rendering
Skill2.2k starsChanged 4 months agoMITView on GitHub
Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
4 other projects use a version of this.
Adopted by
Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Most recently taken up by
- Imaginative-Prompting/claude-video-skillstheir own version, first seen Nov 15, 2026
- bmcszk/agent-skillstheir own version, first seen Oct 29, 2026
- aspose-words/agentic-net-examplestheir own version, first seen Sep 9, 2026
- kongshan001/cocos-engine-claude-skillstheir own version, first seen Mar 28, 2026
Who's talking about arjun988/blender-skills
- Tsd81/Tsd81“Add Blender skills pack (arjun988/blender-skills v1.3.0)”GitHub · Nov 8, 2026
- sudosubin/agents.nix“claude-code-plugins.github.arjun988.blender-skills: 0-unstable-2026-07-10 → 0-unstable-2026-11-06”GitHub · Nov 6, 2026
- sudosubin/agents.nix“claude-code-marketplaces.github.arjun988.blender-skills: 0-unstable-2026-07-10 → 0-unstable-2026-11-06”GitHub · Nov 6, 2026
- sudosubin/agents.nix“claude-code-plugins.github.arjun988.blender-skills: init at 0-unstable-2026-07-10”GitHub · Oct 28, 2026
- sudosubin/agents.nix“claude-code-marketplaces.github.arjun988.blender-skills: init at 0-unstable-2026-07-10”GitHub · Oct 28, 2026
The biggest 5 of 12 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 12
Talked about on GitHub (12 times).
On GitHub · 12
- Nov 8, 2026Add Blender skills pack (arjun988/blender-skills v1.3.0) — Tsd81/Tsd810 reactions
- Nov 6, 2026claude-code-plugins.github.arjun988.blender-skills: 0-unstable-2026-07-10 → 0-unstable-2026-11-06 — sudosubin/agents.nix0 reactions
- Nov 6, 2026claude-code-marketplaces.github.arjun988.blender-skills: 0-unstable-2026-07-10 → 0-unstable-2026-11-06 — sudosubin/agents.nix0 reactions
- Oct 28, 2026claude-code-plugins.github.arjun988.blender-skills: init at 0-unstable-2026-07-10 — sudosubin/agents.nix0 reactions
- Oct 28, 2026claude-code-marketplaces.github.arjun988.blender-skills: init at 0-unstable-2026-07-10 — sudosubin/agents.nix0 reactions
7 more on GitHub
- Oct 27, 2026Prepare Blender Skills asset production with GLB validation — thembaxx/nou20 reactions · 1 comment
- Oct 27, 2026Prepare Blender Skills asset production with GLB validation — thembaxx/carpur0 reactions · 1 comment
- Oct 27, 2026Prepare Blender Skills asset production with GLB validation — thembaxx/mypets0 reactions · 1 comment
- Oct 27, 2026Prepare Blender Skills asset production with GLB validation — thembaxx/mise0 reactions · 3 comments
- Oct 24, 2026Add Pocock skills and psx-horror-style (0.2.7) — ksainis2002-coder/lights-out-st-agnes0 reactions
- Oct 18, 2026[Candidate] arjun988/blender-skills - large collection (188 SKILL.md files) — ProSkillsMD/proskills0 reactions · 1 comment
- Sep 25, 2026agent-skills.github.arjun988.blender-skills: init at 0-unstable-2026-07-10 — sudosubin/agents.nix0 reactions
Other versions4 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 4
- Imaginative-Prompting/claude-video-skills★ 9same name
- kongshan001/cocos-engine-claude-skills★ 6same name
- aspose-words/agentic-net-examples★ 4same name
- bmcszk/agent-skills★ 2same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository188 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- analog-found-footage-horrorSkill
- animationSkill
- anime-styleSkill
- apocalypse-worldsSkill
- archvizSkill
- asset-optimizationSkill
- biome-worldsSkill
- blender-directorSkill
- blender-modelerSkill
- body-horror-styleSkill
- brutalist-moodSkill
- camera-cinematographySkill
- cartoon-styleSkill
- character-archetypesSkill
- character-artistSkill
- chibi-styleSkill
- cloth-simSkill
- collision-proxySkill
- comic-book-styleSkill
- compositingSkill
- cosmic-eldritch-horrorSkill
- cozy-wholesome-moodSkill
- creature-artistSkill
- dark-gritty-moodSkill
- dream-surreal-moodSkill
- dream-weirdcore-styleSkill
- environment-artistSkill
- export-pipelineSkill
- fantasy-worldsSkill
- folk-horror-styleSkill
- frutiger-aero-styleSkill
- genre-action-combatSkill
- genre-card-party-idleSkill
- genre-metroidvania-roguelikeSkill
- genre-narrative-vnSkill
- genre-open-world-sandboxSkill
- genre-puzzle-platformerSkill
- genre-racing-sportsSkill
- genre-rpgSkill
- genre-shooterSkill
- genre-soulslikeSkill
- genre-stealthSkill
- genre-strategy-simSkill
- genre-survivalSkill
- geometry-nodesSkill
- godot-exportSkill
- hair-groomSkill
- hand-painted-styleSkill
- hard-surfaceSkill
- hd-2d-styleSkill
- historical-worldsSkill
- horror-styleSkill
- indie-horror-aestheticsSkill
- isometric-styleSkill
- lightingSkill
- liminal-space-styleSkill
- lod-pipelineSkill
- lookdevSkill
- lowpoly-styleSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 4 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 3 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 91
Use render region for test crops
- Very specific: line 109
When matching a photo/concept (../references/reference-image-match.md):
- Very specific: line 120
Run ../references/visual-match-checklist.md before delivery.
