resilience-engineering
Skill1 starsChanged 5 days agoMITView on GitHub
Design systems that survive failure — failure-mode analysis, resilience patterns (timeouts, retries with backoff, circuit breakers, bulkheads, load shedding, graceful degradation), chaos experiments, disaster recovery with RTO/RPO, backup restore testing, game days. Triggers: chaos engineering, disaster recovery, DR plan, what if the database goes down, single point of failure, failover, circuit breaker, RTO, RPO, game day, high availability. An incident happening NOW → incident-response; undoing a bad deploy → rollback-strategy.
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The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 45
Every remote call gets the basics — this is where most real-world resilience lives, not in exotic infrastructure:
- Very specific: line 97
Every real incident and every drill updates the Step-1 failure-mode list (was this mode known?
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Resilience Engineering
Assume everything fails; design so users barely notice. Resilience isn't
redundancy shopping — it's knowing your failure modes, choosing which ones
you'll survive (and how degraded), and proving it before reality runs the
test for you. Boundaries: incident-response is for the fire currently
burning; rollback-strategy undoes a bad deploy; observability-design
builds the detection this skill's mechanisms depend on. This skill is the
design-and-verification work done in peacetime.
Workflow
Step 1: Failure-Mode Analysis — What Can Break, and What Happens Then?
Walk the architecture dependency by dependency and ask, for each: what does the user experience when this is down, slow, or wrong? Cover the classes people skip: not just crashes but slowness (a hung dependency is worse than a dead one — it ties up your threads), partial failure (one AZ, one shard, 5% of requests), dependency failure (the payment provider, the auth service, DNS), and data-level failure (corruption, bad deploy writing garbage — replication happily replicates it). Mark every single point of failure and every blast-radius coupler (shared DB, shared queue, sync call chains). Rank by likelihood × user impact; this list drives everything below.
Step 2: Set the Targets — How Resilient Is Enough?
Resilience costs money and complexity; decide deliberately, per system tier:
- Availability target — align with the SLOs (
observability-design); five nines for an internal dashboard is waste, three nines for checkout is negligence. - RTO (how long may recovery take) and RPO (how much data may be lost) per data store — these two numbers are the DR design: they decide between backups (hours/minutes), warm standby (minutes/seconds), and multi-region active-active (seconds/none), whose costs differ by orders of magnitude.
Step 3: Apply the Stability Patterns at the Boundaries
Every remote call gets the basics — this is where most real-world resilience lives, not in exotic infrastructure:
- Timeouts on everything (the default infinite timeout is the root cause of most cascades), sized from the caller's budget, not the callee's average.
- Retries with exponential backoff + jitter, only on idempotent operations, with a retry budget — naive retries turn a blip into a self-inflicted DDoS (the retry storm).
- Circuit breakers on dependencies that can hang or flap — fail fast and give the dependency room to recover.
- Bulkheads — isolate resource pools per dependency/tenant so one bad citizen can't exhaust the shared thread/connection pool.
- Load shedding & backpressure — reject cheap and early at the edge when saturated, prioritizing by request value; a queue that only grows is an outage on layaway.
- Graceful degradation — decide in advance what turns off first: serve stale cache, disable recommendations, queue writes. Degraded-but-usable is the design goal; all-or-nothing is the anti-pattern.
- Idempotency keys on mutating endpoints — they're what make retries and failover safe end to end.
Step 4: Design Recovery for Data — Backups Are a Hypothesis
A backup that has never been restored is a hope, not a plan:
- Automate backups to match the RPO; keep at least one copy isolated from the blast radius (other account/region; immutable/offline for ransomware-class events).
- Test restores on a schedule — a real restore into a real environment, timed against the RTO, verified for integrity. The restore test failing in a drill is a gift; failing during an incident is the disaster.
- Remember correlated data failure: replication is not backup (it replicates the corruption); point-in-time recovery covers the bad-deploy-wrote-garbage case.
Step 5: Verify with Experiments — Chaos, Then Game Days
Untested failover fails over nothing. Prove the Step-3/4 mechanisms:
- Chaos experiments: hypothesis-driven ("if we kill one API pod, error rate stays < 0.1%"), smallest blast radius first, in staging before production, always with an abort switch and observability watching. Start embarrassingly small — kill one instance, add 200ms latency to one dependency — most systems fail the small test first.
- Game days: rehearse the human half — a scenario ("region us-east is
gone", "restore yesterday's DB"), the on-call team executing the real
runbooks, a timer against RTO. Findings feed runbook and design fixes, and
the loop repeats. This is also how
incident-responsegets practiced before it's needed.
Step 6: Close the Loop
Every real incident and every drill updates the Step-1 failure-mode list (was
this mode known? why not?), the patterns, and the runbooks — via
retrospective post-mortems. Resilience is a cycle, not a milestone: new
dependencies arrive with default-infinite timeouts every sprint.
Principles Applied
- Slow is worse than dead: hung dependencies cascade; timeouts and breakers convert hangs into fast, handleable failures.
- RTO/RPO before mechanism: pick the numbers first — they select the design and the budget honestly.
- Tested or theoretical: failover, restores, and degradation paths count only after they've run — in a drill or in anger.
Cross-Skill References
observability-design— the SLOs, alerting, and dashboards that detect failureincident-response— executing under fire what this skill rehearses in peacerollback-strategy— the deploy-level undo; this skill covers system-level failurearchitecture-design— recording redundancy/DR trade-offs as ADRscontainerization/infrastructure-as-code— where health checks, pod disruption budgets, and multi-AZ topology get implementedretrospective— turning incidents and game-day findings into fixes
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