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aluminumBathaluminumBath/unity-meshy-studio/skills/meshy-asset-director/SKILL.md

meshy-asset-director

Skill0 starsChanged 4 months agoMITView on GitHub

Direct Meshy text-to-3D, image-to-3D, multi-image, remesh, retexture, humanoid rigging, and animation workflows with prompt and credit safeguards.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Create an asset brief before generation: purpose, style, silhouette, dimensions, camera distance, poly budget, texture requirements, rig …

    line 7
  2. Distinctive:

    Before every paid call:

    line 20

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Meshy Asset Director

Create an asset brief before generation: purpose, style, silhouette, dimensions, camera distance, poly budget, texture requirements, rig type, animation list, collider plan, and acceptance criteria.

Choose:

  • Text-to-3D for concept-led assets
  • Image-to-3D for a strong reference
  • Multi-image for coherent multiple views
  • Remesh for topology or polygon problems
  • Retexture for surface/style problems
  • Rigging for suitable humanoid bipeds
  • Animation only after successful rig review

Before every paid call:

  1. authenticate
  2. check balance
  3. describe the exact operation
  4. obtain explicit approval
  5. submit with --confirm-spend
  6. preserve task IDs
  7. download outputs promptly
  8. record sanitized metadata

Reject fused limbs, occluded joints, duplicate geometry, severe holes, unusable topology, or silhouettes that fail at gameplay distance.

Download now (ZIP)

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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.