unity-architecture
Skill0 starsChanged 4 months agoMITView on GitHub
Design or repair Unity project architecture, assembly definitions, namespaces, data boundaries, serialization, dependency flow, and maintainable folder structure.
2 other projects use a version of this.
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Most recently taken up by
- badjano/skillstheir own version, first seen Oct 5, 2026
- poorvith-mp/skills-gamedevtheir own version, first seen Aug 19, 2026
Other versions2 projects use a version of this.
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Wrote their own version · 2
- poorvith-mp/skills-gamedev★ 4same name
- badjano/skills★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository12 other files it gives its agents.
- meshy-asset-directorSkill
- meshy-unity-importSkill
- unity-animationSkill
- unity-audioSkill
- unity-gameplay-systemsSkill
- unity-meshy-studioSkill
- unity-performanceSkill
- unity-release-readinessSkill
- unity-scenes-lightingSkill
- unity-shaders-materialsSkill
- unity-testing-ciSkill
- unity-ui-polishSkill
The file
Files
Unity Architecture
Inspect existing conventions before proposing changes. Preserve serialized field
names or use FormerlySerializedAs when migration is needed.
Prefer:
- cohesive feature folders over arbitrary type folders when established structure permits
- assembly definitions with intentional references
- ScriptableObjects for authored reusable data
- plain C# services for logic that does not require a Unity lifecycle
- explicit composition roots
- event ownership and reliable unsubscription
- interfaces only where they reduce coupling or enable tests
Avoid:
- global mutable state
- hidden scene searches
- service locator sprawl
- circular assembly references
- massive manager classes
- public fields used as an API
- domain logic embedded in UI callbacks
For a refactor, document old-to-new ownership, migration risks, prefab/scene serialization impact, and rollback strategy.
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