unity-audio
Skill0 starsChanged 4 months agoMITView on GitHub
Implement and polish Unity audio architecture, mixers, spatial sound, music transitions, ambience, pooling, ducking, and accessibility.
2 other projects use a version of this.
Adopted by
Most recently taken up by
- Nice-Wolf-Studio/unity-claude-skillstheir own version, first seen Sep 14, 2026
- IceMasterT/Unity-6.3_SKILLStheir own version, first seen Aug 19, 2026
Other versions2 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 2
- Nice-Wolf-Studio/unity-claude-skills★ 32same name
- IceMasterT/Unity-6.3_SKILLS★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository12 other files it gives its agents.
- meshy-asset-directorSkill
- meshy-unity-importSkill
- unity-animationSkill
- unity-architectureSkill
- unity-gameplay-systemsSkill
- unity-meshy-studioSkill
- unity-performanceSkill
- unity-release-readinessSkill
- unity-scenes-lightingSkill
- unity-shaders-materialsSkill
- unity-testing-ciSkill
- unity-ui-polishSkill
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 7
Use AudioMixer groups for meaningful categories and snapshots where appropriate.
- Distinctive: line 20
Avoid spawning unbounded AudioSources or clipping through excessive gain.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Unity Audio
Use AudioMixer groups for meaningful categories and snapshots where appropriate.
Define:
- spatial versus non-spatial playback
- attenuation and doppler policy
- pooling and voice limits
- music transition rules
- pause behavior
- UI, dialogue, ambience, music, and effects routing
- ducking and priority
- subtitle/caption hooks
- user volume settings and persistence
Avoid spawning unbounded AudioSources or clipping through excessive gain.
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