card-game
Skill2 starsChanged 50 days agoApache-2.0View on GitHub
Entry point for a card-game slice — the core loop (resource, play, resolve), a starter set of 20–40 cards with costs and effects tuned against each other, a card frame and illustration style card, illustrated card art in that style, and a playable web prototype. Use when the user says "card game", "deckbuilder", "TCG", or asks for a strategic card battler.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- gamedev-skills/awesome-gamedev-agent-skillstheir own version, first seen Oct 23, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- gamedev-skills/awesome-gamedev-agent-skills★ 6.4ksame name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository74 other files it gives its agents.
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 32
Cost is the design: Every effect is priced against a baseline ("1 cost = 3 damage or 2 block").
- Distinctive: line 33
Every card has a decision: If a card is always played on curve with no thought, it is filler.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Card Game
Design a set where every card is a decision.
What the user gets
| Deliverable | Format |
| Core loop | resource per turn, hand size, draw, play, resolve, win condition |
| Card set | 20–40 cards: name, cost, type, effect, flavour line; tuned as a set |
| Archetypes | 2–4 deck identities the set supports, each with a payoff card |
| Frame design | card template: art window, cost gem, type bar, text box, rarity mark |
| Card art | illustrations in the locked style, one per card, consistent framing |
| Prototype | web build: shuffle, draw, play, one enemy, one win/loss |
Rules this entry enforces
- Cost is the design. Every effect is priced against a baseline ("1 cost = 3 damage or 2 block"). Cards that break the baseline are the rares, and they break it on purpose.
- Every card has a decision. If a card is always played on curve with no thought, it is filler. Add a condition, a trade-off or a timing question.
- Archetypes have payoffs. Each identity has one card that makes the whole plan worth it; the rest are enablers.
- Frame before art. The template is locked first so every illustration is composed for the same window.
- Art is composed for the window. Subject centred in the art window, readable at thumbnail size, palette per archetype.
- Flavour lines are one sentence, in-world.
Example
Loop: 3 energy/turn · draw 5 · play any · enemies act after · 0 HP loses
Archetypes: Light-sharing (give allies block, pays off when 3+ allies) ·
Hoard (keep cards in hand, pays off on hand size) ·
Burn (damage over time, pays off on stacked burns)
Baseline: 1 energy = 3 damage | 2 block | 1 card
Card: WICK RELAY — 2 · Skill · Give 3 block to each ally. If you have given
block 3 times this turn, draw 2. "A wick burns itself to light others."Related entries
pixel-art-spriteorcharacter-model— card art subjectsnarrative-choice— story mode between fightsroguelike-generator— run structure for a deckbuilder
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