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botirkhaltaevbotirkhaltaev/botir-skills/skills/cross-platform-design/SKILL.md

cross-platform-design

Skill4 starsChanged 3 months agoApache-2.0View on GitHub

Design for multiple platforms while respecting native conventions. Covers iOS HIG vs Material Design 3 differences, platform-specific patterns, when to diverge for branding, and hybrid approaches. Use when designing for mobile, tablet, or cross-platform products. Triggers on: "iOS design", "Android design", "Material Design", "cross-platform", "native patterns", "platform conventions", "HIG", "mobile platform differences".

We split this skill into the rules it gives an agent

1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use native system components for pickers/alerts/share

    line 34

≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Cross-Platform Design

Respect platform conventions while keeping brand and IA consistent. Depth in references/.

Sources: Apple HIG, Material Design 3.

Snapshot

iOSAndroid
BackEdge swipe / leading backSystem back
Primary navBottom tabsBottom nav / drawer
Primary actionTrailing button / tabOften FAB
Targets≥44 pt≥48 dp

Follow always: navigation model, system gestures, permission timing, keyboards, safe areas.
Brand freely: color (accessible), illustration, voice, motion personality.

Hybrid rules

  1. Share IA and feature parity
  2. Adapt navigation chrome per platform
  3. Use native system components for pickers/alerts/share
  4. Responsive web: mobile-first; hover is enhancement only

Reference Map

  • references/ios-vs-material.md — philosophy, chrome, decision matrix
  • references/responsive-strategy.md — breakpoints, reflow/reveal/transform

Related Skills

  • For touch targets / thumbs / gestures → use mobile-touch-design
  • For navigation patterns → use interaction-design-patterns
  • For typography / space → use ui-visual-design
  • For accessibility → use a11y-accessibility-design

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