weapon-prop
Skill2 starsChanged 49 days agoApache-2.0View on GitHub
Entry point for any object that must look the same every time it appears — weapons, relics, tools, documents with text, wardrobe on a ghost mannequin. Produces a locked single-object sheet on grey, a held/in-use variant, a text pass for anything with writing on it, and an optional 3D mesh. Use when the user names an object that recurs, is held in close-up, carries text, or is a story clue.
In this repository74 other files it gives its agents.
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 50
One object, one view, grey background: No hands, no scene, no text overlays.
- Distinctive: line 55
Wardrobe on a ghost mannequin: No face, no body — so the face of the eventual wearer is not contaminated.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Weapon & Prop
Make an object that is the same object in every shot.
Which objects need this
| Object | Needs a sheet? | Why |
| Appears in two or more blocks | yes | recurrence is identity |
| Held in close-up | yes | it fills the frame; it must be real |
| Carries text, a number or a logo | yes, plus a text pass | text is where drift shows first |
| Is a story clue (the compass, the brooch) | yes | continuity-critical by definition |
| Marks an era (an old ball, a homemade trophy) | yes | props sell the period fastest |
| Set dressing (lamps, plants) | no — lives in the location plate | nobody tracks it |
| Crowd items in bulk | no — text only | no individual identity |
Rule: if the next generation will show this object and a viewer would notice it changed, it gets a sheet.
What the user gets
| Deliverable | Format |
| Object sheet | one object, 45° three-quarter, whole object in frame, seamless grey, flat reference light |
| Held / in-use variant | the object in a hand or on a body, from the sheet as reference |
| Text pass | exact words rendered legibly, as a separate edit on the locked sheet |
| Wardrobe sheet | front and back on a ghost mannequin, no body, colours and marks exact |
| Wear variants | pristine · used · damaged, each from the base |
| 3D mesh (optional) | when a provider is configured |
| asset-map entry | ≤15-word description, blocks it appears in, continuity_critical list |
Rules this entry enforces
- One object, one view, grey background. No hands, no scene, no text overlays. Hands and scenes come later as variants.
- Real size cues. State the dimension in the prompt ("4 cm brass compass"). Without it a compass becomes a dinner plate.
- Wear is physical, not adjectival. "Patina in the recesses, brass bright on the high points, glass with fine scratches" — not "old".
- Two-pass for text. Render the object, pick, then edit the pick with the exact words. Asking one generation to nail the design and the lettering produces neither.
- Text in the video prompt. Exact words quoted, ≥2 s hold, an angle that makes it legible (high angle on a page). If the text is a story clue, the pre-rendered page is passed as a reference.
- Wardrobe on a ghost mannequin. No face, no body — so the face of the eventual wearer is not contaminated.
- Style guard. A photoreal prop in an anime project is rejected before use.
Example
User: A brass compass. The needle never points north. It matters in six scenes.
Skill: Sheet ×4… c1: 4 cm case, patina in the engraving, needle 15° off north,
leather cord. Lock c1?
User: Yes.
Skill: Held variant (in a woman's hand, from the character sheet) ✓ ·
Belt-mounted variant ✓ · Glowing-needle variant for the game world ✓ ·
asset-map: compass · continuity_critical: case shape, off-north needle,
cord knot.Related entries
character-model— who holds itenvironment-scene— where it sitsboss-model— the boss's weapon uses this same pipeline
Does it work?
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