ui-visual-design
Skill4 starsChanged 4 months agoApache-2.0View on GitHub
Core visual design principles for interfaces: typography hierarchy, spacing systems, color theory, contrast, and layout fundamentals. Covers type scale construction, the 8pt grid system, accessible contrast ratios, and visual hierarchy techniques. This is about the visual layer — the pixels users see. Use when designing or reviewing the visual appearance of any interface. Triggers on: "typography", "spacing", "color theory", "contrast", "visual hierarchy", "layout fundamentals", "design system basics".
1 other project uses a version of this.
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- Della-Mahmoudi/product-design-workflowtheir own version, first seen Nov 1, 2026
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- Della-Mahmoudi/product-design-workflow★ 2same name
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The file
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UI Visual Design
The visual layer — type, space, color, hierarchy. Depth in references/.
Essentials
- Type: One ratio-based scale; ≤2 faces; body ≥16px on mobile; measure 45–75ch.
- Space: One grid (default 8pt); proximity groups related items; no one-off pixels.
- Color: Small role set; WCAG AA contrast; never color-only meaning; 60-30-10.
- Hierarchy: Size, weight, color, position, whitespace, depth — pick 2–3, not all at once.
Visual hierarchy (quick)
- Size → 2. Weight → 3. Contrast/color → 4. Position → 5. Isolation (whitespace) → 6. Elevation
Western scanning often follows a Z-pattern — place key signals on the Z corners.
Reference Map
references/type-scale.md— ratios, tokens, line-height, CSS starterreferences/spacing-systems.md— 8pt grid, proximity, layout checklistreferences/color-contrast.md— WCAG AA ratios, roles, checks
Related Skills
- For interaction patterns → use
interaction-design-patterns - For form layout → use
form-ux - For mobile-specific design → use
mobile-touch-design - For accessibility → use
a11y-accessibility-design - For tokens/components → use
design-systems - For motion → use
motion-design-principles
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