cross-platform-design
Skill4 starsChanged 3 months agoApache-2.0View on GitHub
Design for multiple platforms while respecting native conventions. Covers iOS HIG vs Material Design 3 differences, platform-specific patterns, when to diverge for branding, and hybrid approaches. Use when designing for mobile, tablet, or cross-platform products. Triggers on: "iOS design", "Android design", "Material Design", "cross-platform", "native patterns", "platform conventions", "HIG", "mobile platform differences".
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 34
Use native system components for pickers/alerts/share
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Cross-Platform Design
Respect platform conventions while keeping brand and IA consistent. Depth in references/.
Sources: Apple HIG, Material Design 3.
Snapshot
| iOS | Android | |
| Back | Edge swipe / leading back | System back |
| Primary nav | Bottom tabs | Bottom nav / drawer |
| Primary action | Trailing button / tab | Often FAB |
| Targets | ≥44 pt | ≥48 dp |
Follow always: navigation model, system gestures, permission timing, keyboards, safe areas.
Brand freely: color (accessible), illustration, voice, motion personality.
Hybrid rules
- Share IA and feature parity
- Adapt navigation chrome per platform
- Use native system components for pickers/alerts/share
- Responsive web: mobile-first; hover is enhancement only
Reference Map
references/ios-vs-material.md— philosophy, chrome, decision matrixreferences/responsive-strategy.md— breakpoints, reflow/reveal/transform
Related Skills
- For touch targets / thumbs / gestures → use
mobile-touch-design - For navigation patterns → use
interaction-design-patterns - For typography / space → use
ui-visual-design - For accessibility → use
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