agentleFS
cwinvestmentscwinvestments/memstack/skills/forge/SKILL.md

forge

Skill425 starsChanged 5 months agoMITView on GitHub

Use when the user says 'forge this', 'new skill', 'create enchantment', or wants to create a MemStack skill.

78 other projects use a version of this, 1 of them edited.

Adopted by

Most recently taken up by

Used with

Projects with it also use forge-ship, forge-review and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • redteamlifeSkill

    forge-ship

    Use when the user asks to merge, release, promote, reconcile, or close out work in a repo containing `docs/forge/` or governed by FORGE. Not for per-task commits; those complete inside forge-execute-task.

    Also in 6 projects that use this

  • tonmoy007Skill

    forge-review

    Run a multi-dimensional parallel code review over the current change.

    Also in 8 projects that use this

  • weselbenSkill

    forge-docs

    Load before code changes, before writing docs or an ADR, when a user question exposes a missing how-to, and when closing a chunk of work; also loaded by forge after each squash-merge and by deep-research after a report.

    Also in 3 projects that use this

  • DailenGSkill

    forge-design

    Design, UX, and polish discipline for the forge lifecycle. Covers the design tier, the design brief in docs/DESIGN.md, UX requirements and their verification methods, the per-slice design pass, the UX defect register, and the release polish pass. Load whenever work touches a user-facing surface (GUI, terminal, library API, or operated service), whenever a UX observation needs disposing of, and whenever a release is in reach.

    Also in 3 projects that use this

  • DshamirSkill

    forge-plan

    Takes analysis.json + budget cap → derives the full phase sequence, hyperparameters, instance type, cost estimate, and acceptance thresholds. Emits plan.md (the single human gate document) and plan.json (the machine-readable spec that dispatch-v2 consumes). Refuses to plan if estimated cost exceeds budget×1.2.

    Also in 4 projects that use this

  • tonmoy007Skill

    forge-build

    Run Stage 6 of the Forge pipeline — implementation. Use when the user says

    Also in 3 projects that use this

The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 67 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    When this skill activates, output:

    line 13
  2. Very specific:

    Update MEMSTACK.md: add a new row to the Skill Index table

    line 39

“Common” is measured: kept by at least 6 in 10 of the 67 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

🔨 Forge: Creating New Enchantment...

Create new MemStack skills or improve existing ones.

Activation

When this skill activates, output:

🔨 Forge: Creating new enchantment...

Then execute the protocol below.

Protocol

Creating a new skill:

  1. Ask the user:
    • What should the skill do?
    • What trigger keywords should activate it?
    • What inputs does it need? What should it output?
  2. Generate the skill file with v2.1 format:
    • YAML frontmatter with name and description ("MUST use when..." format)
    • Activation message (pick an appropriate emoji)
    • Context guard (if the skill could have false positives)
    • Protocol steps
    • Inputs/Outputs
    • Example usage
    • Level history starting at Lv.1
  3. Write the file to $MEMSTACK_PATH/skills/{name}.md
  4. Update MEMSTACK.md: add a new row to the Skill Index table
  5. Confirm creation: show the skill summary

Improving an existing skill:

  1. Read the current skill file
  2. Apply improvements based on user feedback
  3. Increment the level in Level History
  4. Update the file

Inputs

  • Skill concept description, trigger keywords, desired behavior

Outputs

  • New skill .md file in skills/
  • Updated MEMSTACK.md index

Example Usage

User: "forge a new skill called Beacon for health check pinging"

🔨 Forge: Creating new enchantment...

Creating: Beacon
Emoji: 🔔 | Type: Passive | Triggers: "health check", "ping", "uptime"

Writing: skills/beacon.md ✓
Updating: MEMSTACK.md: added row #N ✓

Beacon is ready. Triggers: "health check", "ping", "uptime"

Level History

  • Lv.1: Base: Skill file generation and index updates. (Origin: MemStack v1.0, Feb 2026)
  • Lv.2: Enhanced: Added YAML frontmatter, v2.1 format generation, level tracking. (Origin: MemStack v2.0 MemoryCore merge, Feb 2026)

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