beat-sheet
Skill4 starsChanged 3 months agoApache-2.0View on GitHub
Turn story architecture into a causal beat sheet whose beats state purpose, cause, action, turn, and consequence without padding to a formulaic beat count.
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 13
Read core contract, story craft, brief, story bible, characters, and world as needed.
- Very specific: line 14
Write beats in causal order using the template in OUTPUT_TEMPLATES.md.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Beat Sheet
Workflow
- Read core contract, story craft, brief, story bible, characters, and world as needed.
- Write beats in causal order using the template in
OUTPUT_TEMPLATES.md. - Each beat must change leverage, knowledge, commitment, relationship, danger, plan, or cost.
- Combine beats that perform the same function.
- Include the climax as a choice or irreversible action, not only an event.
- Save
01_story/beat_sheet.md.
Done
Removing any major beat would create a visible causal or emotional hole, and no adjacent beats are redundant.
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