kickstart
Skill0 starsChanged 46 days agoMITView on GitHub
Take a project from a general idea to a working, intent-aligned scaffold by ideating the LEANEST elegant way to build it (not the most maximal), standing up a walking skeleton that runs end-to-end first, then filling out only what the intent needs via selective idea-forge passes on the forks that actually matter, and handing off to project-autopilot once a green baseline + bead backlog exist. Use when "start a new project", "build this from scratch", "greenfield", "scaffold this idea", "0 to 1".
2 other projects use a version of this.
Adopted by
Most recently taken up by
- clover-hd/claude-code-guidetheir own version, first seen Oct 8, 2026
- EasyA-Tech/kickstart-skillstheir own version, first seen Feb 27, 2026
Other versions2 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 2
- EasyA-Tech/kickstart-skills★ 2same name
- clover-hd/claude-code-guide★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository51 other files it gives its agents.
- advisor-councilSkill
- advisor-persona-buildSkill
- agent-exploit-pathsSkill
- agentic-loopsSkill
- ai-receptionist-tenant-onboardingSkill
- audit-lensSkill
- beadsmithSkill
- bug-sweepSkill
- bug-zeroSkill
- build-in-public-scope-guardSkill
- consulting-sales-playbookSkill
- deepenSkill
- deposit-first-shippingSkill
- design-intelSkill
- dueling-idea-forgeSkill
- forgeSkill
- hotspot-scoutSkill
- idea-forgeSkill
- incident-zeroSkill
- local-llm-opsSkill
- memguardSkill
- memory-forgeSkill
- migrate-proofSkill
- no-slop-bug-hunterSkill
- optimize-proofSkill
- perf-maxSkill
- polish-passSkill
- problem-breakthroughSkill
- project-autopilotSkill
- qwen-bug-zeroSkill
- qwen-forgeSkill
- qwen-kickstartSkill
- qwen-perf-maxSkill
- qwen-project-autopilotSkill
- qwen-ship-itSkill
- qwen-ux-maximizerSkill
- readme-realSkill
- reality-checkSkill
- recallSkill
- security-sweepSkill
- session-mineSkill
- ship-itSkill
- simplify-proofSkill
- skillifySkill
- stream-demo-prepSkill
- swarm-runSkill
- test-maxSkill
- trace-itSkill
- unslopSkill
- ux-maximizerSkill
- ux-scanSkill
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈4
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 38
Selective recursion + ideation budget: Run idea-forge on a sub-fork ONLY when it's non-obvious AND high-leverage / costly-to-reverse.
- Distinctive: line 42
Subtraction pass: Every architecture/feature decision pairs a "build" top-N with a "deliberately skip/defer" bottom-N.
- Distinctive: line 44
Rule of three: No abstraction, framework, or config layer until 2–3 real call sites actually need it.
- Distinctive: line 46
Hard handoff: Stop at a walking scaffold + green baseline + bead backlog and hand to project-autopilot.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Kickstart
The 0→1 vertical: the one project-autopilot refuses to do (it requires a scaffold already standing). kickstart builds that scaffold from a general idea, then passes the baton. Bookend of ship-it: kickstart it … ship it.
Core Insight: A greenfield ideation pass pointed at "more" is how projects drown before they run. So kickstart inverts the ambition: its ideation optimizes for the leanest elegant path to the intent: the least code, the fewest moving parts, the boring proven choices, and treats not building as a first-class output. It gets to a walking, intent-aligned scaffold fast, then hands off. The whole skill is a brake on overbuilding, because that's the failure mode it exists inside.
Anti-overbuild gates (the spine; these override enthusiasm)
- Lean-path ideation, not maximal. kickstart's idea-forge pass optimizes for the simplest elegant build that delivers the intent (what to NOT build), not feature maximalism. (This is the OPPOSITE calibration from ux-maximizer's wow prompt; the wow pass comes later, if ever. See references/PROMPTS.md.)