- Distinctive: line 134
Screenshot or render compare: when reference image was provided
- Distinctive: line 135
Use denoising for Cycles production renders
- Distinctive: line 145
Use Cycles for real-time game preview needs
“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Rendering
Appropriate engine selection. Optimized settings. Production render passes.
When to Use
- Final portfolio/cinematic renders
- Look development validation
- Render pass output for compositing
- Game asset preview renders (Turntable)
- Style validation (realistic vs stylized)
Engine Selection
| Engine | Use When |
| Cycles | Final quality, realistic, portfolio |
| Eevee | Real-time preview, stylized, game look dev |
| Eevee Next | Improved real-time quality (Blender 4+) |
Workflow
Camera Setup → Render Settings → Sample Tests → Full Render
→ Pass Output → Color Management → DeliveryCamera Setup
Naming: CAM_[Shot]_[Number]
- Focal length: 35mm (environment), 85mm (hero detail), 24mm (wide horror)
- Depth of field: subject distance focused
- Composition: rule of thirds; leading lines
- Turntable: empty parent rotating 360° for asset preview
Cycles Settings
| Setting | Preview | Production |
| Samples | 64–128 | 512–2048 |
| Denoise | OpenImageDenoise | OpenImageDenoise |
| Max bounces | 8 | 12 |
| Caustics | Off (default) | On if glass/water hero |
Eevee Settings
| Setting | Value |
| Screen Space Reflections | On for metals |
| Ambient Occlusion | On |
| Bloom | Stylized/ emissive scenes |
| Shadow resolution | 2048+ |
| Contact Shadows | Ground contact |
Render Passes
| Pass | Use |
| Combined | Final composite |
| Diffuse Direct/Indirect | Relighting |
| Glossy | Reflection control |
| Normal | Compositing effects |
| AO | Contact shadow enhancement |
| Z (Depth) | DOF, fog in comp |
| Cryptomatte | Object masking |
| Emission | Screen glow effects |
Color Management
View Transform: AgX (Blender 4+) or Filmic
Look: Medium Contrast (default) or High Contrast (dramatic)
Exposure: Adjust in compositor, not by blowing lightsRender Optimization
- Use render region for test crops
- Adaptive sampling (Cycles)
- Disable unseen objects in render layers
- GPU rendering default when available
- Persistent data for animation sequences
Asset Turntable Template
1. CAM_Turntable at 3/4 height, 45° angle
2. Empty at asset origin → rotate animation 0–360° (120 frames)
3. 3-point lighting rig
4. Render 1280×1280 or project-specified resolution
5. Output PNG sequence or MP4Reference Image Validation
When matching a photo/concept (../references/reference-image-match.md):
| Setting | Reference match |
| Hero camera | Match reference angle before grading |
| AgX Look | Base Contrast default; High Contrast if reference is punchy |
| Exposure | 0.15–0.45 typical; hull must read, not clip white |
| Preview playback | EEVEE, motion blur off, taa_samples 1–8 |
| Final still | Render at hero CAM_* — compare to reference |
| Compare tool | get_viewport_screenshot or bpy render still |
Run ../references/visual-match-checklist.md before delivery.
MCP Integration
- Configure render engine settings via MCP
- Setup camera via MCP
- Trigger test render via MCP if supported
- Query render settings validation
- Set output paths via MCP
Constraints
MUST DO
- Match render engine to project style
- Screenshot or render compare when reference image was provided
- Use denoising for Cycles production renders
- Setup color management before final render
- Render validation turntable for hero assets
- Organize cameras in
COL_Cameras
MUST NOT DO
- Production render without sample test
- Ignore color management (sRGB vs Linear)
- Render at excessive resolution without purpose
- Skip render passes when compositing planned
- Use Cycles for real-time game preview needs
Reference Guide
| Topic | Reference | Load When |
| Pass compositing | references/render-passes.md | Multi-pass output |
| NPR/stylized render | references/npr-rendering.md | Stylized-style projects |
| Reference image match | ../references/reference-image-match.md | Photo/concept attached |
| Visual match validation | ../references/visual-match-checklist.md | Before delivery |
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

