collision-proxy
Skill2.2k starsChanged 4 months agoMITView on GitHub
Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
Adopted by
Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Who's talking about arjun988/blender-skills
- Tsd81/Tsd81“Add Blender skills pack (arjun988/blender-skills v1.3.0)”GitHub · Nov 8, 2026
- sudosubin/agents.nix“claude-code-plugins.github.arjun988.blender-skills: 0-unstable-2026-07-10 → 0-unstable-2026-11-06”GitHub · Nov 6, 2026
- sudosubin/agents.nix“claude-code-marketplaces.github.arjun988.blender-skills: 0-unstable-2026-07-10 → 0-unstable-2026-11-06”GitHub · Nov 6, 2026
- sudosubin/agents.nix“claude-code-plugins.github.arjun988.blender-skills: init at 0-unstable-2026-07-10”GitHub · Oct 28, 2026
- sudosubin/agents.nix“claude-code-marketplaces.github.arjun988.blender-skills: init at 0-unstable-2026-07-10”GitHub · Oct 28, 2026
The biggest 5 of 12 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 12
Talked about on GitHub (12 times).
On GitHub · 12
- Nov 8, 2026Add Blender skills pack (arjun988/blender-skills v1.3.0) — Tsd81/Tsd810 reactions
- Nov 6, 2026claude-code-plugins.github.arjun988.blender-skills: 0-unstable-2026-07-10 → 0-unstable-2026-11-06 — sudosubin/agents.nix0 reactions
- Nov 6, 2026claude-code-marketplaces.github.arjun988.blender-skills: 0-unstable-2026-07-10 → 0-unstable-2026-11-06 — sudosubin/agents.nix0 reactions
- Oct 28, 2026claude-code-plugins.github.arjun988.blender-skills: init at 0-unstable-2026-07-10 — sudosubin/agents.nix0 reactions
- Oct 28, 2026claude-code-marketplaces.github.arjun988.blender-skills: init at 0-unstable-2026-07-10 — sudosubin/agents.nix0 reactions
7 more on GitHub
- Oct 27, 2026Prepare Blender Skills asset production with GLB validation — thembaxx/nou20 reactions · 1 comment
- Oct 27, 2026Prepare Blender Skills asset production with GLB validation — thembaxx/carpur0 reactions · 1 comment
- Oct 27, 2026Prepare Blender Skills asset production with GLB validation — thembaxx/mypets0 reactions · 1 comment
- Oct 27, 2026Prepare Blender Skills asset production with GLB validation — thembaxx/mise0 reactions · 3 comments
- Oct 24, 2026Add Pocock skills and psx-horror-style (0.2.7) — ksainis2002-coder/lights-out-st-agnes0 reactions
- Oct 18, 2026[Candidate] arjun988/blender-skills - large collection (188 SKILL.md files) — ProSkillsMD/proskills0 reactions · 1 comment
- Sep 25, 2026agent-skills.github.arjun988.blender-skills: init at 0-unstable-2026-07-10 — sudosubin/agents.nix0 reactions
In this repository188 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- analog-found-footage-horrorSkill
- animationSkill
- anime-styleSkill
- apocalypse-worldsSkill
- archvizSkill
- asset-optimizationSkill
- biome-worldsSkill
- blender-directorSkill
- blender-modelerSkill
- body-horror-styleSkill
- brutalist-moodSkill
- camera-cinematographySkill
- cartoon-styleSkill
- character-archetypesSkill
- character-artistSkill
- chibi-styleSkill
- cloth-simSkill
- comic-book-styleSkill
- compositingSkill
- cosmic-eldritch-horrorSkill
- cozy-wholesome-moodSkill
- creature-artistSkill
- dark-gritty-moodSkill
- dream-surreal-moodSkill
- dream-weirdcore-styleSkill
- environment-artistSkill
- export-pipelineSkill
- fantasy-worldsSkill
- folk-horror-styleSkill
- frutiger-aero-styleSkill
- genre-action-combatSkill
- genre-card-party-idleSkill
- genre-metroidvania-roguelikeSkill
- genre-narrative-vnSkill
- genre-open-world-sandboxSkill
- genre-puzzle-platformerSkill
- genre-racing-sportsSkill
- genre-rpgSkill
- genre-shooterSkill
- genre-soulslikeSkill
- genre-stealthSkill
- genre-strategy-simSkill
- genre-survivalSkill
- geometry-nodesSkill
- godot-exportSkill
- hair-groomSkill
- hand-painted-styleSkill
- hard-surfaceSkill
- hd-2d-styleSkill
- historical-worldsSkill
- horror-styleSkill
- indie-horror-aestheticsSkill
- isometric-styleSkill
- lightingSkill
- liminal-space-styleSkill
- lod-pipelineSkill
- lookdevSkill
- lowpoly-styleSkill
- manga-styleSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
7 rules. About 0 are common, 7 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 49
Must match associated mesh naming rules for auto-association
- Distinctive: line 54
Prefer engine primitives when possible
- Distinctive: line 56
Keep proxy collection exportable
- Distinctive: line 61
No holes; watertight convex pieces
- Distinctive: line 76
Prefer few simple shapes over one complex mesh
- Distinctive: line 78
Keep proxies in dedicated collection
- Distinctive: line 81
Use render LOD0 as physics mesh by default
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Collision Proxy
Simple, stable colliders. Prefer primitives and convex pieces over render mesh.
When to Use
- Game physics / blocking volumes
- Unreal UCX export
- Unity mesh or primitive colliders
- Hitboxes for interactables
Workflow
Identify collision needs → Build proxies → Name correctly
→ Test overlaps → Export with render meshCollider Types
| Type | Use |
| Box | Crates, walls, simple props |
| Capsule | Characters, poles |
| Sphere | Balls, soft approximates |
| Convex hull | Organic / irregular single body |
| Multiple convex (UCX) | Vehicles, complex props |
Unreal Naming
UCX_SM_Asset_01
UCX_SM_Asset_02- Must match associated mesh naming rules for auto-association
- Convex only for UCX
Unity Notes
- Prefer engine primitives when possible
- Mesh colliders: convex toggle for dynamic rigidbodies
- Keep proxy collection exportable
Authoring Rules
- Slightly smaller than visual mesh to reduce snagging (project-dependent)
- No holes; watertight convex pieces
- Apply scale
- Origin aligned with render mesh
- Collection:
COL_Collision_[Asset]
Validation
- Player cannot fall through intended blockers
- No huge invisible walls beyond mesh
- Wheel/character capsules oriented correctly
- Named for target engine
Constraints
MUST DO
- Prefer few simple shapes over one complex mesh
- Match engine naming conventions
- Keep proxies in dedicated collection
MUST NOT DO
- Use render LOD0 as physics mesh by default
- Non-convex UCX for Unreal auto-convex workflows
Reference Guide
| Topic | Reference | Load When |
| Collider Recipes | references/collider-recipes.md | When needed |
| Engine Naming | references/engine-naming.md | When needed |
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

