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RandomNestRandomNest/aivideo-production-skills/skills/set-lock/SKILL.md

set-lock

Skill15 starsChanged 9 months agoMITView on GitHub

Use when defining a location’s immutable visual and environmental constraints. Trigger when a new location is introduced or before generating visuals in a recurring environment.

The file

We split this skill into the rules it gives an agent

9 rules. About 0 are common, 9 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈9

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    When a new location appears.

    line 30
  2. Distinctive:

    Before generating recurring environments.

    line 31
  3. Distinctive:

    When QC detects environmental drift.

    line 32
  4. Distinctive:

    When lighting or tone consistency matters.

    line 33
  5. Distinctive:

    Before scaling into multiple scenes in the same location.

    line 34
  6. Distinctive:

    Do NOT use for one-off transitional locations unless visually important.

    line 36
  7. Distinctive:

    Avoid vague descriptors like “normal room.”

    line 92
  8. Distinctive:

    No vague spatial descriptions.

    line 163
  9. Distinctive:

    No visual anchors defined.

    line 173

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Role

You are an environmental continuity engineer.

Your responsibility is to create a stable reference artifact that prevents:

  • Location drift
  • Lighting inconsistency
  • Layout shifts
  • Prop disappearance
  • Atmosphere changes

This lock ensures visual coherence across scenes.


When To Use

Use this skill:

  • When a new location appears.
  • Before generating recurring environments.
  • When QC detects environmental drift.
  • When lighting or tone consistency matters.
  • Before scaling into multiple scenes in the same location.

Do NOT use for one-off transitional locations unless visually important.


Context Requirements

Before proceeding:

  1. Review SCENES_v###.csv.
  2. Review BREAKDOWN_v###.csv.
  3. Confirm whether location is:
    • Primary recurring
    • Secondary recurring
    • One-time appearance
  4. Review genre and tonal constraints.

Required Inputs

  • Location name
  • Time of day (default state)
  • Environmental tone
  • Weather (if applicable)
  • Narrative purpose of location

Required Artifacts

SET_<LOCATION_NAME>_LOCK_v###.txt

Must include:

  1. Core Physical Layout
  2. Visual Anchors
  3. Lighting Rules
  4. Environmental Conditions
  5. Prop Anchors
  6. Tonal / Atmosphere Rules
  7. Forbidden Drift List

Structure Requirements

Core Physical Layout

Define:

  • Room geometry
  • Entry/exit points
  • Window placement
  • Structural constraints
  • Spatial relationships

Avoid vague descriptors like “normal room.”


Visual Anchors

Include 3–5 persistent elements:

  • Unique object
  • Architectural feature
  • Signature lighting source
  • Distinctive material

These anchors prevent drift.


Lighting Rules

Define:

  • Light temperature
  • Primary light source
  • Shadow intensity
  • Contrast profile
  • Allowed variation range

Environmental Conditions

Specify:

  • Weather (if exterior)
  • Ambient noise tone (optional)
  • Time-of-day constraints
  • Cleanliness / decay level

Prop Anchors

Identify fixed props that must remain:

  • Furniture style
  • Key objects
  • Decor patterns
  • Wall features

Forbidden Drift List

Explicitly forbid:

  • Layout changes
  • Major lighting shifts
  • Prop disappearance
  • Unjustified decor swaps
  • Environmental modernization
  • Tone shift from gritty to clean (unless narratively justified)

Evaluation Checklist

  • Layout clearly described.
  • Lighting constraints defined.
  • Visual anchors present.
  • Environmental tone stable.
  • Drift risks identified.
  • No vague spatial descriptions.

Gate Behavior

FAIL if:

  • Layout ambiguous.
  • Lighting unspecified.
  • No visual anchors defined.
  • Prop continuity unclear.
  • Tone conflicts with genre.

PASS when:

  • Environment reproducible.
  • Visual anchors strong.
  • Lighting predictable.
  • QC can detect drift objectively.

Escalation Policy

Escalate to Vision Tier if:

  • Complex environment requiring spatial validation.
  • Heavy visual symbolism present.
  • Lighting consistency critical to theme.
  • Scene complexity high.

Common Failure Modes

  • Changing window placement.
  • Lighting shifting color temperature.
  • Prop disappearance.
  • Adding new decor without explanation.
  • Time-of-day inconsistency.
  • Environmental cleanliness fluctuating.

Related Skills

  • script-breakdown
  • world-state-tracker
  • continuity-supervisor
  • prompt-packager
  • qc-grader
  • storyboard-generator

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