- Walking skeleton first. The thinnest end-to-end runnable thing + one green test before any deep build. Proves the shape, gives the ratchet a baseline, and means stopping early still leaves something that works.
- Intent is the ceiling. "Full" = delivers the Intent Statement. Beyond-intent
ideas go to a
somedaybacklog, never auto-built. Scope ratchet: close the gap to intent, never widen it. - Selective recursion + ideation budget. Run idea-forge on a sub-fork ONLY when it's non-obvious AND high-leverage / costly-to-reverse. Obvious, cheap, reversible decisions → pick the boring default (YAGNI). Cap ideated forks per round; most features just get built.
- Subtraction pass. Every architecture/feature decision pairs a "build" top-N with a "deliberately skip/defer" bottom-N. Non-building is an explicit deliverable.
- Rule of three. No abstraction, framework, or config layer until 2–3 real call sites actually need it. No speculative generality, no "we might want it later."
- Hard handoff. Stop at a walking scaffold + green baseline + bead backlog and hand to project-autopilot. kickstart is NOT the 1→done loop; it builds the runway.
- Creep check. Between build-out rounds: "are we still on the smallest path that delivers the intent?" Catch sprawl early; cut, don't power through.
The Pipeline (staged: one step at a time)
Phase 0 IDEA → INTENT Turn the general idea into a crisp Intent Statement (who it
serves, what job, what "winning" is, commercial-vs-fun, and
the keep-it-small scope). This is the CEILING for "full".
Phase 1 HOW (lean-path) idea-forge the simplest elegant way to BUILD it → top 5
approaches PAIRED with a bottom-5 to deliberately skip. A
genuinely big/expensive architecture or stack fork →
dueling-idea-forge. Choose the leanest that delivers the intent.
(research-software, if installed, to learn a new stack.)
Phase 2 WALKING SKELETON Scaffold the thinnest thing that runs end-to-end + one green
test. Checkpoint. NOW the green ratchet engages.
Phase 3 BUILD-OUT Feature by feature toward the intent: idea-forge ONLY the
non-obvious high-leverage forks (gate #4), YAGNI default for
the rest, planning-workflow → beadsmith → build under the
ratchet. Creep check between rounds. Fill ONLY to the intent.
Phase 4 HANDOFF When a working, intent-aligned scaffold + green baseline +
bead backlog exist → hand to /project-autopilot (1→done),
which later routes to the quality verticals and /ship-it.Skills it orchestrates
idea-forge (the recursive engine, pointed at leanness) · dueling-idea-forge (big architecture/stack forks only: adversarial takes before committing) · planning-workflow (chosen approach → plan; if not installed, write the plan doc directly) · beadsmith (plan → beads) · research-software (learn a new stack; if not installed, read the stack's docs) · reality-check (intent extraction in Phase 0) → then project-autopilot at the handoff. Staged prompts in references/PROMPTS.md.
Shared mechanisms (inherited from project-autopilot)
Green ratchet (engages at the walking skeleton), decision inbox, successive-prompter timing, as in project-autopilot. Lifecycle position: kickstart (0→1) → project-autopilot (1→done) → bug-zero/perf-max/ux-maximizer (quality) → ship-it (out).
THE EXACT PROMPT
/kickstart
Idea: <the general thing you want to build>
Intent: <who it's for / what winning looks like, if you know it; else Phase 0 draws it out>
Mode: solo (default) | swarm (optional; needs ntm installed)Anti-Patterns
- Ideating for "more" instead of for the leanest path that delivers the intent.
- Deep-building before a walking skeleton runs end-to-end (no baseline, no proof).
- Running idea-forge on every facet: selective recursion is the whole point (gate #4).
- Building past the intent because an idea was cool: that's a
somedaybacklog item. - Abstracting/frameworking before the rule of three is met.
- Trying to take it all the way to done. Hand off to project-autopilot at the scaffold.
- Skipping the subtraction pass: what you DON'T build is half the design.
References
- PROMPTS.md: the lean-path idea-forge prompt, subtraction pass, recursion gate, creep check
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

