unity-gameplay-systems
Skill0 starsChanged 4 months agoMITView on GitHub
Implement polished Unity gameplay systems such as interaction, inventory, quests, combat, AI, saves, spawning, cameras, vehicles, and input.
In this repository12 other files it gives its agents.
- meshy-asset-directorSkill
- meshy-unity-importSkill
- unity-animationSkill
- unity-architectureSkill
- unity-audioSkill
- unity-meshy-studioSkill
- unity-performanceSkill
- unity-release-readinessSkill
- unity-scenes-lightingSkill
- unity-shaders-materialsSkill
- unity-testing-ciSkill
- unity-ui-polishSkill
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 13
use deterministic state transitions where practical
- Distinctive: line 18
test happy paths and important failure paths
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Unity Gameplay Systems
Build a complete player-facing slice with configuration, runtime behavior, feedback, persistence implications, tests, and debugging support.
Requirements:
- match the active Input System
- separate authored values from runtime state
- use deterministic state transitions where practical
- guard against duplicate subscriptions and repeated initialization
- define interruption, cancellation, death, reload, and scene-change behavior
- expose useful diagnostics without logging every frame
- include clear audiovisual feedback hooks
- test happy paths and important failure paths
For save data, version the schema and never serialize direct scene references. For AI, define perception, decisions, movement, recovery, and stuck behavior.
Does it work?
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

