interaction-design-patterns
Skill4 starsChanged 3 months agoApache-2.0View on GitHub
Common interaction design patterns: forms, navigation, search, filters, onboarding, empty states, error states, loading states, and microinteractions. Each pattern includes the problem it solves, when to use it, and common anti-patterns. Use when designing user flows, choosing interaction patterns, or reviewing interaction quality. Triggers on: "interaction pattern", "form design", "navigation pattern", "onboarding", "empty state", "error state", "microinteraction", "user flow".
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 31
Keep current location visible.
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Interaction Design Patterns
Choose the right pattern for the job. Depth for forms and empty/error/loading lives in references/ and sibling skills.
Pattern picker
| Job | Prefer | Avoid |
| Collect required data | Form / wizard (form-ux) | Chat-only |
| Move between sections | Tabs / sidebar / breadcrumbs | Hidden hamburger for primary nav |
| Find content | Search + filters | Deep nav only |
| First run / activation | onboarding-ux | Feature dump tour |
| No data / failure / wait | error-empty-states | Blank screen / spinner forever |
| Confirm a small result | Toast / inline | Modal for non-decisions |
Navigation (short)
| Pattern | Best for |
| Tab bar | 3–5 top sections |
| Sidebar | Complex IA |
| Breadcrumbs | Depth ≥3 |
| Command palette | Power users |
Keep current location visible; don't move primary nav between screens.
Search (short)
Prominent field; debounced suggestions (150–300ms); recent searches; helpful zero-results; filters when result sets are large.
Microinteractions
Trigger → rules → feedback → loop. Keep motion purposeful, ≤~300ms, consistent. Details → motion-design-principles.
Reference Map
references/forms.md— form pattern summary → deep diveform-uxreferences/empty-error-loading.md— empty/error/loading summary →error-empty-states
Related Skills
- For form UX depth → use
form-ux - For empty/error/offline/permission states → use
error-empty-states - For onboarding / first-run → use
onboarding-ux - For visual fundamentals → use
ui-visual-design - For mobile/touch → use
mobile-touch-design - For accessibility → use
a11y-accessibility-design - For AI-specific failures → use
ai-ui-anti-patterns
In this repository80 other files it gives its agents.
- a11y-accessibility-designSkill
- agentic-ui-patternsSkill
- ai-native-ui-designSkill
- ai-ui-anti-patternsSkill
- ai-ui-heuristicsSkill
- calm-technology-uiSkill
- conversion-growth-designSkill
- cross-platform-designSkill
- dark-mode-designSkill
- data-visualizationSkill
- design-systemsSkill
- design-thinking-processSkill
- error-empty-statesSkill
- ethical-design-patternsSkill
- form-uxSkill
- information-architectureSkill
- internationalization-uiSkill
- mobile-touch-designSkill
- modal-classes-lifecycleSkill
- modal-container-imagesSkill
- modal-dicts-queuesSkill
- modal-endpointsSkill
- modal-fundamentalsSkill
- modal-gpu-computeSkill
- modal-networkingSkill
- modal-observabilitySkill
- modal-parallel-executionSkill
- modal-sandboxesSkill
- modal-scaling-performanceSkill
- modal-schedulingSkill
- modal-secretsSkill
- modal-serversSkill
- modal-storageSkill
- modal-web-servingSkill
- modal-workspace-adminSkill
- motion-design-principlesSkill
- notifications-permissionsSkill
- onboarding-uxSkill
- rust-api-designSkill
- rust-async-programmingSkill
- rust-cargo-masterySkill
- rust-cli-applicationsSkill
- rust-clippy-lintsSkill
- rust-closures-iteratorsSkill
- rust-compiler-internalsSkill
- rust-concurrencySkill
- rust-design-patternsSkill
- rust-editionsSkill
- rust-embeddedSkill
- rust-error-handlingSkill
- rust-game-developmentSkill
- rust-lifetimes-borrowingSkill
- rust-macrosSkill
- rust-performanceSkill
- rust-rustdocSkill
- rust-rustup-toolchainSkill
- rust-smart-pointersSkill
- rust-testing-benchmarkingSkill
- rust-type-systemSkill
- rust-unsafe-ffiSkill
- The first 60 shown.
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