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unity-architecture

Skill0 starsChanged 4 months agoMITView on GitHub

Design or repair Unity project architecture, assembly definitions, namespaces, data boundaries, serialization, dependency flow, and maintainable folder structure.

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SKILL.md

Unity Architecture

Inspect existing conventions before proposing changes. Preserve serialized field names or use FormerlySerializedAs when migration is needed.

Prefer:

  • cohesive feature folders over arbitrary type folders when established structure permits
  • assembly definitions with intentional references
  • ScriptableObjects for authored reusable data
  • plain C# services for logic that does not require a Unity lifecycle
  • explicit composition roots
  • event ownership and reliable unsubscription
  • interfaces only where they reduce coupling or enable tests

Avoid:

  • global mutable state
  • hidden scene searches
  • service locator sprawl
  • circular assembly references
  • massive manager classes
  • public fields used as an API
  • domain logic embedded in UI callbacks

For a refactor, document old-to-new ownership, migration risks, prefab/scene serialization impact, and rollback strategy.

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