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badgidsbadgids/Story-Film-Skills/skills/design-system/SKILL.md

design-system

Skill4 starsChanged 3 months agoApache-2.0View on GitHub

Define a reusable visual design grammar for film titles, posters, key art, lower thirds, thumbnails, social assets, press materials, and programmatic motion graphics using approved references, exact text, safe zones, and accessibility constraints.

192 other projects use a version of this.

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Projects with it also use setup-engine, team-level and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • CoralGameSkill

    setup-engine

    Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

    Also in 13 projects that use this

  • CoralGameSkill

    team-level

    Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

    Also in 12 projects that use this

  • lilangMaxSkill

    create-stories

    Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

    Also in 11 projects that use this

  • lilangMaxSkill

    story-done

    End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

    Also in 11 projects that use this

  • +2 more from CoralGame
  • +6 more from lilangMax

The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 1 is distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 175 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Read ../../references/DESIGN_SYSTEM.md, visual bible, approved references, campaign brand, and release requirements.

    line 11
  2. Distinctive:

    Keep exact title/release text separate from generative imagery.

    line 15
  3. Very specific:

    Run scripts/design_system.py 06_release/artwork/design_system.json before producing a coordinated asset family.

    line 16

“Common” is measured: kept by at least 6 in 10 of the 175 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Design System

  1. Read ../../references/DESIGN_SYSTEM.md, visual bible, approved references, campaign brand, and release requirements.
  2. Write 06_release/artwork/design_system.json.
  3. Define palette roles, typography hierarchy, title treatment, grid/spacing, motifs, image treatment, safe zones, watermark rules, motion behavior, contrast, and forbidden shortcuts.
  4. Reference project REF-### assets rather than copying an external campaign.
  5. Keep exact title/release text separate from generative imagery.
  6. Run scripts/design_system.py 06_release/artwork/design_system.json before producing a coordinated asset family.
  7. Route still output to marketing-art/imagemagick and animated output to motion-graphics or programmatic-video.

Done when promotional and editorial graphics can be produced as variants of one coherent visual system.

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