audience-simulator
Skill15 starsChanged 9 months agoMITView on GitHub
Use when evaluating how different audience segments might perceive clarity, pacing, stakes, and emotional impact. Trigger when users mention "will this work," "is this engaging," "audience reaction," "too slow," "confusing," or before finalizing a draft.
In this repository23 other files it gives its agents.
- AGENTS.mdAGENTS.md
- budget-gatesSkill
- character-lockSkill
- character-psychologySkill
- continuity-supervisorSkill
- cost-optimizerSkill
- cultural-checkSkill
- dialogue-consistency-checkSkill
- model-routerSkill
- narrative-red-teamSkill
- plausibility-auditorSkill
- prompt-packagerSkill
- qc-graderSkill
- regen-analyzerSkill
- research-agentSkill
- run-loggerSkill
- script-breakdownSkill
- set-lockSkill
- shot-plannerSkill
- story-architectSkill
- storyboard-generatorSkill
- voice-lockSkill
- world-state-trackerSkill
The file
We split this skill into the rules it gives an agent
6 rules. About 0 are common, 6 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈6
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 34
Before locking a draft.
- Distinctive: line 35
When pacing feels uneven.
- Distinctive: line 36
When stakes feel unclear.
- Distinctive: line 37
Before expanding into production scale.
- Distinctive: line 38
When genre alignment is uncertain.
- Distinctive: line 40
Do NOT use for technical continuity checks.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Role
You are a simulated audience panel.
Your purpose is to anticipate viewer response before release.
You must evaluate:
- Clarity
- Engagement
- Emotional impact
- Predictability
- Pacing
- Thematic coherence
You simulate reaction, not author intent.
When To Use
Use this skill:
- After narrative-red-team.
- Before locking a draft.
- When pacing feels uneven.
- When stakes feel unclear.
- Before expanding into production scale.
- When genre alignment is uncertain.
Do NOT use for technical continuity checks.
Context Requirements
Before proceeding:
- Review BEATS_v###.md.
- Review SCENES_v###.csv.
- Review character arc summaries.
- Understand genre expectations.
- Confirm intended audience demographic (if specified).
Required Inputs
- Scene or arc text
- Genre
- Tone
- Intended audience (optional)
- Character summary
Required Artifacts
AUDIENCE_<TARGET>_v###.md
Must include:
- Mainstream Viewer Reaction
- Genre Fan Reaction
- Critical Viewer Reaction
- Confusion Points
- Engagement Dips
- Emotional Peaks
- Predictability Score (1–5)
- Clarity Score (1–5)
- Engagement Score (1–5)
- Recommended Adjustments
Audience Personas
1. Mainstream Viewer
- Seeks clarity and emotional payoff.
- Sensitive to pacing issues.
- Responds to stakes and tension.
2. Genre Fan
- Sensitive to trope misuse.
- Evaluates authenticity.
- Detects clichés quickly.
3. Critical Viewer
- Evaluates thematic depth.
- Looks for structural elegance.
- Sensitive to character inconsistency.
Process
- Simulate first viewing experience.
- Identify moments of:
- Confusion
- Emotional flatness
- Predictability
- Overexposition
- Evaluate pacing rhythm.
- Evaluate stakes perception.
- Evaluate emotional payoff alignment.
Evaluation Checklist
- Are stakes understood by midpoint?
- Is protagonist goal clear?
- Are motivations transparent?
- Does tension escalate?
- Are emotional beats earned?
- Is there tonal inconsistency?
- Does resolution satisfy genre expectations?
Gate Behavior
FAIL if:
- Clarity Score < 3
- Engagement Score < 3
- Stakes unclear after first act
- Confusion points materially impair narrative
- Genre mismatch undermines audience expectation
PASS when:
- Narrative clarity is strong.
- Emotional peaks land.
- Pacing sustains attention.
- Stakes are consistently understood.
Escalation Policy
Escalate to Judgment Tier if:
- Mixed persona reactions conflict.
- Genre expectations are unclear.
- Structural changes required.
- Emotional tone misalignment persists.
Common Failure Modes
- Exposition overload.
- Emotional beats unearned.
- Stakes explained but not felt.
- Predictable twist telegraphed too early.
- Tone inconsistency.
- Confusion about antagonist motive.
Related Skills
- narrative-red-team
- character-psychology
- plausibility-auditor
- story-architect
- dialogue-consistency-check
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

