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WST2002WST2002/claude-code-skills/skills/ux-writing/SKILL.md

ux-writing

Skill4 starsChanged 27 days agoMITView on GitHub

Use when writing or reviewing UI text or microcopy — button labels, error messages, empty states, form labels and hints, onboarding, tooltips, confirmation dialogs, notifications or success messages — or making product copy clearer, shorter and consistent.

25 other projects use a version of this.

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Projects with it also use design-critique and design-tokens.

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The file

We split this skill into the rules it gives an agent

4 rules. 0 are common, 3 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 22 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Never invent facts in copy: timings ("within 24 hours"), prices, limits or policies.

    line 59
  2. Distinctive:

    Use the user's words, not internal or technical terms ("payment failed", not "transaction error 402").

    line 60
  3. Distinctive:

    Do not build sentences by joining strings ("You have " + n + " items").

    line 63
  4. Distinctive:

    Keep the product's existing voice.

    line 65

“Common” is measured: kept by at least 6 in 10 of the 22 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

UX Writing

Overview

Interface text is part of the design: it tells people what they can do, what happened, and what to do next. Good microcopy is specific, short, consistent and kind, and it still works when translated or read by a screen reader.

Inputs

  • The screen or flow (screenshot, Figma frame, or a list of strings) and where each string appears.
  • Who the user is and what they are trying to do at that moment.
  • Existing voice and tone guide or glossary, if any. Otherwise infer the tone from the product's existing copy and keep it.

Method

  1. Context per string: where it appears, what the user just did, what they want next, and how they feel (in a hurry, worried about money, first visit).
  2. Write or rewrite each string with the patterns below.
  3. Consistency pass: one name per concept across the flow (do not mix "workspace", "project" and "space"), the same verb for the same action, the same capitalisation style.
  4. Length pass: fit the space; leave room for about 30% expansion in translation.
  5. Accessibility pass: link and button text makes sense out of context, error text is tied to its field, no meaning carried only by an icon or colour.
  6. Deliver as a table: location, current, suggested, why.

Patterns

TypePatternExample
ButtonVerb + object; says what will happen"Save changes", "Send invite" (not "OK", "Submit")
Destructive confirmationTitle asks about the exact action; body states the consequence; buttons repeat the action"Delete 'Q3 report'?" · "This can't be undone." · [Delete report] [Cancel]
Error messageWhat happened + how to fix it; no blame, no raw codes alone"That card was declined. Try another card or contact your bank."
Form field errorSpecific to the field and the rule"Enter a date after today" (not "Invalid input")
Empty stateWhat will appear here + why it's empty + the action to fill it"No invoices yet. Invoices you send will show up here. [Create invoice]"
SuccessConfirm the result and the next step if there is one"Invite sent to asha@example.com"
LoadingSay what is happening when it takes more than a moment"Uploading 3 of 12 photos…"
Label and hintLabel names the field; hint explains format or why it's neededLabel "Phone number", hint "We'll text you a code to sign in"
OnboardingBenefit first, one idea per step, easy to skip"Connect your calendar to see free slots automatically"
NotificationWho or what + what happened + action"Riya commented on 'Homepage v2'"

Report format

## UX writing: <screen or flow>

| Location | Current | Suggested | Why |
|---|---|---|---|
| Delete dialog, primary button | OK | Delete project | Names the action; "OK" hides that it is destructive |

**Glossary for this flow:** <term> (use) · <term> (avoid)
**Open questions:** <facts you need, e.g. "how long does the refund take?">

For the most important strings (primary buttons, key errors, headlines) give one or two alternatives with the trade-off.

Rules

  • Never invent facts in copy: timings ("within 24 hours"), prices, limits or policies. Ask, or leave a placeholder like <refund time>.
  • Use the user's words, not internal or technical terms ("payment failed", not "transaction error 402").
  • Front-load the important word; cut "please", "simply", "just" and filler.
  • Sentence case unless the product's style says otherwise.
  • Do not build sentences by joining strings ("You have " + n + " items"); write full strings with plural forms, so they can be translated.
  • No "click here" or "learn more" alone; link text names its destination.
  • Keep the product's existing voice; do not add jokes or exclamation marks to errors.

Common mistakes

  • "Something went wrong" with no cause and no next step.
  • Buttons that say "Yes" and "No" under a question the user has to re-read.
  • Three different words for the same thing in one flow.
  • Copy that fits in English and breaks the layout in German.

Made by Wageesha Tripathi · LinkedIn · Email · More skills

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