lookdev
Skill2.2k starsChanged 4 months agoMITView on GitHub
Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.
1 other project uses a version of this.
Adopted by
Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Most recently taken up by
- connerkward/lookdev-studio-skilltheir own version, first seen Jun 16, 2026
Who's talking about arjun988/blender-skills
- Tsd81/Tsd81“Add Blender skills pack (arjun988/blender-skills v1.3.0)”GitHub · Nov 8, 2026
- sudosubin/agents.nix“claude-code-plugins.github.arjun988.blender-skills: 0-unstable-2026-07-10 → 0-unstable-2026-11-06”GitHub · Nov 6, 2026
- sudosubin/agents.nix“claude-code-marketplaces.github.arjun988.blender-skills: 0-unstable-2026-07-10 → 0-unstable-2026-11-06”GitHub · Nov 6, 2026
- sudosubin/agents.nix“claude-code-plugins.github.arjun988.blender-skills: init at 0-unstable-2026-07-10”GitHub · Oct 28, 2026
- sudosubin/agents.nix“claude-code-marketplaces.github.arjun988.blender-skills: init at 0-unstable-2026-07-10”GitHub · Oct 28, 2026
The biggest 5 of 12 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 12
Talked about on GitHub (12 times).
On GitHub · 12
- Nov 8, 2026Add Blender skills pack (arjun988/blender-skills v1.3.0) — Tsd81/Tsd810 reactions
- Nov 6, 2026claude-code-plugins.github.arjun988.blender-skills: 0-unstable-2026-07-10 → 0-unstable-2026-11-06 — sudosubin/agents.nix0 reactions
- Nov 6, 2026claude-code-marketplaces.github.arjun988.blender-skills: 0-unstable-2026-07-10 → 0-unstable-2026-11-06 — sudosubin/agents.nix0 reactions
- Oct 28, 2026claude-code-plugins.github.arjun988.blender-skills: init at 0-unstable-2026-07-10 — sudosubin/agents.nix0 reactions
- Oct 28, 2026claude-code-marketplaces.github.arjun988.blender-skills: init at 0-unstable-2026-07-10 — sudosubin/agents.nix0 reactions
7 more on GitHub
- Oct 27, 2026Prepare Blender Skills asset production with GLB validation — thembaxx/nou20 reactions · 1 comment
- Oct 27, 2026Prepare Blender Skills asset production with GLB validation — thembaxx/carpur0 reactions · 1 comment
- Oct 27, 2026Prepare Blender Skills asset production with GLB validation — thembaxx/mypets0 reactions · 1 comment
- Oct 27, 2026Prepare Blender Skills asset production with GLB validation — thembaxx/mise0 reactions · 3 comments
- Oct 24, 2026Add Pocock skills and psx-horror-style (0.2.7) — ksainis2002-coder/lights-out-st-agnes0 reactions
- Oct 18, 2026[Candidate] arjun988/blender-skills - large collection (188 SKILL.md files) — ProSkillsMD/proskills0 reactions · 1 comment
- Sep 25, 2026agent-skills.github.arjun988.blender-skills: init at 0-unstable-2026-07-10 — sudosubin/agents.nix0 reactions
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- connerkward/lookdev-studio-skill★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository188 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- analog-found-footage-horrorSkill
- animationSkill
- anime-styleSkill
- apocalypse-worldsSkill
- archvizSkill
- asset-optimizationSkill
- biome-worldsSkill
- blender-directorSkill
- blender-modelerSkill
- body-horror-styleSkill
- brutalist-moodSkill
- camera-cinematographySkill
- cartoon-styleSkill
- character-archetypesSkill
- character-artistSkill
- chibi-styleSkill
- cloth-simSkill
- collision-proxySkill
- comic-book-styleSkill
- compositingSkill
- cosmic-eldritch-horrorSkill
- cozy-wholesome-moodSkill
- creature-artistSkill
- dark-gritty-moodSkill
- dream-surreal-moodSkill
- dream-weirdcore-styleSkill
- environment-artistSkill
- export-pipelineSkill
- fantasy-worldsSkill
- folk-horror-styleSkill
- frutiger-aero-styleSkill
- genre-action-combatSkill
- genre-card-party-idleSkill
- genre-metroidvania-roguelikeSkill
- genre-narrative-vnSkill
- genre-open-world-sandboxSkill
- genre-puzzle-platformerSkill
- genre-racing-sportsSkill
- genre-rpgSkill
- genre-shooterSkill
- genre-soulslikeSkill
- genre-stealthSkill
- genre-strategy-simSkill
- genre-survivalSkill
- geometry-nodesSkill
- godot-exportSkill
- hair-groomSkill
- hand-painted-styleSkill
- hard-surfaceSkill
- hd-2d-styleSkill
- historical-worldsSkill
- horror-styleSkill
- indie-horror-aestheticsSkill
- isometric-styleSkill
- lightingSkill
- liminal-space-styleSkill
- lod-pipelineSkill
- lowpoly-styleSkill
- manga-styleSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 41
Keep a reusable COL_Lookdev_Lights + CAM_Lookdev_*.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Lookdev
Material + light + camera loop. Screenshot compare. Stop when it reads.
When to Use
- Finalizing asset shading before export/portfolio
- Turntable / grey shader checks
- Matching material references
- Bridging
materialsandlightingintentionally
Workflow
Clay/grey pass → Base materials → Neutral light rig
→ Beauty light → Screenshot → Gap list → Iterate (≤3–5)
→ Optional grade → QAStandard Rigs
| Rig | Use |
| Neutral 3-point | Evaluate materials fairly |
| HDRI studio | Product / character |
| In-situ scene lights | Final context |
Keep a reusable COL_Lookdev_Lights + CAM_Lookdev_*.
Checklist
- Values read in grayscale
- Specular roughness believable
- Edges catch light (bevels/normals)
- Emissive under control
- No pure black / pure white traps unless stylized
- Matches reference palette if provided
Iteration Rule
Each pass: change one major variable (material OR light OR camera), then screenshot.
Constraints
MUST DO
- Grey pass before fancy textures when forms unsure
- Capture screenshots each iteration
- Hand off to
qa-reviewbefore ship
MUST NOT DO
- Fix modeling problems only with roughness maps
- Infinite tweak loops without gap list
Reference Guide
| Topic | Reference | Load When |
| Lookdev Rig | references/lookdev-rig.md | When needed |
| Lookdev Checklist | references/lookdev-checklist.md | When needed |
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

