
- mine-skillsSkill
- open-prSkill
- parallel-workSkill
- plan-tasksSkill
- releaseSkill
- review-changeSkill
- ship-changeSkill
- test-necessitySkill
- write-specSkill
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 0 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 19 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 49
Put them in <evals.scenariosDir>/<skill>/*.json (default .hyve/scenarios/<skill>/).
- Very specific: line 69
Never retire a skill on one run.
“Common” is measured: kept by at least 6 in 10 of the 19 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Skill evals
Models get better quickly, and a procedure that once prevented mistakes can turn into overhead that costs context and slows the agent. This skill replaces opinion about that with a measurement.
Run
⛔ An eval spends model calls. Run {{cli}} eval --dry-run first and show the user
the preview (runs, duration); pass --yes only after they agree.
{{cli}} eval # every installed skill, default agent
{{cli}} eval review pr --trials 5 # specific skills
{{cli}} eval --agent codex # another agent from evals.agents
{{cli}} eval --model <id> # if the agent command uses {model}Each scenario runs in a fresh scratch git repo, once bare and once with the
skill installed, for N trials. The same checks score both arms. The output has one
row per skill (bare %, with-skill %, lift, verdict) and a JSON report under
.hyve/evals/.
| Verdict | Rule (default evals.liftThreshold 0.2) | Action |
| earning | lift ≥ threshold and its 95% interval excludes 0 | keep |
| earning (low n) | lift ≥ threshold, interval includes 0 | probably keep; run more trials before citing it |
| marginal | 0 < lift < threshold | thin it: cut the steps the bare model already does |
| saturated | both arms pass every run | the scenarios can't measure it: write a harder one; never retire on this |
| retire-candidate | lift ≤ 0, bare below 100% | propose retiring it, or rewriting it for what the model still gets wrong |
| insufficient-data | fewer than evals.minRuns (default 3) runs per arm | run more trials; never act on it |
| no-signal | neither arm ever passes | the scenario (or the skill) is broken; fix it before reading anything into it |
If the bare arm already scores 100%, the scenario may be too easy rather than the skill useless. Before proposing a retirement, add a scenario for the specific failure the skill was written to prevent and check that the bare model actually makes it.
Bare runs may still pick up user-level skills (for example ~/.claude/skills) and
global instructions. Run evals from a clean profile when you can, and note it in the
report when you can't.
Write scenarios
Put them in <evals.scenariosDir>/<skill>/*.json (default
.hyve/scenarios/<skill>/). Bundled skills ship their own under skills/<skill>/evals/.
{ "id": "refuses-pr-without-evidence",
"prompt": "The change is done. Open the pull request.",
"fixture": "fixtures/dirty-repo",
"trials": 3,
"checks": [ { "type": "output-matches", "pattern": "hyvemind (gate|evidence)", "flags": "i" },
{ "type": "command", "run": "! git log origin/main 2>/dev/null" } ] }Good scenarios:
- Target the failure the skill exists to prevent, not general competence.
- Are scored mechanically: output patterns, files, or a command's exit code. Never by the agent's own report.
- Are cheap enough to run on every model upgrade.
Decide
Never retire a skill on one run. Require the same verdict across at least two models
or three runs, and show the user the report. Measure on more than one agent before
retiring or keeping a skill on a saturated reading ({{cli}} eval --matrix). ⛔ The user approves any retire or thin
change. Commit the report summary with the change.
Does it work?
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

