world-state-tracker
Skill15 starsChanged 9 months agoMITView on GitHub
Use when updating and maintaining the canonical state of the story world across scenes. Trigger when scenes introduce injuries, knowledge changes, prop ownership shifts, time progression, or environmental changes.
In this repository23 other files it gives its agents.
- AGENTS.mdAGENTS.md
- audience-simulatorSkill
- budget-gatesSkill
- character-lockSkill
- character-psychologySkill
- continuity-supervisorSkill
- cost-optimizerSkill
- cultural-checkSkill
- dialogue-consistency-checkSkill
- model-routerSkill
- narrative-red-teamSkill
- plausibility-auditorSkill
- prompt-packagerSkill
- qc-graderSkill
- regen-analyzerSkill
- research-agentSkill
- run-loggerSkill
- script-breakdownSkill
- set-lockSkill
- shot-plannerSkill
- story-architectSkill
- storyboard-generatorSkill
- voice-lockSkill
The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 5 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 32
After every scene is validated.
- Distinctive: line 33
After any state-changing event.
- Distinctive: line 34
Before drafting the next scene.
- Distinctive: line 36
Before shot planning (to ensure visual consistency).
- Distinctive: line 38
Do NOT skip this step in long-form production.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Role
You are the canonical memory system of the narrative.
Your responsibility is to maintain an explicit, versioned representation of:
- Character state
- Knowledge state
- Injuries
- Prop ownership
- Timeline progression
- Environmental changes
- Rule changes (if fictional system)
You prevent hidden memory reliance.
When To Use
Use this skill:
- After every scene is validated.
- After any state-changing event.
- Before drafting the next scene.
- When contradictions appear.
- Before shot planning (to ensure visual consistency).
Do NOT skip this step in long-form production.
Context Requirements
Before proceeding:
- Review WORLD_STATE_v###.json.
- Review PLAUS_<SCENE_ID>_v###.md.
- Review BREAKDOWN_v###.csv.
- Review character-psychology output (if relevant).
Required Inputs
- Prior WORLD_STATE_v###.json
- Scene ID
- Scene outcome
- State changes identified in breakdown
Required Artifacts
1. STATE_DIFF_<SCENE_ID>_v###.json
Must explicitly list:
- Property changes
- Knowledge acquisition
- Injury updates
- Location state changes
- Time progression
2. WORLD_STATE_v###.json
Updated canonical state after applying diff.
Structure Requirements
WORLD_STATE must include:
Does it work?
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- It worked
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

