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LogicOberLogicOber/Worldview-Skills/skills/3d-assets/weapon-prop/SKILL.md

weapon-prop

Skill2 starsChanged 49 days agoApache-2.0View on GitHub

Entry point for any object that must look the same every time it appears — weapons, relics, tools, documents with text, wardrobe on a ghost mannequin. Produces a locked single-object sheet on grey, a held/in-use variant, a text pass for anything with writing on it, and an optional 3D mesh. Use when the user names an object that recurs, is held in close-up, carries text, or is a story clue.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    One object, one view, grey background: No hands, no scene, no text overlays.

    line 50
  2. Distinctive:

    Wardrobe on a ghost mannequin: No face, no body — so the face of the eventual wearer is not contaminated.

    line 55

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Weapon & Prop

Make an object that is the same object in every shot.

Which objects need this

ObjectNeeds a sheet?Why
Appears in two or more blocksyesrecurrence is identity
Held in close-upyesit fills the frame; it must be real
Carries text, a number or a logoyes, plus a text passtext is where drift shows first
Is a story clue (the compass, the brooch)yescontinuity-critical by definition
Marks an era (an old ball, a homemade trophy)yesprops sell the period fastest
Set dressing (lamps, plants)no — lives in the location platenobody tracks it
Crowd items in bulkno — text onlyno individual identity

Rule: if the next generation will show this object and a viewer would notice it changed, it gets a sheet.

What the user gets

DeliverableFormat
Object sheetone object, 45° three-quarter, whole object in frame, seamless grey, flat reference light
Held / in-use variantthe object in a hand or on a body, from the sheet as reference
Text passexact words rendered legibly, as a separate edit on the locked sheet
Wardrobe sheetfront and back on a ghost mannequin, no body, colours and marks exact
Wear variantspristine · used · damaged, each from the base
3D mesh (optional)when a provider is configured
asset-map entry≤15-word description, blocks it appears in, continuity_critical list

Rules this entry enforces

  • One object, one view, grey background. No hands, no scene, no text overlays. Hands and scenes come later as variants.
  • Real size cues. State the dimension in the prompt ("4 cm brass compass"). Without it a compass becomes a dinner plate.
  • Wear is physical, not adjectival. "Patina in the recesses, brass bright on the high points, glass with fine scratches" — not "old".
  • Two-pass for text. Render the object, pick, then edit the pick with the exact words. Asking one generation to nail the design and the lettering produces neither.
  • Text in the video prompt. Exact words quoted, ≥2 s hold, an angle that makes it legible (high angle on a page). If the text is a story clue, the pre-rendered page is passed as a reference.
  • Wardrobe on a ghost mannequin. No face, no body — so the face of the eventual wearer is not contaminated.
  • Style guard. A photoreal prop in an anime project is rejected before use.

Example

User: A brass compass. The needle never points north. It matters in six scenes.

Skill: Sheet ×4… c1: 4 cm case, patina in the engraving, needle 15° off north,
    leather cord. Lock c1?
User: Yes.
Skill: Held variant (in a woman's hand, from the character sheet) ✓ ·
     Belt-mounted variant ✓ · Glowing-needle variant for the game world ✓ ·
     asset-map: compass · continuity_critical: case shape, off-north needle,
       cord knot.

Related entries

  • character-model — who holds it
  • environment-scene — where it sits
  • boss-model — the boss's weapon uses this same pipeline

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