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LogicOberLogicOber/Worldview-Skills/skills/2d-game/visual-novel/SKILL.md

visual-novel

Skill2 starsChanged 49 days agoApache-2.0View on GitHub

Entry point for a visual novel or adventure-game (AVG) scene set — character sprites with expression sets, backgrounds by time of day, a script with branching from narrative-choice, voiced lines when TTS is available, and a playable web build. Absorbs the earlier create-avg skill. Use when the user says "visual novel", "AVG", "otome", "dating sim", "text adventure with art".

1 other project uses a version of this.

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The file

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1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

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    This author's own choices. Worth a look.

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  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Voice is audio-first: If TTS exists, lines are generated as audio and the runtime plays them.

    line 38

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Visual Novel

Make a scene set the reader can click through tonight.

What the user gets

DeliverableFormat
Style cardone of the VN sub-styles (modern anime, 90s anime, painterly, western comic, 3D-toon) chosen from reference cards
Character spritesfull-body standing sprites, 6–8 expressions each, same pose and light
Backgrounds3/4 or straight-on room plates by time of day (morning, dusk, night, rain)
Scriptscenes with speaker, line, expression tag, background tag; branches from narrative-choice
Voice (optional)per-line audio via film-dialogue-voiceover when TTS is configured
Buildweb runtime (text box, name plate, sprite swap, background fade, choice menu)
CG stills (optional)key illustrated moments

Rules this entry enforces

  • Sprites share a pose and a light. Expressions change the face and hands only; the body stays so swaps do not jump.
  • Backgrounds are plates. Each room is one locked plate with time-of-day variants generated from it, so the desk is in the same place at night.
  • Expression tags are a fixed list. neutral · smile · surprise · anger · sad · blush · thinking · shout — the script uses only these, and every character has all of them.
  • Lines are ≤2 sentences. VN text boxes are small; long lines are split with a click.
  • Choices cost. From narrative-choice: both options give and take something; consequences appear later.
  • Voice is audio-first. If TTS exists, lines are generated as audio and the runtime plays them; if not, the skill says so and ships text-only.

Example

Style: modern anime (card E)
Cast: Ana (creator) · Tom · Priya — 8 expressions each
Backgrounds: Ana's apartment (night, dawn) · campus steps (overcast) ·
     Rib Street (game-world, amber dusk)
Script excerpt:
  [bg apartment_night] [ana thinking]
  ANA: I've had this world in my head for years.
  [ana sad]
  ANA: I just don't know where to start.
> CHOICE: Open the link / Close the laptop
Build: web runtime, 14 scenes, 3 endings from narrative-choice state

Related entries

  • narrative-choice — the branching logic
  • romance-arc, mystery-detective — story spines common in VNs
  • film-dialogue-voiceover (core) — voiced lines

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