meshy-asset-director
Skill0 starsChanged 4 months agoMITView on GitHub
Direct Meshy text-to-3D, image-to-3D, multi-image, remesh, retexture, humanoid rigging, and animation workflows with prompt and credit safeguards.
In this repository12 other files it gives its agents.
- meshy-unity-importSkill
- unity-animationSkill
- unity-architectureSkill
- unity-audioSkill
- unity-gameplay-systemsSkill
- unity-meshy-studioSkill
- unity-performanceSkill
- unity-release-readinessSkill
- unity-scenes-lightingSkill
- unity-shaders-materialsSkill
- unity-testing-ciSkill
- unity-ui-polishSkill
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 7
Create an asset brief before generation: purpose, style, silhouette, dimensions, camera distance, poly budget, texture requirements, rig …
- Distinctive: line 20
Before every paid call:
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Meshy Asset Director
Create an asset brief before generation: purpose, style, silhouette, dimensions, camera distance, poly budget, texture requirements, rig type, animation list, collider plan, and acceptance criteria.
Choose:
- Text-to-3D for concept-led assets
- Image-to-3D for a strong reference
- Multi-image for coherent multiple views
- Remesh for topology or polygon problems
- Retexture for surface/style problems
- Rigging for suitable humanoid bipeds
- Animation only after successful rig review
Before every paid call:
- authenticate
- check balance
- describe the exact operation
- obtain explicit approval
- submit with
--confirm-spend - preserve task IDs
- download outputs promptly
- record sanitized metadata
Reject fused limbs, occluded joints, duplicate geometry, severe holes, unusable topology, or silhouettes that fail at gameplay distance.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

